Avalon - Improving Validation of Match-3 Level Generation | AI and Games Conference 2024. Avalon is a new method designed to enhance level generation by providing more control over the generation process, while ensuring the creation of more solvable levels. In particular, we generate layouts of match-3 levels where the level designers can select visual features like size and symmetry and gameplay statistics such as difficulty. Check it out! https://lnkd.in/g8WdgFAy Excellent work by: Mónica Villanueva Aylagas Joakim Bergdahl Alessandro Sestini Linus Gisslén Theodor Danielsson Tolstoy
SEED (Electronic Arts)
Computer Games
Redwood City, California 7,203 followers
Electronic Arts' Applied R&D Division. We explore, build, and help define the future of interactive entertainment.
About us
SEED is a cross-disciplinary R&D team within Electronic Arts. Our mission is to explore, build, and help define the future of interactive entertainment. SEED’s research targets meaningful areas of applied innovation that can be expressed directly in new player experiences, future connected services, and advanced development techniques. Our research horizon looks 2–4 years ahead and beyond. Our projects target specific game needs but with an eye towards solutions that can benefit all games. SEED also exists to educate, share, and be a great partner. We collaborate with game teams and industry partners, and we publish and present our research within our industry and to the public.
- Website
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https://seed.ea.com
External link for SEED (Electronic Arts)
- Industry
- Computer Games
- Company size
- 5,001-10,000 employees
- Headquarters
- Redwood City, California
- Type
- Public Company
- Founded
- 2015
- Specialties
- Computer Graphics, Machine Learning, R&D, Rendering, Virtual Reality, Augmented Reality, Publications, AI, and Animation
Locations
Employees at SEED (Electronic Arts)
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Etienne Danvoye
Senior Principal Technical Director, SEED (Electronic Arts)
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Hau Nghiep P.
Principal Technical Art Director at SEED (Electronic Arts)
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Ray Phan
Ph.D., P.Eng., SMIEEE | Senior Computer Vision Research Scientist at Electronic Arts (EA)
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Henrik Halén
Principal Software Engineer at Electronic Arts
Updates
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This is a great internship opportunity to join SEED (Electronic Arts) and Mohamed Hassan to work on generative models. 🙌
My team is hiring a PhD intern for the summer 2025 to work on generative models. Please apply through this link or send me your CV. https://lnkd.in/ea-2evRp
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Please welcome Battlefield Studios and Battlefield Labs! 🙌 DICE, Motive Studio, Ripple Effect Studios , Criterion Games https://lnkd.in/e8DZYKz5
Introducing Battlefield Labs | Battlefield Studios
https://www.youtube.com/
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To our colleagues and friends at Ripple Effect Studios , take care and stay safe! ♥️
Take care of yourselves and each other. Stay safe.
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🎉🎮 Happy New Year from all of us at SEED and Electronic Arts! 🎮 🎉
New Year, New Opportunity. 🎇 Time to make play happen in 2025. 👉 https://x.ea.com/ea/2025 #MakePlayHappen #HappyNewYear
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A difficult problem to solve when scanning performers’ faces is to eliminate the involuntary tilt and rotation of the performer’s skull so that all the scans of their different facial expressions line up perfectly. Check out SEED’s new paper and video presentation “A Theory of Stabilization by Skull Carving” by Mathieu Lamarre, Patrick Anderson, and Etienne Danvoye for a new approach to dealing with the challenge of distinguishing rigid skull motions from facial expressions. https://lnkd.in/gEguRd3g The paper is being presented this week at SIGGRAPH Asia 2024 in Tokyo by Mathieu Lamarre. This paper leverages recent advances in neural signed distance fields and differentiable isosurface meshing. The new approach, called “skull carving,” computes skull stabilization transformations directly on unstructured triangle meshes or point clouds. Our skull carving algorithm can accurately stabilize complex expressions for diverse groups of people, outperforming existing methods. #gamedev #WeAreEA #siggraphasia2024
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Announcing Colin Barré-Brisebois as General Manager of SEED.
I’m happy to share that I’m starting a new position as General Manager at SEED (Electronic Arts).
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SEED (Electronic Arts) reposted this
SEED is always reaching out to students fascinated by game technology. Last week, about 50 computer science students from KTH Royal Institute of Technology in Stockholm visited the DICE offices for presentations that provided them concrete insights and examples into working life in the game industry. Included in the presentations were talks about SEED’s technology from Mónica Villanueva Aylagas, Alessandro Sestini, and Konrad Tollmar. Also presenting for DICE were Mikael Uddholm, Emelie Fuller, and Björn Hedberg during the Q&A. #gamedev #WeAreEA
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SEED is always reaching out to students fascinated by game technology. Last week, about 50 computer science students from KTH Royal Institute of Technology in Stockholm visited the DICE offices for presentations that provided them concrete insights and examples into working life in the game industry. Included in the presentations were talks about SEED’s technology from Mónica Villanueva Aylagas, Alessandro Sestini, and Konrad Tollmar. Also presenting for DICE were Mikael Uddholm, Emelie Fuller, and Björn Hedberg during the Q&A. #gamedev #WeAreEA
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How will generative AI be used in game development? With new creative tools, development of in-game ML models, and more sophisticated game testing. EA’s own Jeff S. sat down for an in-depth fireside chat on generative AI in gaming at the Devcom Developer Conference in Colonge, Germany. Jeff discusses automating complex tasks such as content generation and asset creation, enhancing creative processes through advanced AI-driven design tools, and delivering personalized, dynamic gameplay experiences. Check out the full fireside chat: https://lnkd.in/gMXZ48-B #gamedev #WeAreEA
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