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Detect cheaters, reduce toxicity, enhance gameplay, drive retention, and help esports teams optimize performance – all from a single, powerful platform.
Your Game. Our Insights.
Complete Observability.
Discover how the Getgud.io observability platform now works even better—thanks to its integration with the GRID Data Platform.
𝗧𝗵𝗲 𝗿𝗲𝘀𝘂𝗹𝘁? Game developers gain access to more accurate GetGud stats and insights, enabling improved anti-cheat and toxicity detection through standardized, clean, and lightning-fast GRID data feeds.
Earlier this year, GetGud officially became a GRID Technology Partner, and we’re excited to build a data-powered, safer, and more engaging future for competitive multiplayer games.
📖 Read the full post by Chris King and GetGud CEO Guy Kroupp 🔜 Gamescom → https://lnkd.in/eqSbUP-h
📍 Catch us at 𝗚𝗮𝗺𝗲𝘀𝗰𝗼𝗺 𝟮𝟬𝟮𝟱 to see it live in action.
🎮 Data-Driven From Day One: How Getgud.io Adds Value at Every Stage of Your Game’s Lifecycle
In game development, intuition is powerful, but data is irreplaceable. From the earliest design decisions to post-launch player engagement, the difference between “feels right” and “is right” often comes down to whether you’re working from opinion or insight.
That’s where Getgud.io comes in - whether you’re a small indie team testing your first prototype or a global studio preparing for your next blockbuster launch, Getgud.io delivers observability, clarity, and anti-abuse intelligence at every phase of your game’s evolution.
Read all about how in this article. We would love to see you at Gamescom 2025 and discuss how this can be applied to your game.
The Ultimate Anti-Cheat and Toxicity Detection - powered by Getgud.io + GRID esports 💥
Multiplayer games are under siege - from cheaters, griefers, and players who ruin the experience for everyone. Studios want to protect their players, and now they can!
Cheating – Solved.
Griefing – Solved.
Toxic Chat – Solved.
We’ve partnered with GRID to create the ultimate plug-and-play anti-cheat and toxicity detection system for multiplayer games.
If your game is already integrated with GRID, Getgud can start protecting your players immediately – no engineering lift needed.
Read all about how Getgud and GRID are raising the bar for competitive integrity and player trust.
📄 Full article in the comments.
📍 Going to Gamescom? Let's talk.
🎉Wanna join our Gamescom event? register link in comments!
Discover how the Getgud.io observability platform now works even better—thanks to its integration with the GRID Data Platform.
𝗧𝗵𝗲 𝗿𝗲𝘀𝘂𝗹𝘁? Game developers gain access to more accurate GetGud stats and insights, enabling improved anti-cheat and toxicity detection through standardized, clean, and lightning-fast GRID data feeds.
Earlier this year, GetGud officially became a GRID Technology Partner, and we’re excited to build a data-powered, safer, and more engaging future for competitive multiplayer games.
📖 Read the full post by Chris King and GetGud CEO Guy Kroupp 🔜 Gamescom → https://lnkd.in/eqSbUP-h
📍 Catch us at 𝗚𝗮𝗺𝗲𝘀𝗰𝗼𝗺 𝟮𝟬𝟮𝟱 to see it live in action.
📣 Calling all game developers, esports pros, and data enthusiasts - join us at Gamescom 2025 for an event dedicated to the power of in-game data.
🎯 You Had Me at In-Game Data - hosted by GRID x Getgud
🗓️ August 20 | 🕓 4:00–6:30 PM (GMT+2)
📍 56Q Multispace, Köln
Get hands-on with live demos, hear from industry leaders (GRID’s CTO + our CEO), and see how observability, telemetry, and visualization are shaping the next generation of competitive gaming.
🍕 Plus: pizza, drinks, and sharp insights.
Space is limited -request your invite here: https://lu.ma/s4mxnxk5#Gamescom2024#GameDev#Esports#InGameData#Observability#AntiCheat#Getgud#GRID#DataDrivenGaming
YEAH BABY, YEAH - 3D MAPS ARE HERE 🎉🔥
A massive milestone just dropped at Getgud.io
We can now layer the actual 3D map of the game - provided by the developer, directly on top of our learned point cloud maps.
In the video below, watch an aimbotter moving across the full 3D model of de_dust2 (CS2). Seeing their movement in real game geometry changes everything!
- Crystal-clear visualization of player movement
- Instantly understand gameplay flow and positioning
- Spot cheating behavior like wallhacks or aimbots in second
- Powerful tooling for studios, analysts, and competitive integrity teams
- A smarter way to debug, review, and analyze games
- Esports teams can now break down play with surgical precision
This is the next level of in-game observability. If you're building games or securing them - let’s talk.
#gaming#gamedev#anticheat#esports#counterstrike#Getgud
We’re proud to be supporting Hi-Rez Studios and Tony Jones in their mission to make multiplayer fairer, safer, and more inclusive.
Trust & Safety in games goes far beyond keyword filters. By combining chat analysis with in-game behavior like AFK, feeding, and griefing, we help studios get a full, contextual understanding of disruptive players across languages, modes, and edge cases.
This is what Getgud.io was built for: deep observability, real impact.
Huge thanks to the Hi-Rez team for pushing the envelope with us. More to come.
#TrustAndSafety#GameSecurity#AI#MultiplayerGames#Moderation#Getgud
Lead Producer - Hi-Rez Studios | Player and Customer Experience Strategist
If there is one thing I’ve learned in years of working with Trust and Safety, it’s moderating text chat at scale is a beast. A single match can generate dozens if not 100+ messages of slang, memes and multilingual banter. Volume alone makes manual review impossible, and keyword filters can miss nuance or return more noise than signal. Until now, we relied on severity‑based flags to catch only the worst offenses, leaving too many borderline cases in a gray area.
Recently, we’ve been raising the bar with our friends at GetGud. Their newest SDK now parses in‑game chat and automatically flags insult behavior across multiple languages.
𝐖𝐡𝐲 𝐭𝐡𝐢𝐬 𝐦𝐚𝐭𝐭𝐞𝐫𝐬:
𝐒𝐢𝐧𝐠𝐥𝐞 𝐬𝐨𝐮𝐫𝐜𝐞 𝐨𝐟 𝐭𝐫𝐮𝐭𝐡 - Pulling chat, gameplay, and player‑report feeds into one dashboard lets us triage faster and spot trends we might otherwise miss.
𝐂𝐨𝐫𝐫𝐨𝐛𝐨𝐫𝐚𝐭𝐞𝐝 𝐬𝐢𝐠𝐧𝐚𝐥𝐬 - When toxic chat lines coincide with AFK or intentional feeding data (players actually tell on themselves), we get a high‑confidence picture of disruptive behavior, enabling targeted response instead of blanket action.
𝐌𝐮𝐥𝐭𝐢𝐥𝐢𝐧𝐠𝐮𝐚𝐥 𝐜𝐨𝐯𝐞𝐫𝐚𝐠𝐞- The model already recognizes nuanced insults in the languages our community actually uses, helping us protect more players without adding manual queues.
Early results have been incredibly promising: faster match review, better visibility, and most importantly a better experience for the vast majority who just want to play. I’m incredibly excited about how we’ve been able to make improvements with such a scrappy investment.
Here’s to continuing to build safer and more inclusive game worlds!
#TrustandSafety#Getgudio
💥 MEGA FEATURE ALERT 💥 : ‘Game Analyze’ is here and is disrupting game analytics as we know it!
We just dropped one of the biggest updates to Getgud.io yet: the Analyze feature. This is a game-changer (literally) for studios that want to truly understand how players interact with their games - from weapons and characters to maps and affects usage. No manual tagging. No hardcoding.
Getgud automatically learns your game and begins analyzing it within 24 hours of integration. With Analyze, you can now:
- Track weapon usage, accuracy, kill/death ratios, damage, hit distances, kill cones and more.
- Explore character performance: win/loss ratios, movement speed, kill rates, and weapon preferences.
- Dive into map data: death counts, average match time, character win distributions, and balance metrics
- Understand affects usage, such as buffs, abilities, actions like bomb plants or reloads - how often they're used and by whom.
It’s all done out-of-the-box. The more games streamed, the better it learns.
Balance your game. Spot anomalies. Tune your meta. All in one place.
We made a video tutorial to walk you through it - watch it here and see the full power of Analyze in action!
Let me know what you think and if you'd like to see it live on our public CS2 dashboard account, just visit our website and press 'See the demo' 👁️
#gameanalytics#gamedev#data#balance#Getgud#AI#gameinsights#gamedevelopment#weapons#maps#characters#affects#productupdate
𝗚𝗥𝗜𝗗'𝘀 𝗠𝗮𝗿𝗰𝗵 𝗛𝗶𝗴𝗵𝗹𝗶𝗴𝗵𝘁𝘀
🚀 𝗣𝗿𝗼𝗱𝘂𝗰𝘁 𝗟𝗮𝘂𝗻𝗰𝗵: 𝗚𝗥𝗜𝗗 𝗣𝗹𝗮𝘆 𝗶𝘀 𝗵𝗲𝗿𝗲!
We’re expanding the GRID Data Platform beyond esports to support a thriving gaming data ecosystem. GRID Play offers game developers tools to access play data across the entire player base, derive player insights, and create community portals with managed APIs, leaderboards & player stats.
🤝 𝗧𝗲𝗰𝗵 𝗣𝗮𝗿𝘁𝗻𝗲𝗿𝘀𝗵𝗶𝗽:
Excited to announce Getgud.io as our first GRID Play tech partner. Together, we're bringing AI-powered observability solutions to elevate competitive gameplay.
🎯 𝗕𝗲𝘁𝘁𝗶𝗻𝗴 𝗜𝗻𝗻𝗼𝘃𝗮𝘁𝗶𝗼𝗻:
Our partnership with Genius Sports delivers official, real-time esports data for betting to GeniusSports' client network—ensuring speed, security, and reliability with seamless access to streaming and visualizations.
🎮 𝗚𝗗𝗖 𝗛𝗶𝗴𝗵𝗹𝗶𝗴𝗵𝘁𝘀:
Couldn’t have picked a better spot to launch GRID Play—amazing to connect with the industry at GDC and showcase what the GRID Data Platform can do. Thanks, San Francisco!
📊 𝗚𝗥𝗜𝗗 𝗶𝗻 Xsolla 𝗥𝗲𝗽𝗼𝗿𝘁:
Dive into the report for key industry trends and check out GRID’s guest column covering the role of in-game data in the tech-driven professionalization of esports with some insightful numbers.
#GRID#GamingData#Esports#GameDev#AI#GDC2025#Xsolla#Getgud#GeniusSports#DataDrivenGaming
Hi-Rez Studios is Fighting toxicity in SMITE 2 with Getgud.io
We are incredibly excited about SMITE 2’s latest Steam news - highlighting how they’re tackling AFK behavior and intentional feeding using Getgud.io’s server-side, AI-driven detections!
The community response has been UBER positive to this - players want to know that the game devs care about them and their community and this move shows exactly that!
By analyzing match data and identifying disruptive behavior, SMITE 2 is ensuring fairer, more competitive gameplay for everyone. This is a huge step in keeping matches balanced and enjoyable!
Check out the link to the full Steam news release in the comments and let us know your thoughts.
#SMITE2#FairPlay#GameSecurity#GetgudIO#Esports#AI