Getgud.io

Getgud.io

Technology, Information and Internet

From Player Behavior to Player Engagement.

About us

Transform gameplay data into targeted campaigns, boost player engagement, analyze in-match behavior, optimize matchmaking, and ensure fair play – all in one platform. Your Game. Our Insights. Complete Observability.

Industry
Technology, Information and Internet
Company size
2-10 employees
Headquarters
Las Vegas
Type
Privately Held
Founded
2023
Specialties
AI, Anti Cheating, Game Analytics, Machine learning, SaaS, Online FPS games, Anti Toxic, and Player Engagement

Locations

Employees at Getgud.io

Updates

  • Getgud.io reposted this

    🚨 Introducing ToxicFrame – Instantly Spot Cheaters & Griefers 🚨 Toxic behavior ruins competitive play, and identifying bad actors quickly is critical. That’s why we’re excited to introduce ToxicFrame, our latest feature in Getgud.io’s Modeler! 🎯 How It Works: When Getgud.io detects a cheater or griefer, ToxicFrame highlights them 5 seconds before and 10 seconds after their toxic behavior occurs. The transparent frame visually surrounds the offender, making it effortless to pinpoint the moment gameplay integrity is compromised. 🔍 Why It Matters: - Instantly identify cheaters and griefers in match reviews - Improve moderation decisions with clear visual evidence - Enhance competitive integrity without guesswork Check out the video to see ToxicFrame in action where you'll see Getgud.io detecting Speedhackers, Aimbotters, Wallhackers, intentional team killers, AFK abusers and feeders. You can also check it out live in our public CS2 account - Just browse to its dashboard (https://lnkd.in/gANsj3sY) and open any insight 👁️ What do you think? Let’s make multiplayer gaming fair again! 💪 #Getgud #ToxicFrame #FairPlay #AntiCheat #GameSecurity

  • Getgud.io reposted this

    View profile for Art K., graphic

    Making Online Games Toxic Free. ML & Software Engineering, Tech Entrepreneur

    It's amazing to look back and see how our replay system at Getgud.io has evolved over the past two years. We started with a rough concept—displaying match data and insights in a user-friendly way. And that first prototype? It was rough. No map, no advanced visualization, just raw data. Then came the idea—what if we could take the positional data sent to us and turn it into dynamic, interactive maps? That one change alone made the replay system 10x more useful. From there, it was all about the grind. Watching game studios use it, identifying pain points, figuring out what needed to be built, and refining the experience over time. That's how we added camera teleports, first-person view, animations, bullet trajectory plots, heatmaps, and animated insights. Individually, each update felt small. But when you step back and compare where we started to where we are now, the difference is massive. Hold on to the grind. That’s the path from good to greatness eventually.

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  • Getgud.io reposted this

    View profile for Art K., graphic

    Making Online Games Toxic Free. ML & Software Engineering, Tech Entrepreneur

    It's amazing to look back and see how our replay system at Getgud.io has evolved over the past two years. We started with a rough concept—displaying match data and insights in a user-friendly way. And that first prototype? It was rough. No map, no advanced visualization, just raw data. Then came the idea—what if we could take the positional data sent to us and turn it into dynamic, interactive maps? That one change alone made the replay system 10x more useful. From there, it was all about the grind. Watching game studios use it, identifying pain points, figuring out what needed to be built, and refining the experience over time. That's how we added camera teleports, first-person view, animations, bullet trajectory plots, heatmaps, and animated insights. Individually, each update felt small. But when you step back and compare where we started to where we are now, the difference is massive. Hold on to the grind. That’s the path from good to greatness eventually.

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  • Getgud.io reposted this

    💡 From an Idea to a Game-Changer 💥 When we first started building Getgud.io, the goal was simple: we wanted to create a solution that made multiplayer gaming better for everyone. What we didn’t realize was how much of a journey it would be - not just in terms of the product but also in terms of personal growth and challenges. In the early days, there were moments of doubt. Could we really analyze massive amounts of in-game data? Could we accurately detect cheaters and griefers without burdening developers or players? These weren’t just technical challenges, they were existential ones. I still remember the day we ran our first successful test. Watching our platform detect anomalies in real time felt like magic (I took this picture when it happened). It was validation that we were on to something. But building a platform that scales, works seamlessly, and delivers insights took a lot of learning (and some sleepless nights). What stands out the most in this journey is the support we’ve received; from game developers who believed in us, to players who reminded us why fair play matters, to an incredible team that never gave up. Now, seeing Getgud.io being adopted by some of the most innovative studios, I feel a mix of pride and gratitude. Pride in what we’ve built, and gratitude for everyone who’s been a part of this journey. This post isn’t just about celebrating where we are, it’s about sharing a reminder that no great journey is ever linear. There are bumps, detours, and doubts, but when you’re working on something you believe in, it’s always worth it. If you’re a developer, player, or partner who’s helped us along the way -thank you. And if you’re building something that feels impossible right now - keep going. Let’s make multiplayer gaming fair, fun, and free of toxicity. One match at a time. 

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  • Getgud.io reposted this

    🎲 DICE is Just Around the Corner! 🎲 We’re gearing up for the DICE Summit, and we’d love to connect with you! Whether you’re looking to level up your live service games or need a partner to navigate backend systems, platform integration, or scaling challenges, RallyHere is here to help. Let’s talk about how we can help your studio deliver the best experiences for your players. 📅 Planning to attend? Schedule a meeting with us during the summit—reach out to Jean-Francois "Jeff" 🔜 DICE Summit Tremblay or [email protected] to set it up! #DICESummit #GameDevelopment #LiveServices #RallyHere

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  • Cheaters Beware! You can try but we a re watching 👁️

    View profile for Guy Kroupp, graphic

    CEO at Getgud.io

    🚨 Speed hackers in SMITE 2: Caught Early, Stopped Fast! 🚨 SMITE 2 entered its Free-to-Play beta just a week ago, and already, cheaters are testing their hacks in an attempt to ruin the experience for everyone else. But here’s the thing: Hi-Rez Ventures, with the power of Getgud.io, is one step ahead. This week, we identified a speedhacker testing their exploit on SMITE 2 servers. Using our advanced observability platform, we didn’t just catch them - we recorded indisputable evidence of their actions, ensuring a swift and decisive response - 🎥 Watch the video below to see the speedhacker in action and how we exposed them before they could wreak havoc. Why does this matter? Because every player deserves a fair game and if they don't, they will stop playing and move to a different game. With Getgud.io, we’re helping developers like Hi-Rez Ventures stay ahead of the curve, stopping cheaters early and maintaining the integrity of their games. To all would-be cheaters out there: You can try, but we’re watching. Let’s keep gaming fair. 🎮💪 #SMITE2 #AntiCheat #FairPlay #GameSecurity #Getgud

  • SEE YOU AT DICE 2025!

    View profile for Guy Kroupp, graphic

    CEO at Getgud.io

    🎮 Excited to Attend DICE 2025! 🎲 I’m thrilled to share that I’ll be attending the DICE Summit this year and I’m looking forward to connecting with fellow leaders, creators, and visionaries shaping the future of games. At Getgud.io, we’re committed to revolutionizing player engagement, tackling toxicity, and delivering unparalleled game observability. DICE is the perfect platform to exchange ideas and explore partnerships that push the boundaries of what’s possible in gaming. If you’ll be there too, let’s connect! I’d love to hear about your projects and discuss how we can innovate together. Feel free to reach out or drop a comment below. See you at DICE! 👾 #DICESummit #GamingInnovation #GameDevelopment #GetgudIO

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  • Getgud.io reposted this

    View profile for Art K., graphic

    Making Online Games Toxic Free. ML & Software Engineering, Tech Entrepreneur

    🔥Wallhack Detection is Here Wallhacks have been one of the toughest challenges for AI-driven, non-intrusive cheat detection systems. These ESP cheats give players an unfair advantage by revealing information they shouldn’t have—like enemy locations through walls. Detecting such cheats server-side is incredibly difficult because it requires analyzing how players interact with the game environment in real-time. 🎯 Introducing Our Wallhack Detection Algorithm (Beta): Our system analyzes game replays to uncover suspicious behavior that isn’t visible at first glance. From tracking through walls to obvious mistakes, our algorithm identifies cheaters in moments where legitimate players wouldn’t have visibility. Here’s how it works: - Replay-Based Analysis: By reviewing player actions frame-by-frame, we identify unnatural behavior, like tracking opponents through walls. - Blatant Behavior Detection: Cheaters who make clear mistakes, like following unseen players, are flagged instantly. - Continuous Improvement: While we currently focus on catching blatant offenders, each detection improves the system to catch even subtler behaviors over time. 🔴 Watch It in Action In this clip, our system exposes a wallhacker on CS2 Mirage, showing exactly how it detects cheaters and provides actionable insights for game studios. Stop cheating, Getgud!

  • View organization page for Getgud.io, graphic

    193 followers

    Smite 2 (one of the most anticipated MOBA games in recent years) has officially gone free-to-play! With enhanced graphics, cross-play, and an expanded roster of gods, it's a fantastic time to dive into the action. Congrats to the team on this milestone!"

    View profile for Micaila Breashears, graphic

    QA Analyst on SMITE 2 ⚡🎮 | Bug Hunter 🐛 | Meticulous Game Tester | Player Advocate | Improving Gaming Experiences 🚀

    SMITE 2 is now officially free-to-play on all platforms! Feels so surreal to finally be here! The determination each and every Dev put into SMITE 2 got us here, along with our amazing community supporting us. GO AHEAD, AND PLAY GOD - https://lnkd.in/eAGik6mnhttps://lnkd.in/ekXJfyRs #SMITE2 #GameDev

    SMITE 2 Free-to-Play Open Beta Launch Trailer

    https://www.youtube.com/

  • Getgud.io reposted this

    🎉 Milestone Alert: SMITE 2 Goes F2P Beta! 🎉 Today marks an exciting chapter for Hi-Rez Ventures as they transition from Alpha to their Free-to-Play Beta with SMITE 2! This is a massive milestone, and we’re thrilled to be part of their journey. At Getgud.io, we’re empowering Hi-Rez Ventures to gain deeper insights into their player behavior with our Heatmap feature. By visualizing in-match activity and movement, our Heatmaps help them: 👉 Identify hotspots and high-action zones. 👉 Optimize map design for balance and fairness. 👉 Detect anomalies, like camping or unusual player behaviors. The ability to translate gameplay data into actionable insights is a game-changer, and it’s helping Hi-Rez Ventures deliver an incredible gaming experience for their community. Check out this video showcasing gameplay alongside our Heatmap feature in action! 👇 Congratulations to Hi-Rez Ventures for this amazing milestone! 🚀 Here’s to a successful F2P launch and a bright future ahead. #F2P #GamingInnovation #GameDevelopment #PlayerInsights #Heatmaps

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