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I Am Alive

  • Jeu vidéo
  • 2012
  • M
ÉVALUATION IMDb
6,6/10
491
MA NOTE
I Am Alive (2012)
I Am Alive: Rules
Liretrailer1 min 12 s
3 vidéos
15 photos
AdventureHorrorThriller

Ajouter une intrigue dans votre langueIn the fictional American city of Haventon, one year after a worldwide cataclysm that wiped out most of human civilization, Adam struggles for survival in the desolate city as he tries to re... Tout lireIn the fictional American city of Haventon, one year after a worldwide cataclysm that wiped out most of human civilization, Adam struggles for survival in the desolate city as he tries to reunite with his wife, and his daughter, Mary.In the fictional American city of Haventon, one year after a worldwide cataclysm that wiped out most of human civilization, Adam struggles for survival in the desolate city as he tries to reunite with his wife, and his daughter, Mary.

  • Director
    • Stanislas Mettra
  • Writer
    • Jess Lebow
  • Stars
    • Shawn Baichoo
    • Claudia Besso
    • Teale Bishopric
  • Voir l’information sur la production à IMDbPro
  • ÉVALUATION IMDb
    6,6/10
    491
    MA NOTE
    • Director
      • Stanislas Mettra
    • Writer
      • Jess Lebow
    • Stars
      • Shawn Baichoo
      • Claudia Besso
      • Teale Bishopric
    • 4Commentaires d'utilisateurs
    • 1Commentaire de critique
  • Voir l’information sur la production à IMDbPro
    • Prix
      • 1 nomination au total

    Vidéos3

    I Am Alive: Rules
    Trailer 1:12
    I Am Alive: Rules
    I Am Alive (Announcement)
    Trailer 1:24
    I Am Alive (Announcement)
    I Am Alive (Announcement)
    Trailer 1:24
    I Am Alive (Announcement)
    I Am Alive
    Trailer 1:36
    I Am Alive

    Photos15

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    Rôles principaux17

    Modifier
    Shawn Baichoo
    Shawn Baichoo
    • Additional Voices
    • (voice)
    Claudia Besso
    Claudia Besso
    • Additional Voices
    • (voice)
    Teale Bishopric
    • The Protaganist's Daughter
    • (voice)
    Angela Galuppo
    Angela Galuppo
    • Mei
    • (voice)
    Tod Fennell
    Tod Fennell
    • Additional Voices
    • (voice)
    • (as Tod Fennel)
    Alain Goulem
    Alain Goulem
    • Additional Voices
    • (voice)
    • (as Al Goulem)
    Marcel Jeannin
    Marcel Jeannin
    • Additional Voices
    • (voice)
    Alex Ivanovici
    Alex Ivanovici
    • The Keeper
    • (voice)
    Carlo Mestroni
    Carlo Mestroni
    • The Protaganist
    • (voice)
    Joan McBride
    • Additional Voices
    • (voice)
    Jean Nicolai
    Jean Nicolai
    • Linda
    • (voice)
    Tony Robinow
    • Additional Voices
    • (voice)
    Kwasi Songui
    Kwasi Songui
    • Additional Voices
    • (voice)
    Elias Toufexis
    Elias Toufexis
    • Henry
    • (voice)
    Vlasta Vrana
    Vlasta Vrana
    • Additional Voices
    • (voice)
    Randy Schein
    Randy Schein
    • Additional Voices
    • (voice)
    Christina Sherman
    Christina Sherman
    • Woman
    • (voice)
    • Director
      • Stanislas Mettra
    • Writer
      • Jess Lebow
    • Tous les acteurs et membres de l'équipe
    • Production, box office et plus encore chez IMDbPro

    Commentaires des utilisateurs4

    6,6491
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    Avis en vedette

    7nscoby93

    Ubisofts hidden gem

    As my opinion of Ubisoft continues to dwindle I often look back at their older titles. One of those titles being I Am Alive.

    I remember back in 2012, when this game was released, hearing absolutely nothing about it. When I first played this game, it was a demo. I enjoyed it so much I thought I couldn't wait to play it. Imagine the look on my face upon the realization that not only was this game already released but I also recall it being a $10 to $12 game on the Xbox Arcade Store. By the way, if you, like me, can recall the Xbox Arcade Store, then sorry to break it to you, we're old.

    Ha, I jest but anyway...

    That being said, I Am Alive is a simple third-person adventure, apocalyptic game. But this title thrives on its simplicity. The story is simple, and the character is ordinary. You're not an action hero but a man on a search for his wife and daughter. On this search, you encounter different obstacles. Be it the destruction of this world or the always lingering threat of others. Comparisons can easily be made to The Road starring Viggo Mortensen I wouldn't doubt if the devs derived some inspiration from that film.

    The gameplay is methodically slow-paced as the player must decide how to tackle certain obstacles given the fact you must remain vigilant on your character's stamina. Do I climb a short distance to save my stamina or risk a longer climb to retrieve a piece of gear or some other important resource?

    These become meaningful gameplay choices because resources have a purpose. During the game, the player must make use of a variety of food and beverages to restore health and stamina. These supplies are also scarce. Which then will bring about a new dilemma. Do I use these supplies for myself or help other struggling survivors?

    For a game as minimal as this the devs put in a lot of care and attention to detail.

    However, this game is far from perfect. While other aspects of the game are freeing the devs, for some reason, kept how you approach conflict scenarios rather limiting. Stealth is not an option, though you would eventually acquire a bow, which would lend itself well to that approach. Eventually, you will realize almost every combat scenario is reduced to a group of thugs ambushing the player as you feign surrendering to surprise, attacking one with your machete and gun down the one with a pistol. Then dispatch the rest.

    While this could become repetitive, I still however enjoyed the moments of scaring would-be bandits by making them think I had a bullet in my pistol (though at times I didn't), which, by the way, this trick didn't always work. On occasion, you'd run into that one bandit who either didn't care or knew to call your bluff. Also, just as food and water are scarce in this world, so are bullets. So you must at least remain tactful on how you approach combat.

    Finally, the parkour mechanics in this game are surprisingly competent. I would probably go as far as to say they are better than most modern Assassin's Creed games. Sure, it's outdated and not as fluid, but I found them to be more reliable, and I never made any sort of accidental jump or fall to my death because of some buggy animation.

    Overall I had a great time revisiting this title and an even better time reminiscing on it. Though this game is small in scope it left a lasting impact on me in my teenage years. Sadly, Ubisoft never revisited or expanded on this game or its world in a sequel.

    Final Score: 7/10

    Played on Steam.
    7TBJCSKCNRRQTreviews

    So are flies - and they, too, don't last long, and sometimes suck

    Our bland(he's not the only character like that in this...) protagonist is on the bridge(left in sections, with a raging river that comes into a waterfall that doesn't look like it was there before the earthquakes hit clearly visible if you look down) into the devastated city of Haventon, to reunite with his estranged wife and daughter.

    He meets a young girl, and tries to help her(starting off the plot, which will be your pilot whether you'd like it or not; this is so linear that you won't feel much like replaying, and any hopes of an open-world experience disappear early, when this keeps giving new equipment every so often, letting you enter new areas, and making this hand-holding completely unnecessary), as well as others he comes by(requiring you locate them, and can spare the finite resources), and each will grant you a Retry.

    Yes, this has you earning the right to return to most recent checkpoint(lest you'll start the level over), an aspect that could be fine(it tends to be the combinations of elements that cause problems in this) were it not for the trial-and-error problem solving. You do get infinite if you play on Easy(there are three difficulties), though it's a wonder they didn't merely limit your amount of saves, rather than reverse that. Points for trying to be different, with the execution messing it up.

    Not everyone you meet is friendly - some of these are merely trying to protect their territory and will leave you alone as long as you respect that. And then there are the gangs. Armed with machetes(I guess this place was the world's biggest exporter of those?), and some with handguns, they have reverted to the law of the jungle, and you will be forced to hold them to that. There's no glory in it, these people were clearly regular guys, with jobs and families, but such is the situation.

    Bullets are rare, and you're outnumbered, unable to take on more than one in mêlée(tap a button until you take the other one out... what, you wanted options?). The only way to get past them all is with psychological games. You can lure one close by pretending to be afraid and take out, and the moment you draw your pistol(which can be right after aforementioned), they will stop in place, and you can now tell them to back up. They won't continue to fear you, and the tougher ones will call your bluff... because you won't actually fire, will you? Hopefully you won't have to. If you don't wait until they force you to pull the trigger, or die(you'll die if you get shot twice, or hacked at three or four times), you may be able to have them keep going backwards until they're right in front of a steep drop, or a fire. Moving closer(which you don't want to do until they're in this position... and don't leave an enemy sidearm on the ground near one of them, because the moment you give them an opening, they will take it, creating thick tension), you can then kick them into the deathtrap.

    This works for the first half, after which apparently they decided to plan conflicts as if this was a FPS(other things take a nosedive, as well... was this the exact spot where this changed game companies?). Again this makes things unfair, clearly to prolong this 7 hour game, same as why you go to and from where you're getting some item needed, via the same path a lot of the time. Sure, they'll put in new challenges, still, backtracking is a developer shortcut.

    Given that one failure in dealing with these threats tends to lead to death, it's odd that they offer healing items for exploration. You know, rather than ammunition, the rarity of such is why you'll lose these encounters. Early Wyatt Earp approaches leave you unable to blow away those you do need to, not long after, and having to go back to the start of that mission.

    This fares much better on climbing and exploration, built on the solid foundation of Prince of Persia(and to those worried this is repetitive... it is if you consider that franchise to be; I love the mechanics and don't find them to be, not everyone agrees with me, and I hold no ill will to those who don't feel that way), and expanding well on it.

    The Stamina Meter will recharge whenever you aren't hanging/moving by your arms(along the way, you can place pitons, though you're rationing them, as well... you can also use soda pop, adrenaline shots, etc.), or breathing in toxic dust(get to a higher point), and it will decrease faster from rushing(you can always tap run to speed up whatever you're doing - why is this not in every action video-game?), and any jump will take a bite out of it. Run out, and it will initially shrink(and have to be restored with items) and you'll have to quickly get to safety - if it gets to the end, you'll lose your grip, and fall.

    The conclusion to the story lacks punch, in spite of reasonable build-up, mostly because we don't get that into our blank slate of an unlikely hero, or his relationship with his family, whom he has returned to help. We do get into some of the interpersonal stuff with those he meets and stays in contact with, and that's done nicely enough.

    Mei, the child you aid early, adds humanity and hope, keeping it from ending up too bleak. Graphics are passable, if that. This is one of the bad ports... the camera sticks and controls can be slow to respond. At any rate, I'd go for a rental of this.

    There is some bloody violence, disturbing content, strong language and sexuality in this. I recommend this to any fan of post-apocalyptic settings, dark atmosphere, as well as being posed challenging ethical questions. 7/10
    8johnnymacbest

    One of the best post-apocalyptic video games made.

    Ubisoft has crafted itself quite a remarkable reputation as being one of the top-tier video game developers in the world. With top-selling hits such as the Splinter Cell, Assassin's Creed, Ghost Recon, and Rayman series, Ubisoft's I Am Alive, is another stunning addition to the tried and true formula of post-apocalyptic virtual mayhem.

    The main character(whose never named)roams the desolated wasteland of Haventon, a city devastated by a cataclysmic "Event". What caused the Event is never explained; it could be surmised that it was an unknown natural phenomenon, but the focus is more on survival as well as helping those in need who reveal what happened during the time in the form of side-quests(which I love dearly). These small little tidbits add more to the story and makes you more involved despite the short length of the game.

    But it's the core mechanics of I Am Alive that really make it shine. Instead of being this invincible survivor of the apocalypse, the main character has a stamina meter that you must pay attention to at all times as climbing, running, and fighting will drain your stamina. Not only that, you also have to contend with a thick cloud of dust and desperate survivors who will kill you for your supplies. Stamina can be replenished by food items and enemies can be defeated by a limited arsenal of bullets and a machete, which is great for close-quarters combat. However, you can use non-lethal methods on weaker foes as killing larger enemies will cause them to lower their mêlée weapons and surrender. Along the way, you will obtain other tools at your disposal such as a grappling hook and pistons which allow you to rest while scaling high-rise, abandoned buildings as you search for your wife and daughter, which is the main crux of the story.

    However, I Am Alive, also reveals the dark aspects of humanity when faced with a crisis with little chances of survival. Desperation, despair, the sense of isolation, sinking to the lower levels of man, and survival of the fittest by any means necessary, are all presented in this game with some shocking surprises that take you(and even me) by surprise. And the dark, gritty visuals and musical cues help enhance the mood and atmosphere of the game immensely; coupled with stellar voice acting, especially the main character and others as well. You really feel the plight of the main character and you identify with him. In other words you grow on him and the other characters as well. It's this sense of dread that really gets under your skin and the developers did a really great job.

    There are some faults though. The game is short and more could've been done with the core mechanics and the game could've been a little more challenging. But If one could overlook those flaws, they'll find a game that is well made and absorbing to play and experience. I hope Ubisoft makes a sequel that will further flesh out more of the wonderful atmosphere that they have crafted in this genre. Judging by impressive sales of this download-able-only title, I wouldn't be surprised if another installment is down the road. I Am Alive is one of the best download-able titles made for whatever system you have. Play it for yourself.

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    • Anecdotes
      On closer observation, it can be surmised that "The Event" took place on September 2006. This is due to the numerous calendars found within the ruined city of Haventon - a moment frozen in time caused by the historic cataclysmic event.
    • Gaffes
      Assuming that "The Event" took place on September 2006, there are copies of the magazine, "Chic'Styl" dated 2009 found in numerous magazine racks and scattered throughout the ruined city of Haventon. An error possibly due to the long development cycle in creating the game and being co-developed by two different companies.
    • Connexions
      Featured in Game One: Forza Motorsport 4, Diablo III Beta (2011)

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    Détails

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    • Date de sortie
      • 7 mars 2012 (United States)
    • Pays d’origine
      • China
    • Langue
      • English
    • société de production
      • Ubisoft Shanghai
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