- Prix
- 1 nomination au total
Houko Kuwashima
- Seto
- (voice)
Miku Yoshikawa
- Ren
- (voice)
Ryô Hirohashi
- Sai
- (voice)
Umeka Shôji
- Personal Frame
- (voice)
- (as Umeka Shoji)
Mie Sonozaki
- Crow
- (voice)
Chiwa Saitô
- Chiyo
- (voice)
- (as Chiwa Saito)
Toshio Furukawa
- Shin
- (voice)
Tomohisa Asô
- The Merchant
- (voice)
- (as Tomohisa Aso)
Laura Bailey
- Chiyo
- (English version)
- (voice)
- (uncredited)
Nicole Balick
- Personal Frame
- (English version)
- (voice)
- (uncredited)
Johnny Yong Bosch
- Seto
- (English version)
- (voice)
- (uncredited)
Eden Riegel
- Ren
- (English version)
- (voice)
- (uncredited)
Steve Staley
- Crow
- (English version)
- (voice)
- (uncredited)
Karen Strassman
- Sai
- (English version)
- (voice)
- (uncredited)
Joe Thomas
- The Merchant
- (English version)
- (voice)
- (uncredited)
- …
Avis en vedette
This game was just incredible when I first started playing it. A fun game for the Nintendo WII that played like something I have always dreamed about playing. Unfortunately, near the end it tails off drastically and becomes almost a "Silent Hill" or "Resident Evil" clone and it loses a lot of its luster that it attained during the first portion of the game. The story has a boy who lives in an observatory with an old man who basically raised the boy. Most of the people on Earth are dead and so is the old man. He writes the boy a letter though and tells the boy to search out the "Red Tower" and try to find survivors. Well the boy encounters some strange mask that seems hostile and soon sets out for said tower. It is not to long after that, that the boy sees a girl, touches her even. She runs away and he immediately goes in pursuit of this girl. His adventure will lead him to an underground mall, an amusement park, an old hotel, and finally a drab and boring underground facility in a dam. He also meets a couple of interesting characters along the way including a mischievous young boy with a secret Crow, a artificial intelligence known as personal frame, and a ghost girl named Sai. There is also a merchant dude that seems like comic relief, but when you find out why he is doing what he is doing it is actually rather sad. So as for the game it consists of exploration and battling strange ghost like apparitions. The combat is at times clumsy, but not as bad as other WII games out there. The graphics are great for the WII right at the start. Lots of nice locales. I especially like the storage shed area when you emerge from the mall the first time as it is just wondrous to look at. To bad instead of adding more locales like this the creators of the game instead just have the main character go through the same stages again until he does get to the final location a really boring underground facility. At this point the game became far to less exploration and way to much fighting. Hell, I could have done without the fighting all together and just would have liked to explore the world as a whole. More areas of open road. The ending is okay, but it tries to hard to explain why everyone is dead and adds to much science in the end. Also, the weapons in this game degrade and for the most part degrade quickly. However, some of this makes no sense as a crow bar type weapon does not last nearly as long as a butterfly net. In fact, the butterfly net was by far the longest lasting weapon I had. The range weapons were annoying to use and other cooler weapons just broke down to quickly. This game could have been something really special, but in the end I just think the makers got lazy and ditched what could have been the best exploration game ever in favor of just another "Resident Evil", "Silent Hill" survival horror game.
You're a fan of dramatic dialog poetry then, I think you're gonna love this game, It really has that poetic heart core, that I enjoy in these kind of Japanese titles.
Graphics look so good in this game and especially the sky it's overwhelming with the colors, and it's subtle decade beauty of the world.
The main character is a positive person that does want another to talk to, and the world around him is dead, I really like listening to people last thoughts in memory items there was everywhere.
The world comes to life with wii remote sounds and environments graffiti and scribbleds, it really feels like lift in world, That is now dead.
The moment to moment gameplay feels like an adventure game, where I have to find the object of people and then I have to fight enemies with some really bare bones combat, but at least it forces me to think about timing because of how you get the damaging combo.
Weird I don't think the game is fun to play but I couldn't put it down, It has captivated me, There is something about the story the characters the world, that even despite the moment to moment gameplay I can stop playing it, It's so captivating.
The combat is simple and kind of tedious, the later halves of the game become too many concrete corridors, but I still think this game is captivating and worth playing, it is a unique game that has a story that touched me.
Graphics look so good in this game and especially the sky it's overwhelming with the colors, and it's subtle decade beauty of the world.
The main character is a positive person that does want another to talk to, and the world around him is dead, I really like listening to people last thoughts in memory items there was everywhere.
The world comes to life with wii remote sounds and environments graffiti and scribbleds, it really feels like lift in world, That is now dead.
The moment to moment gameplay feels like an adventure game, where I have to find the object of people and then I have to fight enemies with some really bare bones combat, but at least it forces me to think about timing because of how you get the damaging combo.
Weird I don't think the game is fun to play but I couldn't put it down, It has captivated me, There is something about the story the characters the world, that even despite the moment to moment gameplay I can stop playing it, It's so captivating.
The combat is simple and kind of tedious, the later halves of the game become too many concrete corridors, but I still think this game is captivating and worth playing, it is a unique game that has a story that touched me.
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Détails
- Date de sortie
- Pays d’origine
- Langue
- Aussi connu sous le nom de
- Fragile Dreams: Farewell Ruins of the Moon
- sociétés de production
- Consultez plus de crédits d'entreprise sur IMDbPro
- Couleur
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