You have a browser of one tab where you start on the homepage and you can visit another URL, get back in the history number of steps or move forward in the history number of steps. The task is to design a data structure and implement the functionality of visiting a URL starting from the homepage and moving back and forward in the history. The following functionalities should be covered:
- visit(url) : Visits a URL given as string
- forward(steps) : Takes 'steps' forward.
- back(steps) : Takes 'steps' backward.
Note: The starting page of the tab will always be the homepage.
Examples:
Input:
homepage = "geeksforgeeks.org"
visit("amazon.com");
back(2);
Output: geeksforgeeks.org
Explanation: We need to move 2 steps back but since only 1 step is available we would land up at the homepage, i.e., geeksforgeeks.org
Input:
homepage = "gfg.org"
visit("google.com");
visit("facebook.com");
visit("youtube.com");
back(1);
back(1);
forward(1);
visit("linkedin.com");
forward(2);
back(2);
back(7);
Output:
facebook.com
google.com
facebook.com
linkedin.com
google.com
gfg.org
Explanation:
visit("google.com") : We are at google.com
visit("facebook.com"): Now, we are at facebook.com
visit("youtube.com"): We are at youtube.com
back(1): We would land up at facebook.com, if we move one step back.
back(1): Moving one step back, takes us to google.com
forward(1): Moving a step forward we would be at facebook.com
visit("linkedin.com"): We are at linkedin.com
forward(2): We are still at linkedin. since visiting clear the forward history . When we are the current URL, there is no URL to move forward to.
back(2): Moving two steps back, takes us to google.com
back(7): We need to move 7 steps back, but only 1 url is available. Therefore we would return gfg.org.
Brute-Force Approach [Using Two Stacks]
The idea is to implement a browser history design by employing two stacks. We need a stack to keep track of the previously visited URLs and another stack to store the current URL on the browser tab.
Follow the steps mentioned below to implement the idea:
Create two stacks:
- backStack: Stores the current URL and all previous URLs in the backward navigation.
- forwardStack: Stores URLs for forward navigation.
BrowserHistory(string homepage):
- Initialize the browser with the given homepage.
- Push the homepage into backStack to set it as the starting page.
visit(string url):
- While visiting a new URL: Clear the forwardStack because visiting a new page invalidates forward history.
- Pop all elements from forwardStack.
- Push the new url into the backStack as it is now the current page.
back(int steps):
- To move backward: Run a while loop for steps number of times.
- Stop early if backStack has only one element, as we can't go back further.
- In each step: Push the top element of backStack into forwardStack.
- Pop the top element from backStack.
- After moving, return the topmost element of backStack, which is now the current page.
forward(int steps):
- To move forward: Run a while loop for steps number of times.
- Stop early if forwardStack is empty.
- In each step: Push the top element of forwardStack into backStack.
- Pop the top element from forwardStack.
- After moving, return the topmost element of backStack, which is now the current page.
Follow the below illustration for a better understanding:
Illustration:
input:
homepage = "gfg.org"
visit("google.com");
visit("facebook.com");
visit("youtube.com");
back(1);
back(1);
forward(1);
visit("linkedin.com");
forward(2);
back(2);
back(7);
Operations:
1st operation: Initialising gfg.org as the homepage and pushing it into the backStack.
2nd, 3rd and 4th operation: Visiting google.com, facebook.com, and youtube.com. So, push all of these into the backStack.
visit("google.com"), visit("facebook.com"), visit("youtube.com")5th operation: Move one step back in the browser history. Take youtube.com from the backStack and push it into the forwardStack to keep track of it. After moving one step back, we would land on facebook.com. So, the current page is facebook.com.
back(1)6th operation: Again we will move one step back by popping the topmost element of the backStack and pushing the same into the forwardStack. After moving one step back, we will be on google.com.
back(1)7th operation: Move one step forward. We moved to facebook.com after visiting google.com. Therefore, from the forwardStack, we will pick its top and push it into the backStack. facebook.com now serves as the current page.
forward(1)8th operation: Now, for visiting another URL, we will push linkedin.com into the backStack. Since this is the most recent URL and there is nothing beyond this, we would clear the forwardStack.
visit("linkedin.com")9th operation: We cannot move 2 steps forward since there is no URL beyond the current page. We will return linkedin.com.
forward(2)10th operation: To move 2 steps back, pop linkedin.com and facebook.com and push them into the forwardStack. Now the current page turns out to be google.com.
back(2)11th operation: We need to move 7 steps back, but we only have one URL after the homepage. We cannot move back in history beyond the homepage. Therefore, the homepage is the current page. We will return gfg.org.
back(7)
Below is the implementation of the above approach:
C++
// C++ implementation of browser history
// using 2 stacks
#include <bits/stdc++.h>
using namespace std;
class BrowserHistory {
public:
stack<string> backStack, forwardStack;
// Constructor to initialize object with homepage
BrowserHistory(string homepage) {
backStack.push(homepage);
}
// Visit current url
void visit(string url) {
while (!forwardStack.empty()) {
forwardStack.pop();
}
backStack.push(url);
}
// 'steps' move backward in history and return current page
string back(int steps) {
while (backStack.size() > 1 && steps--) {
forwardStack.push(backStack.top());
backStack.pop();
}
return backStack.top();
}
// 'steps' move forward and return current page
string forward(int steps) {
while (!forwardStack.empty() && steps--) {
backStack.push(forwardStack.top());
forwardStack.pop();
}
return backStack.top();
}
};
int main() {
// Input case :
string homepage;
homepage = "gfg.org";
// Initialise the object of Browser History
BrowserHistory obj(homepage);
string url = "google.com";
obj.visit(url);
url = "facebook.com";
obj.visit(url);
url = "youtube.com";
obj.visit(url);
cout << obj.back(1) << endl;
cout << obj.back(1) << endl;
cout << obj.forward(1) << endl;
obj.visit("linkedin.com");
cout << obj.forward(2) << endl;
cout << obj.back(2) << endl;
cout << obj.back(7) << endl;
return 0;
}
Java
// Java implementation of browser history
// using 2 stacks
import java.io.*;
import java.util.*;
class GFG {
static class BrowserHistory {
Stack<String> backStack = new Stack<>();
Stack<String> forwardStack = new Stack<>();
// Constructor to initialize object with homepage
BrowserHistory(String homepage) {
backStack.push(homepage);
}
// Visit current url
void visit(String url) {
while (!forwardStack.isEmpty()) {
forwardStack.pop();
}
backStack.push(url);
}
// 'steps' move backward in history and return current page
String back(int steps) {
while (backStack.size() > 1 && steps-- > 0) {
forwardStack.push(backStack.peek());
backStack.pop();
}
return backStack.peek();
}
// 'steps' move forward and return current page
String forward(int steps) {
while (!forwardStack.isEmpty() && steps-- > 0) {
backStack.push(forwardStack.peek());
forwardStack.pop();
}
return backStack.peek();
}
}
public static void main(String[] args) {
// Input case :
String homepage = "gfg.org";
// Initialise the object of Browser History
BrowserHistory obj = new BrowserHistory(homepage);
String url = "google.com";
obj.visit(url);
url = "facebook.com";
obj.visit(url);
url = "youtube.com";
obj.visit(url);
System.out.println(obj.back(1));
System.out.println(obj.back(1));
System.out.println(obj.forward(1));
obj.visit("linkedin.com");
System.out.println(obj.forward(2));
System.out.println(obj.back(2));
System.out.println(obj.back(7));
}
}
Python
# Python implementation of browser history
# using 2 stacks
class BrowserHistory:
# Constructor to initialize object with homepage
def __init__(self, homepage: str):
self.backStack = [homepage]
self.forwardStack = []
# Visit current url
def visit(self, url: str):
self.forwardStack.clear()
self.backStack.append(url)
# 'steps' move backward in history and return current page
def back(self, steps: int):
while len(self.backStack) > 1 and steps > 0:
self.forwardStack.append(self.backStack.pop())
steps -= 1
return self.backStack[-1]
# 'steps' move forward and return current page
def forward(self, steps: int):
while len(self.forwardStack) > 0 and steps > 0:
self.backStack.append(self.forwardStack.pop())
steps -= 1
return self.backStack[-1]
if __name__ == "__main__":
# Input case
homepage = "gfg.org"
obj = BrowserHistory(homepage)
url = "google.com"
obj.visit(url)
url = "facebook.com"
obj.visit(url)
url = "youtube.com"
obj.visit(url)
print(obj.back(1))
print(obj.back(1))
print(obj.forward(1))
obj.visit("linkedin.com")
print(obj.forward(2))
print(obj.back(2))
print(obj.back(7))
C#
// C# implementation of browser history
// using 2 stacks
using System;
using System.Collections.Generic;
public class GFG {
class BrowserHistory {
Stack<string> backStack = new Stack<string>();
Stack<string> forwardStack = new Stack<string>();
// Constructor to initialize object with homepage
public BrowserHistory(string homepage) {
backStack.Push(homepage);
}
// Visit current url
public void Visit(string url) {
while (forwardStack.Count > 0) {
forwardStack.Pop();
}
backStack.Push(url);
}
// 'steps' move backward in history and return current page
public string Back(int steps) {
while (backStack.Count > 1 && steps-- > 0) {
forwardStack.Push(backStack.Peek());
backStack.Pop();
}
return backStack.Peek();
}
// 'steps' move forward and return current page
public string Forward(int steps) {
while (forwardStack.Count > 0 && steps-- > 0) {
backStack.Push(forwardStack.Peek());
forwardStack.Pop();
}
return backStack.Peek();
}
}
public static void Main() {
// Input case:
string homepage = "gfg.org";
// Initialize the object of BrowserHistory
BrowserHistory obj = new BrowserHistory(homepage);
string url = "google.com";
obj.Visit(url);
url = "facebook.com";
obj.Visit(url);
url = "youtube.com";
obj.Visit(url);
Console.WriteLine(obj.Back(1));
Console.WriteLine(obj.Back(1));
Console.WriteLine(obj.Forward(1));
obj.Visit("linkedin.com");
Console.WriteLine(obj.Forward(2));
Console.WriteLine(obj.Back(2));
Console.WriteLine(obj.Back(7));
}
}
JavaScript
// JavaScript implementation of browser history
// using 2 stacks
class BrowserHistory {
constructor(homepage) {
this.backStack = [];
this.forwardStack = [];
// Initialize object with homepage
this.backStack.push(homepage);
}
// Visit current URL
visit(url) {
this.forwardStack = [];
this.backStack.push(url);
}
// 'steps' move backward in history and
// return current page
back(steps) {
while (this.backStack.length > 1 && steps-- > 0) {
this.forwardStack.push(this.backStack[
this.backStack.length - 1]);
this.backStack.pop();
}
return this.backStack[this.backStack.length - 1];
}
// 'steps' move forward and return current page
forward(steps) {
while (this.forwardStack.length > 0 && steps-- > 0) {
this.backStack.push(this.forwardStack[
this.forwardStack.length - 1]);
this.forwardStack.pop();
}
return this.backStack[this.backStack.length - 1];
}
}
// Input case
let homepage = "gfg.org";
// Initialize the object of BrowserHistory
let obj = new BrowserHistory(homepage);
let url = "google.com";
obj.visit(url);
url = "facebook.com";
obj.visit(url);
url = "youtube.com";
obj.visit(url);
console.log(obj.back(1));
console.log(obj.back(1));
console.log(obj.forward(1));
obj.visit("linkedin.com");
console.log(obj.forward(2));
console.log(obj.back(2));
console.log(obj.back(7));
Outputfacebook.com
google.com
facebook.com
linkedin.com
google.com
gfg.org
Time Complexity: The visit function takes O(f), where f is the size of the forwardStack. The back and forward functions take O(min(steps, b)) and O(min(steps, f)), respectively.
Space Complexity: The backStack and forwardStack together use O(n), where n is the total number of visited URLs. No additional auxiliary space is used beyond the stacks.
The idea is to use a doubly linked list to keep track of the browser's history, where each node stores a URL. By moving forward or backward through the list, we can simulate navigating through previously visited pages, updating the current page accordingly.
Follow the steps mentioned below to implement the idea:
Create a doubly linked list:
- Node class represents each URL visited with references to the previous and next nodes.
BrowserHistory(string homepage):
- Initialize the browser with the given homepage by creating a new node and setting it as the starting page.
- Set the current pointer (curr) to point to the homepage node.
visit(string url):
- When visiting a new URL, create a new node for the URL.
- Set the previous pointer of the new node to the current node.
- Set the next pointer of the current node to the new node.
- Move the curr pointer to the new node.
back(int steps):
- To move backward, iterate the pointer steps times.
- In each step, move the pointer to the previous node if it's not null.
- After moving, update the curr pointer to the new node.
- Return the URL stored in the curr node.
forward(int steps):
- To move forward, iterate the pointer steps times.
- In each step, move the pointer to the next node if it's not null.
- After moving, update the curr pointer to the new node.
- Return the URL stored in the curr node.
Below is the implementation of the above approach:
C++
// C++ implementation of browser history
// using Doubly Linked List
#include <bits/stdc++.h>
using namespace std;
class Node {
public:
string data;
Node* prev;
Node* next;
Node(string x) {
data = x;
prev = nullptr;
next = nullptr;
}
};
class BrowserHistory {
public:
// Pointer to the current URL
Node* curr;
// Constructor to initialize with the homepage
BrowserHistory(string homepage) {
curr = new Node(homepage);
}
// Function to visit a new URL
void visit(string url) {
// Create a node for this visit
Node* urlNode = new Node(url);
// Set the previous node of the
// new node to current
urlNode->prev = curr;
// Update the next of the current
// node to the new node
curr->next = urlNode;
// Move the current pointer to the new node
curr = urlNode;
}
// Function to move back by 'step' times
string back(int step) {
// Pointer to traverse backward
Node* trav = curr;
// Travel back `step` times if possible
while (trav->prev != nullptr && step > 0) {
trav = trav->prev;
step--;
}
// Update current pointer after moving back
curr = trav;
return curr->data;
}
// Function to move forward by 'step' times
string forward(int step) {
// Pointer to traverse forward
Node* trav = curr;
// Travel forward `step` times if possible
while (trav->next != nullptr && step > 0) {
trav = trav->next;
step--;
}
// Update current pointer after moving forward
curr = trav;
return curr->data;
}
};
int main() {
// Initialize with the homepage
string homepage = "gfg.org";
BrowserHistory obj(homepage);
string url = "google.com";
obj.visit(url);
url = "facebook.com";
obj.visit(url);
url = "youtube.com";
obj.visit(url);
cout << obj.back(1) << endl;
cout << obj.back(1) << endl;
cout << obj.forward(1) << endl;
obj.visit("linkedin.com");
cout << obj.forward(2) << endl;
cout << obj.back(2) << endl;
cout << obj.back(7) << endl;
return 0;
}
Java
// Java implementation of browser history
// using Doubly Linked List
class Node {
String data;
Node prev, next;
Node(String x) {
data = x;
prev = null;
next = null;
}
}
public class GfG {
static class BrowserHistory {
// Pointer to the current URL
private Node curr;
// Constructor to initialize with the homepage
public BrowserHistory(String homepage) {
curr = new Node(homepage);
}
// Function to visit a new URL
public void visit(String url) {
// Create a node for this visit
Node urlNode = new Node(url);
// Set the previous node of the
// new node to current
urlNode.prev = curr;
// Update the next of the current
// node to the new node
curr.next = urlNode;
// Move the current pointer to the new node
curr = urlNode;
}
// Function to move back by 'step' times
public String back(int step) {
// Pointer to traverse backward
Node trav = curr;
// Travel back `step` times if possible
while (trav.prev != null && step > 0) {
trav = trav.prev;
step--;
}
// Update current pointer after moving back
curr = trav;
return curr.data;
}
// Function to move forward by 'step' times
public String forward(int step) {
// Pointer to traverse forward
Node trav = curr;
// Travel forward `step` times if possible
while (trav.next != null && step > 0) {
trav = trav.next;
step--;
}
// Update current pointer after moving forward
curr = trav;
return curr.data;
}
}
public static void main(String[] args) {
// Initialize with the homepage
String homepage = "gfg.org";
BrowserHistory obj = new BrowserHistory(homepage);
String url = "google.com";
obj.visit(url);
url = "facebook.com";
obj.visit(url);
url = "youtube.com";
obj.visit(url);
System.out.println(obj.back(1));
System.out.println(obj.back(1));
System.out.println(obj.forward(1));
obj.visit("linkedin.com");
System.out.println(obj.forward(2));
System.out.println(obj.back(2));
System.out.println(obj.back(7));
}
}
Python
# Python implementation of browser history
# using Doubly Linked List
class Node:
def __init__(self, x):
self.data = x
self.prev = None
self.next = None
class BrowserHistory:
# Constructor to initialize with the homepage
def __init__(self, homepage):
# Pointer to the current URL
self.curr = Node(homepage)
# Function to visit a new URL
def visit(self, url):
# Create a node for this visit
url_node = Node(url)
# Set the previous node of the
# new node to current
url_node.prev = self.curr
# Update the next of the current
# node to the new node
self.curr.next = url_node
# Move the current pointer to the new node
self.curr = url_node
# Function to move back by 'step' times
def back(self, step):
# Pointer to traverse backward
trav = self.curr
# Travel back `step` times if possible
while trav.prev is not None and step > 0:
trav = trav.prev
step -= 1
# Update current pointer after moving back
self.curr = trav
return self.curr.data
# Function to move forward by 'step' times
def forward(self, step):
# Pointer to traverse forward
trav = self.curr
# Travel forward `step` times if possible
while trav.next is not None and step > 0:
trav = trav.next
step -= 1
# Update current pointer after moving forward
self.curr = trav
return self.curr.data
if __name__ == "__main__":
# Initialize with the homepage
homepage = "gfg.org"
obj = BrowserHistory(homepage)
url = "google.com"
obj.visit(url)
url = "facebook.com"
obj.visit(url)
url = "youtube.com"
obj.visit(url)
print(obj.back(1))
print(obj.back(1))
print(obj.forward(1))
obj.visit("linkedin.com")
print(obj.forward(2))
print(obj.back(2))
print(obj.back(7))
C#
// C# implementation of browser history
// using Doubly Linked List
using System;
class Node {
public string data;
public Node prev, next;
public Node(string x) {
data = x;
prev = null;
next = null;
}
}
class GfG {
class BrowserHistory {
// Pointer to the current URL
private Node curr;
// Constructor to initialize with the homepage
public BrowserHistory(string homepage) {
curr = new Node(homepage);
}
// Function to visit a new URL
public void Visit(string url) {
// Create a node for this visit
Node urlNode = new Node(url);
// Set the previous node of the
// new node to current
urlNode.prev = curr;
// Update the next of the current
// node to the new node
curr.next = urlNode;
// Move the current pointer to the new node
curr = urlNode;
}
// Function to move back by 'step' times
public string Back(int step) {
// Pointer to traverse backward
Node trav = curr;
// Travel back `step` times if possible
while (trav.prev != null && step > 0) {
trav = trav.prev;
step--;
}
// Update current pointer after moving back
curr = trav;
return curr.data;
}
// Function to move forward by 'step' times
public string Forward(int step) {
// Pointer to traverse forward
Node trav = curr;
// Travel forward `step` times if possible
while (trav.next != null && step > 0) {
trav = trav.next;
step--;
}
// Update current pointer after moving forward
curr = trav;
return curr.data;
}
}
static void Main(string[] args) {
// Initialize with the homepage
string homepage = "gfg.org";
BrowserHistory obj
= new BrowserHistory(homepage);
string url = "google.com";
obj.Visit(url);
url = "facebook.com";
obj.Visit(url);
url = "youtube.com";
obj.Visit(url);
Console.WriteLine(obj.Back(1));
Console.WriteLine(obj.Back(1));
Console.WriteLine(obj.Forward(1));
obj.Visit("linkedin.com");
Console.WriteLine(obj.Forward(2));
Console.WriteLine(obj.Back(2));
Console.WriteLine(obj.Back(7));
}
}
JavaScript
// JavaScript implementation of browser history
// using Doubly Linked List
class Node {
constructor(data) {
this.data = data;
this.prev = null;
this.next = null;
}
}
class BrowserHistory {
// Constructor to initialize with the homepage
constructor(homepage) {
this.curr = new Node(homepage);
}
// Function to visit a new URL
visit(url) {
// Create a node for this visit
const urlNode = new Node(url);
// Set the previous node of the
// new node to current
urlNode.prev = this.curr;
// Update the next of the current
// node to the new node
this.curr.next = urlNode;
// Move the current pointer to the new node
this.curr = urlNode;
}
// Function to move back by 'step' times
back(step) {
// Pointer to traverse backward
let trav = this.curr;
// Travel back `step` times if possible
while (trav.prev !== null && step > 0) {
trav = trav.prev;
step--;
}
// Update current pointer after moving back
this.curr = trav;
return this.curr.data;
}
// Function to move forward by 'step' times
forward(step) {
// Pointer to traverse forward
let trav = this.curr;
// Travel forward `step` times if possible
while (trav.next !== null && step > 0) {
trav = trav.next;
step--;
}
// Update current pointer after moving forward
this.curr = trav;
return this.curr.data;
}
}
const homepage = "gfg.org";
const obj = new BrowserHistory(homepage);
obj.visit("google.com");
obj.visit("facebook.com");
obj.visit("youtube.com");
console.log(obj.back(1));
console.log(obj.back(1));
console.log(obj.forward(1));
obj.visit("linkedin.com");
console.log(obj.forward(2));
console.log(obj.back(2));
console.log(obj.back(7));
Outputfacebook.com
google.com
facebook.com
linkedin.com
google.com
gfg.org
Time Complexity: The visit function takes O(1) as it involves adding a node. The back and forward functions take O(min(steps, b)) and O(min(steps, f)) respectively, where b is the number of steps backward and f is the number of steps forward.
Space Complexity: The doubly linked list uses O(n) space, where n is the total number of visited URLs. No additional auxiliary space is used beyond the linked list.
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Advantages of System DesignSystem Design is the process of designing the architecture, components, and interfaces for a system so that it meets the end-user requirements. System Design for tech interviews is something that canât be ignored! Almost every IT giant whether it be Facebook, Amazon, Google, Apple or any other asks
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System Design Fundamentals
Analysis of Monolithic and Distributed Systems - Learn System DesignSystem analysis is the process of gathering the requirements of the system prior to the designing system in order to study the design of our system better so as to decompose the components to work efficiently so that they interact better which is very crucial for our systems. System design is a syst
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What is Requirements Gathering Process in System Design?The first and most essential stage in system design is requirements collecting. It identifies and documents the needs of stakeholders to guide developers during the building process. This step makes sure the final system meets expectations by defining project goals and deliverables. We will explore
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Differences between System Analysis and System DesignSystem Analysis and System Design are two stages of the software development life cycle. System Analysis is a process of collecting and analyzing the requirements of the system whereas System Design is a process of creating a design for the system to meet the requirements. Both are important stages
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Horizontal and Vertical Scaling | System DesignIn system design, scaling is crucial for managing increased loads. Horizontal scaling and vertical scaling are two different approaches to scaling a system, both of which can be used to improve the performance and capacity of the system. Why do we need Scaling?We need scaling to built a resilient sy
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Capacity Estimation in Systems DesignCapacity Estimation in Systems Design explores predicting how much load a system can handle. Imagine planning a party where you need to estimate how many guests your space can accommodate comfortably without things getting chaotic. Similarly, in technology, like websites or networks, we must estimat
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Object-Oriented Analysis and Design(OOAD)Object-Oriented Analysis and Design (OOAD) is a way to design software by thinking of everything as objects similar to real-life things. In OOAD, we first understand what the system needs to do, then identify key objects, and finally decide how these objects will work together. This approach helps m
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How to Answer a System Design Interview Problem/Question?System design interviews are crucial for software engineering roles, especially senior positions. These interviews assess your ability to architect scalable, efficient systems. Unlike coding interviews, they focus on overall design, problem-solving, and communication skills. You need to understand r
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Functional vs. Non Functional RequirementsRequirements analysis is an essential process that enables the success of a system or software project to be assessed. Requirements are generally split into two types: Functional and Non-functional requirements. functional requirements define the specific behavior or functions of a system. In contra
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Communication Protocols in System DesignModern distributed systems rely heavily on communication protocols for both design and operation.Communication protocols facilitate smooth coordination and communication in distributed systems by defining the norms and guidelines for message exchange between various components.By choosing the right
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Web Server, Proxies and their role in Designing SystemsIn system design, web servers and proxies are crucial components that facilitate seamless user-application communication. Web pages, images, or data are delivered by a web server in response to requests from clients, like browsers. A proxy, on the other hand, acts as a mediator between clients and s
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Scalability in System Design
Databases in Designing Systems
Complete Guide to Database Design - System DesignDatabase design is key to building fast and reliable systems. It involves organizing data to ensure performance, consistency, and scalability while meeting application needs. From choosing the right database type to structuring data efficiently, good design plays a crucial role in system success. Th
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SQL vs. NoSQL - Which Database to Choose in System Design?When designing a system, one of the most critical system design choices is among SQL vs. NoSQL databases can drastically impact your system's overall performance, scalability, and usual success. What is SQL Database?Here are some key features of SQL databases:Tabular Data Model: SQL databases organi
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File and Database Storage Systems in System DesignFile and database storage systems are important to the effective management and arrangement of data in system design. These systems offer a structure for data organization, retrieval, and storage in applications while guaranteeing data accessibility and integrity. Database systems provide structured
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Block, Object, and File Storage in System DesignStorage is a key part of system design, and understanding the types of storage can help you build efficient systems. Block, object, and file storage are three common methods, each suited for specific use cases. Block storage is like building blocks for structured data, object storage handles large,
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Database Sharding - System DesignDatabase sharding is a technique for horizontal scaling of databases, where the data is split across multiple database instances, or shards, to improve performance and reduce the impact of large amounts of data on a single database.Database ShardingIt is basically a database architecture pattern in
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Database Replication in System DesignMaking and keeping duplicate copies of a database on other servers is known as database replication. It is essential for improving modern systems' scalability, reliability, and data availability.By distributing their data across multiple servers, organizations can guarantee that it will remain acces
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High Level Design(HLD)
What is High Level Design? - Learn System DesignHigh-level design or HLD is an initial step in the development of applications where the overall structure of a system is planned. Focuses mainly on how different components of the system work together without getting to know about internal coding and implementation. Helps everyone involved in the p
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Availability in System DesignA system or service's readiness and accessibility to users at any given moment is referred to as availability. It calculates the proportion of time a system is available and functional. Redundancy, fault tolerance, and effective recovery techniques are usually used to achieve high availability, whic
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Consistency in System DesignConsistency in system design refers to the property of ensuring that all nodes in a distributed system have the same view of the data at any given point in time, despite possible concurrent operations and network delays.Importance of Consistency in System DesignConsistency plays a crucial role in sy
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Reliability in System DesignReliability is crucial in system design, ensuring consistent performance and minimal failures. System reliability refers to how consistently a system performs its intended functions without failure over a given period under specified operating conditions. It means the system can be trusted to work c
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CAP Theorem in System DesignAccording to the CAP theorem, only two of the three desirable characteristicsâconsistency, availability, and partition toleranceâcan be shared or present in a networked shared-data system or distributed system.The theorem provides a way of thinking about the trade-offs involved in designing and buil
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What is API Gateway?An API Gateway is a key component in system design, particularly in microservices architectures and modern web applications. It serves as a centralized entry point for managing and routing requests from clients to the appropriate microservices or backend services within a system. An API Gateway serv
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What is Content Delivery Network(CDN) in System DesignThese days, user experience and website speed are crucial. Content Delivery Networks (CDNs) are useful in this situation. A distributed network of servers that work together to deliver content (like images, videos, and static files) to users faster and more efficiently.These servers, called edge ser
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What is Load Balancer & How Load Balancing works?A load balancer is a networking device or software application that distributes and balances the incoming traffic among the servers to provide high availability, efficient utilization of servers, and high performance. Works as a âtraffic copâ routing client requests across all serversEnsures that no
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Caching - System Design ConceptCaching is a system design concept that involves storing frequently accessed data in a location that is easily and quickly accessible. The purpose of caching is to improve the performance and efficiency of a system by reducing the amount of time it takes to access frequently accessed data.=Caching a
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Communication Protocols in System DesignModern distributed systems rely heavily on communication protocols for both design and operation.Communication protocols facilitate smooth coordination and communication in distributed systems by defining the norms and guidelines for message exchange between various components.By choosing the right
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Activity Diagrams - Unified Modeling Language (UML)Activity diagrams are an essential part of the Unified Modeling Language (UML) that help visualize workflows, processes, or activities within a system. They depict how different actions are connected and how a system moves from one state to another. By offering a clear picture of both simple and com
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Message Queues - System DesignMessage queues enable communication between various system components, which makes them crucial to system architecture. Serve as buffers and allow messages to be sent and received asynchronously, enabling systems to function normally even if certain components are temporarily or slowly unavailable.
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Low Level Design(LLD)
What is Low Level Design or LLD?Low-Level Design (LLD) plays a crucial role in software development, transforming high-level abstract concepts into detailed, actionable components that developers can use to build the system. LLD is the blueprint that guides developers on how to implement specific components of a system, such as cl
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Authentication vs Authorization in LLD - System DesignTwo fundamental ideas in system design, particularly in low-level design (LLD), are authentication and authorization. Authentication confirms a person's identity.Authorization establishes what resources or actions a user is permitted to access.Authentication MethodsPassword-based AuthenticationDescr
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Performance Optimization Techniques for System DesignThe ability to design systems that are not only functional but also optimized for performance and scalability is essential. As systems grow in complexity, the need for effective optimization techniques becomes increasingly critical. Data Structures & AlgorithmsChoose data structures (hash tables
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Object-Oriented Analysis and Design(OOAD)Object-Oriented Analysis and Design (OOAD) is a way to design software by thinking of everything as objects similar to real-life things. In OOAD, we first understand what the system needs to do, then identify key objects, and finally decide how these objects will work together. This approach helps m
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Data Structures and Algorithms for System DesignSystem design relies on Data Structures and Algorithms (DSA) to provide scalable and effective solutions. They assist engineers with data organization, storage, and processing so they can efficiently address real-world issues. In system design, understanding DSA concepts like arrays, trees, graphs,
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Containerization Architecture in System DesignIn system design, containerization architecture describes the process of encapsulating an application and its dependencies into a portable, lightweight container that is easily deployable in a variety of computing environments. Because it makes the process of developing, deploying, and scaling appli
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Modularity and Interfaces In System DesignThe process of breaking down a complex system into smaller, more manageable components or modules is known as modularity in system design. Each module is designed to perform a certain task or function, and these modules work together to achieve the overall functionality of the system.Many fields, su
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Unified Modeling Language (UML) DiagramsUnified Modeling Language (UML) is a general-purpose modeling language. The main aim of UML is to define a standard way to visualize the way a system has been designed. It is quite similar to blueprints used in other fields of engineering. UML is not a programming language, it is rather a visual lan
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Data Partitioning Techniques in System DesignUsing data partitioning techniques, a huge dataset can be divided into smaller, easier-to-manage portions. These techniques are applied in a variety of fields, including distributed systems, parallel computing, and database administration. Data Partitioning Techniques in System DesignTable of Conten
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How to Prepare for Low-Level Design Interviews?Low-Level Design (LLD) interviews are crucial for many tech roles, especially for software developers and engineers. These interviews test your ability to design detailed components and interactions within a system, ensuring that you can translate high-level requirements into concrete implementation
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Essential Security Measures in System DesignWith various threats like cyberattacks, Data Breaches, and other Vulnerabilities, it has become very important for system administrators to incorporate robust security measures into their systems. Some of the key reasons are given below:Protection Against Cyber Threats: Data Breaches, Hacking, DoS a
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Design Patterns
Software Design Patterns TutorialSoftware design patterns are important tools developers, providing proven solutions to common problems encountered during software development. Reusable solutions for typical software design challenges are known as design patterns. Provide a standard terminology and are specific to particular scenar
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Creational Design PatternsCreational Design Patterns focus on the process of object creation or problems related to object creation. They help in making a system independent of how its objects are created, composed, and represented. Creational patterns give a lot of flexibility in what gets created, who creates it, and how i
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Structural Design PatternsStructural Design Patterns are solutions in software design that focus on how classes and objects are organized to form larger, functional structures. These patterns help developers simplify relationships between objects, making code more efficient, flexible, and easy to maintain. By using structura
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Behavioral Design PatternsBehavioral design patterns are a category of design patterns that focus on the interactions and communication between objects. They help define how objects collaborate and distribute responsibility among them, making it easier to manage complex control flow and communication in a system. Table of Co
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Design Patterns Cheat Sheet - When to Use Which Design Pattern?In system design, selecting the right design pattern is related to choosing the right tool for the job. It's essential for crafting scalable, maintainable, and efficient systems. Yet, among a lot of options, the decision can be difficult. This Design Patterns Cheat Sheet serves as a guide, helping y
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Interview Guide for System Design
How to Crack System Design Interview Round?In the System Design Interview round, You will have to give a clear explanation about designing large scalable distributed systems to the interviewer. This round may be challenging and complex for you because you are supposed to cover all the topics and tradeoffs within this limited time frame, whic
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System Design Interview Questions and Answers [2025]In the hiring procedure, system design interviews play a significant role for many tech businesses, particularly those that develop large, reliable software systems. In order to satisfy requirements like scalability, reliability, performance, and maintainability, an extensive plan for the system's a
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Most Commonly Asked System Design Interview Problems/QuestionsThis System Design Interview Guide will provide the most commonly asked system design interview questions and equip you with the knowledge and techniques needed to design, build, and scale your robust applications, for professionals and newbiesBelow are a list of most commonly asked interview proble
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5 Common System Design Concepts for Interview PreparationIn the software engineering interview process system design round has become a standard part of the interview. The main purpose of this round is to check the ability of a candidate to build a complex and large-scale system. Due to the lack of experience in building a large-scale system a lot of engi
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5 Tips to Crack Low-Level System Design InterviewsCracking low-level system design interviews can be challenging, but with the right approach, you can master them. This article provides five essential tips to help you succeed. These tips will guide you through the preparation process. Learn how to break down complex problems, communicate effectivel
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