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PYGLET – Showing Image using Sprite

Last Updated : 06 Jan, 2022
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In this article we will see how we can show image on the window in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a "heavyweight" object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). A sprite is an instance of an image displayed on-screen. Multiple sprites can display the same image at different positions on the screen. Sprites can also be scaled larger or smaller, rotated at any angle and drawn at a fractional opacity. Image is loaded with the help of image module of pyglet.

We can create a window with the help of command given below 

# creating a window
window = pyglet.window.Window(width, height, title)
 

In order to create window we use Sprite method with pyglet.sprite
Syntax : pyglet.sprite.Sprite(img, x, y)
Argument : It takes image object, X and Y co-ordinates as argument
Return : It returns Sprite object 
 

Below is the implementation 

Python3
# importing pyglet module 
import pyglet 
import pyglet.window.key as key
  
# width of window 
width = 500
  
# height of window 
height = 500
  
# caption i.e title of the window 
title = "Geeksforgeeks"
  
# creating a window 
window = pyglet.window.Window(width, height, title) 
  
# text  
text = "Welcome to GeeksforGeeks"
 
# creating label with following properties
# font = cooper
# position = 250, 150
# anchor position = center
label = pyglet.text.Label(text, 
                          font_name ='Cooper', 
                          font_size = 16, 
                          x = 250,  
                          y = 150, 
                          anchor_x ='center',  
                          anchor_y ='center')

# loading geeksforgeeks image
image = pyglet.image.load('gfg.png')

# creating sprite object
# it is instance of an image displayed on-screen
gfg_img = pyglet.sprite.Sprite(image, x = 200, y = 230)
  
# on draw event 
@window.event 
def on_draw(): 
      
    # clear the window 
    window.clear() 
      
    # draw the label
    label.draw() 
    
    # draw the image on screen
    gfg_img.draw()
      
# key press event     
@window.event 
def on_key_press(symbol, modifier): 
  
    # key "C" get press 
    if symbol == key.C: 
        
        # printing the message
        print("Key : C is pressed")
        
# image for icon 
img = image = pyglet.resource.image("gfg.png") 

    

# getting mouse button string
value = pyglet.window.mouse.buttons_string(2 | 5)


# setting image as icon 
window.set_icon(img) 
   
# start running the application 
pyglet.app.run() 

Output : 


 


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