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Design Patterns Use Cases

Last Updated : 18 Jun, 2024
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Design patterns are essential tools that offer reusable solutions to common problems. They provide a proven framework for writing efficient, maintainable, and scalable code. By leveraging these patterns, developers can, streamline the development process, and improve code readability and reliability. This article explores the practical use cases of design patterns, demonstrating how they address recurring challenges and enhance software design.

What are Design Patterns?

Design patterns are standard solutions to common problems in software design. They represent best practices used by experienced object-oriented software developers. Design patterns can help you design software that is flexible, reusable, and maintainable. Different types of Design Patterns are:

1. Creational Patterns

These patterns deal with object creation mechanisms, aiming to create objects in a manner suitable to the situation.

  • Singleton: Ensures a class has only one instance and provides a global point of access to it.
  • Factory Method: Defines an interface for creating an object but lets subclasses alter the type of objects that will be created.
  • Abstract Factory: Provides an interface for creating families of related or dependent objects without specifying their concrete classes.
  • Builder: Separates the construction of a complex object from its representation, allowing the same construction process to create different representations.
  • Prototype: Creates new objects by copying an existing object, known as the prototype.

2. Structural Patterns

These patterns deal with object composition or structure, focusing on how classes and objects can be combined to form larger structures.

  • Adapter: Allows incompatible interfaces to work together.
  • Decorator: Adds behavior or responsibilities to an object dynamically without altering its structure.
  • Proxy: Provides a surrogate or placeholder for another object to control access to it.
  • Composite: Composes objects into tree structures to represent part-whole hierarchies, allowing clients to treat individual objects and compositions uniformly.
  • Facade: Provides a simplified interface to a complex subsystem.
  • Flyweight: Reduces the cost of creating and manipulating a large number of similar objects by sharing objects.
  • Bridge: Decouples an abstraction from its implementation so that the two can vary independently.

3. Behavioral Patterns

These patterns are concerned with algorithms and the assignment of responsibilities between objects. They describe not only patterns of objects or classes but also the patterns of communication between them.

  • Observer: Defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
  • Strategy: Defines a family of algorithms, encapsulates each one, and makes them interchangeable. It lets the algorithm vary independently from the clients that use it.
  • Command: Encapsulates a request as an object, thereby allowing for parameterization of clients with queues, requests, and operations.
  • Chain of Responsibility: Passes a request along a chain of handlers, allowing each handler to either process the request or pass it to the next handler in the chain.
  • Mediator: Defines an object that encapsulates how a set of objects interact, promoting loose coupling by keeping objects from referring to each other explicitly.
  • Memento: Captures and externalizes an object's internal state without violating encapsulation, so that the object can be restored to this state later.
  • Template Method: Defines the skeleton of an algorithm in an operation, deferring some steps to subclasses. This lets subclasses redefine certain steps of an algorithm without changing its structure.
  • Visitor: Represents an operation to be performed on elements of an object structure. It lets you define a new operation without changing the classes of the elements on which it operates.

Design Patterns Use Cases

Design Pattern

Use Case

Example

Singleton Pattern

When a single instance of a class is needed to coordinate actions across the system.

A configuration manager that reads settings from a file and provides a global point of access to these settings throughout an application.

Factory Method Pattern

When a class can't anticipate the type of objects it needs to create beforehand.

A logging framework that creates different loggers (e.g., file logger, console logger) based on configuration settings.

Abstract Factory Pattern

When the system needs to be independent of how its objects are created, composed, and represented.

A GUI toolkit that supports multiple look-and-feel standards (e.g., Windows, macOS, Linux) and uses different factories to create the appropriate UI components.

Builder Pattern

When an object needs to be constructed by a series of steps, and the construction process must allow different representations.

A complex document generator (e.g., HTML, PDF) where the construction process involves assembling various components in specific formats.

Prototype Pattern

When the cost of creating a new instance of a class is more expensive than copying an existing instance.

A graphic editor where new shapes (e.g., circles, squares) can be created by cloning existing shapes, allowing for quick duplication with minor modifications.

Adapter Pattern

When you need to integrate a new component with an existing system whose interface is incompatible.

Integrating a new payment gateway into an existing e-commerce application by using an adapter to convert the new gateway's API to match the expected interface.

Bridge Pattern

When you want to separate an object's abstraction from its implementation so that the two can vary independently.

A graphical application that separates the abstraction of shapes (e.g., circles, squares) from their rendering implementations (e.g., raster, vector).

Composite Pattern

When you need to treat individual objects and compositions of objects uniformly.

A file system where files and directories are represented as objects, and directories can contain files or other directories.

Decorator Pattern

When you want to add responsibilities to individual objects dynamically and transparently, without affecting other objects.

Adding scrollbars or borders to windows in a GUI toolkit, where these additional features are represented as decorators.

Facade Pattern

When you want to provide a simplified interface to a complex subsystem.

A hotel booking system where a facade provides a simplified interface to check room availability, book rooms, and manage payments, hiding the complex interactions between various subsystems.

Flyweight Pattern

When you need to support a large number of fine-grained objects efficiently by sharing as much data as possible.

A text editor where each character is a flyweight object that shares common properties (e.g., font style, size) to reduce memory usage.

Proxy Pattern

When you need a placeholder for another object to control access, reduce cost, or add additional functionality.

A virtual proxy in a document editor that loads large images on demand rather than at the initial document load, improving performance.

Chain of Responsibility Pattern

When multiple objects might handle a request, but the handler is determined at runtime.

A logging framework where different loggers (e.g., console logger, file logger) form a chain, each handling the log request based on its level (info, warning, error).

Command Pattern

When you need to parameterize objects with operations, queue operations, and support undoable operations.

A text editor where user actions (e.g., typing, deleting) are encapsulated as command objects that can be undone or redone.

Interpreter Pattern

When you need to interpret a language and the language's grammar is simple and stable.

A simple calculator that interprets and evaluates mathematical expressions entered by the user.

Iterator Pattern

When you need a way to access elements of a collection sequentially without exposing its underlying representation.

A collection of books in a library where an iterator provides a way to traverse the book collection without exposing the internal storage details.

Mediator Pattern

When you want to reduce the complexity of communication between multiple objects by centralizing the interactions.

A chat application where a mediator object manages the communication between different user objects, ensuring that each user receives messages from others.

Memento Pattern

When you need to capture and restore an object's internal state without violating encapsulation.

An undo feature in a drawing application where the state of the drawing is saved at various points, allowing the user to revert to a previous state.

Observer Pattern

When one object changes state, all its dependents are notified and updated automatically.

A news agency where subscribers (observers) receive updates whenever a new article is published.

State Pattern

When an object's behavior changes based on its state, and it must change its behavior at runtime.

A media player where the play, pause, and stop actions vary depending on the current state of the player (playing, paused, stopped).

Strategy Pattern

When you need to define a family of algorithms, encapsulate each one, and make them interchangeable.

A sorting component in a software library that can use different sorting algorithms (e.g., quicksort, mergesort) interchangeably based on the context.

Template Method Pattern

When you need to define the skeleton of an algorithm in a method, deferring some steps to subclasses.

A data processing application where the steps for processing data (e.g., read, process, write) are defined in a template method, but the specific processing logic is implemented in subclasses.

Visitor Pattern

When you need to perform operations on objects of a complex object structure without changing the classes on which it operates.

A compiler where the visitor pattern is used to perform operations (e.g., type checking, code generation) on nodes of an abstract syntax tree.



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