Computer Organization | Instruction Formats (Zero, One, Two and Three Address Instruction)
Last Updated :
03 Feb, 2025
Instruction formats refer to the way instructions are encoded and represented in machine language. There are several types of instruction formats, including zero, one, two, and three-address instructions.
Each type of instruction format has its own advantages and disadvantages in terms of code size, execution time, and flexibility. Modern computer architectures typically use a combination of these formats to provide a balance between simplicity and power.
Different Types of Instruction Fields
A computer performs a task based on the instructions provided. Instructions in computers are comprised of groups called fields. These fields contain different information for computers which are all written in 0s and 1s. Each field has a different significance or meaning, based on which a CPU decides what to perform. The most common fields are:
- The operation field specifies the operation to be performed, like addition.
- Address field which contains the location of the operand, i.e., register or memory location.
- Mode field which specifies how operand is to be founded.
An instruction is of variable length depending upon the number of addresses it contains. Generally, CPU organization is of three types based on the number of address fields:
Types of Instructions
Based on the number of addresses, instructions are classified as:
NOTE: We will use the X = (A+B)*(C+D) expression to showcase the procedure.
Zero Address Instructions
These instructions do not specify any operands or addresses. Instead, they operate on data stored in registers or memory locations implicitly defined by the instruction. For example, a zero-address instruction might simply add the contents of two registers together without specifying the register names.

Zero Address Instruction
A stack-based computer does not use the address field in the instruction. To evaluate an expression, it is first converted to reverse Polish Notation i.e. Postfix Notation.
Expression: X = (A+B)*(C+D)
Postfixed : X = AB+CD+*
TOP means top of stack
M[X] is any memory location
Operation |
Instruction |
Stack (TOP Value After Execution) |
Push A |
PUSH A |
TOP = A |
Push B |
PUSH B |
TOP = B |
Add |
ADD |
TOP = A + B |
Push C |
PUSH C |
TOP = C |
Push D |
PUSH D |
TOP = D |
Add |
ADD |
TOP = C + D |
Multiply |
MUL |
TOP = (C + D) * (A + B) |
Pop X |
POP X |
M[X] = TOP |
One Address Instructions
These instructions specify one operand or address, which typically refers to a memory location or register. The instruction operates on the contents of that operand, and the result may be stored in the same or a different location. For example, a one-address instruction might load the contents of a memory location into a register.
This uses an implied ACCUMULATOR register for data manipulation. One operand is in the accumulator and the other is in the register or memory location. Implied means that the CPU already knows that one operand is in the accumulator so there is no need to specify it.

One Address Instruction
Expression: X = (A+B)*(C+D)
AC is accumulator
M[] is any memory location
M[T] is temporary location
Operation |
Instruction |
Stack / Register (AC / M[]) |
Load A |
AC = A |
AC = A |
Add B |
AC = AC + B |
AC = A + B |
Store M[T] |
M[T] = AC |
M[T] = A + B |
Load C |
AC = C |
AC = C |
Add D |
AC = AC + D |
AC = C + D |
Store M[] |
M[] = AC |
M[] = C + D |
Multiply M[T] |
AC = AC * M[T] |
AC = (A + B) * (C + D) |
Store X |
M[X] = AC |
M[X] = (A + B) * (C + D) |
Two Address Instructions
These instructions specify two operands or addresses, which may be memory locations or registers. The instruction operates on the contents of both operands, and the result may be stored in the same or a different location. For example, a two-address instruction might add the contents of two registers together and store the result in one of the registers.
This is common in commercial computers. Here two addresses can be specified in the instruction. Unlike earlier in one address instruction, the result was stored in the accumulator, here the result can be stored at different locations rather than just accumulators, but require more number of bit to represent the address.

Two Address Instruction
Here destination address can also contain an operand.
Expression: X = (A+B)*(C+D)
R1, R2 are registers
M[] is any memory location
Operation |
Instruction |
Registers / Memory (R1, R2, M[]) |
Load A |
R1 = A |
R1 = A |
Add B |
R1 = R1 + B |
R1 = A + B |
Store M[T] |
M[T] = R1 |
M[T] = A + B |
Load C |
R2 = C |
R2 = C |
Add D |
R2 = R2 + D |
R2 = C + D |
Store M[] |
M[] = R2 |
M[] = C + D |
Multiply M[T] |
R1 = R1 * M[T] |
R1 = (A + B) * (C + D) |
Store X |
M[X] = R1 |
M[X] = (A + B) * (C + D) |
Three Address Instructions
These instructions specify three operands or addresses, which may be memory locations or registers. The instruction operates on the contents of all three operands, and the result may be stored in the same or a different location. For example, a three-address instruction might multiply the contents of two registers together and add the contents of a third register, storing the result in a fourth register.
This has three address fields to specify a register or a memory location. Programs created are much short in size but number of bits per instruction increases. These instructions make the creation of the program much easier but it does not mean that program will run much faster because now instructions only contain more information but each micro-operation (changing the content of the register, loading address in the address bus etc.) will be performed in one cycle only.

Three Address Instruction
Expression: X = (A+B)*(C+D)
R1, R2 are registers
M[] is any memory location
Operation |
Instruction |
Registers / Memory (R1, R2, M[]) |
Load A |
R1 = A |
R1 = A |
Add B |
R1 = R1 + B |
R1 = A + B |
Store M[T] |
M[T] = R1 |
M[T] = A + B |
Load C |
R2 = C |
R2 = C |
Add D |
R2 = R2 + D |
R2 = C + D |
Store M[] |
M[] = R2 |
M[] = C + D |
Multiply M[T] |
R1 = R1 * M[T] |
R1 = (A + B) * (C + D) |
Store X |
M[X] = R1 |
M[X] = (A + B) * (C + D) |
Advantages of Zero-Address, One-Address, Two-Address and Three-Address Instructions
Zero-address instructions
- Stack-based Operations: In stack-based architectures, where operations implicitly employ the top items of the stack, zero-address instructions are commonly used.
- Reduced Instruction Set: It reduces the complexity of the CPU design by streamlining the instruction set, which may boost reliability.
- Less Decoding Complexity: Especially helpful for recursive or nested processes, which are frequently used in function calls and mathematical computations.
- Efficient in Nested Operations: Less bits are required to specify operands, which simplifies the logic involved in decoding instructions.
- Compiler Optimization: Because stacks are based on stacks, several algorithms can take use of this to improve the order of operations.
One-address instructions
- Intermediate Complexity: Strikes a balance between versatility and simplicity, making it more adaptable than zero-address instructions yet simpler to implement than multi-address instructions.
- Reduced Operand Handling: Compared to multi-address instructions, operand fetching is made simpler by just needing to handle a single explicit operand.
- Implicit Accumulator: O ften makes use of an implicit accumulator register, which can expedite up some operations’ execution and simplify designs in other situations.
- Code Density: S maller code in comparison to two- and three-address instructions, which may result in more efficient use of memory and the instruction cache.
- Efficient Use of Addressing Modes: Can make use of different addressing modes (such indexed, direct, and indirect) to improve flexibility without adding a lot of complexity.
Two-address instructions
- Improved Efficiency: Allows for the execution of operations directly on memory or registers, which reduces the amount of instructions required for certain activities.
- Flexible Operand Use: Increases programming variety by offering more options for operand selection and addressing modes.
- Intermediate Data Storage: May directly store interim results, increasing some algorithms’ and calculations’ efficiency.
- Enhanced Code Readability: Produces code that is frequently easier to read and comprehend than one-address instructions, which is beneficial for maintenance and troubleshooting.
- Better Performance: Better overall performance can result from these instructions because they minimize the amount of memory accesses required for certain processes.
Three-address instructions
- Direct Representation of Expressions: Reduces the need for temporary variables and extra instructions by enabling the direct representation of complicated expressions.
- Parallelism: Allows for the simultaneous fetching and processing of several operands, which facilitates parallelism in CPU architecture.
- Compiler Optimization: Makes it possible for more complex compiler optimizations to be implemented, which improve execution efficiency by scheduling and reordering instructions.
- Reduced Instruction Count: May increase execution performance even with bigger instruction sizes by perhaps lowering the overall number of instructions required for complicated processes.
- Improved Pipeline Utilization: More information in each instruction allows CPU pipelines to be used more efficiently, increasing throughput overall.
- Better Register Allocation: Permits direct manipulation of several registers inside a single instruction, enabling more effective usage of registers.
Disadvantages of Zero-Address, One-Address, Two-Address and Three-Address Instructions
Zero-address instructions
- Stack Dependency: In contrast to register-based architectures, zero-address instructions might result in inefficiencies when it comes to operand access because of their heavy reliance on the stack.
- Overhead of Stack Operations: Performance might be negatively impacted by the frequent push and pop actions needed to maintain the stack.
- Limited Addressing Capability: The processing of intricate data structures may become more difficult since they do not directly support accessing memory regions or registers.
- Difficult to Optimize: Because operand access is implied in stack-based designs, code optimization might be more difficult.
- Harder to Debug: When compared to register-based operations, stack-based operations might be less obvious and more difficult to debug.
One-address instructions
- Accumulator Bottleneck: Often uses an accumulator, which can act as a bottleneck and reduce efficiency and parallelism.
- Increased Instruction Count: Multiple instructions may be needed for complex processes, which would increase the overall number of instructions and code size.
- Less Efficient Operand Access: There is just one operand that is specifically addressed, which might result in inefficient access patterns and extra data management instructions.
- Complex Addressing Modes: The instruction set and decoding procedure get more complicated when several addressing modes are supported.
- Data Movement Overhead: Moving data between memory and the accumulator could need more instructions, which would increase overhead.
Two-address instructions
- Operand Overwriting: Usually, the result overwrites one of the source operands, which might lead to an increase in the number of instructions needed to maintain data.
- Larger Instruction Size: Because two-address instructions are bigger than zero- and one-address instructions, the memory footprint may be increased.
- Intermediate Results Handling: It is frequently necessary to handle intermediate outcomes carefully, which can make programming more difficult and result in inefficiencies.
- Decoding Complexity: The design and performance of the CPU may be impacted by the greater complexity involved in decoding two addresses.
- Inefficient for Some Operations: The two-address style could still be inefficient for some tasks, needing more instructions to get the desired outcome.
Three-address instructions
- Largest Instruction Size: Has the highest memory requirements per instruction, which can put strain on the instruction cache and increase code size.
- Complex Instruction Decoding: Three addresses to decode adds complexity to the CPU architecture, which might affect power consumption and performance.
- Increased Operand Fetch Time: Each instruction may execute more slowly if obtaining three operands takes a long period.
- Higher Hardware Requirements: Has the potential to raise cost and power consumption since it requires more advanced hardware to handle the higher operand handling and addressing capabilities.
- Power Consumption: Higher power consumption is a crucial factor for devices that run on batteries since it can be caused by more complicated instructions and increased memory utilization.
Overall, the choice of instruction format depends on the specific requirements of the computer architecture and the trade-offs between code size, execution time, and flexibility.
Note: The fastest IR is zero-address instructions after that three, then two and at last one-address instructions because time taken in memory reference access has to do a lot with the length of an IR.
Similar Reads
Computer Organization and Architecture Tutorial
In this Computer Organization and Architecture Tutorial, youâll learn all the basic to advanced concepts like pipelining, microprogrammed control, computer architecture, instruction design, and format. Computer Organization and Architecture is used to design computer systems. Computer architecture i
5 min read
Basic Computer Instructions
What is a Computer?
A computer is an electronic device that processes, stores, and executes instructions to perform tasks. It includes key components such as the CPU (Central Processing Unit), RAM (Memory), storage (HDD/SSD), input devices (keyboard, mouse), output devices (monitor, printer), and peripherals (USB drive
13 min read
Issues in Computer Design
Computer Design is the structure in which components relate to each other. The designer deals with a particular level of system at a time and there are different types of issues at different levels. At each level, the designer is concerned with the structure and function. The structure is the skelet
3 min read
Difference between assembly language and high level language
Programming Language is categorized into assembly language and high-level language. Assembly-level language is a low-level language that is understandable by machines whereas High-level language is human-understandable language. What is Assembly Language?It is a low-level language that allows users
2 min read
Addressing Modes
Addressing modes are the techniques used by the CPU to identify where the data needed for an operation is stored. They provide rules for interpreting or modifying the address field in an instruction before accessing the operand. Addressing modes for 8086 instructions are divided into two categories:
7 min read
Difference between Memory based and Register based Addressing Modes
Prerequisite - Addressing Modes Addressing modes are the operations field specifies the operations which need to be performed. The operation must be executed on some data which is already stored in computer registers or in the memory. The way of choosing operands during program execution is dependen
4 min read
Computer Organization - Von Neumann architecture
Computer Organization is like understanding the "blueprint" of how a computer works internally. One of the most important models in this field is the Von Neumann architecture, which is the foundation of most modern computers. Named after John von Neumann, this architecture introduced the concept of
6 min read
Harvard Architecture
In a normal computer that follows von Neumann architecture, instructions, and data both are stored in the same memory. So same buses are used to fetch instructions and data. This means the CPU cannot do both things together (read the instruction and read/write data). So, to overcome this problem, Ha
5 min read
Interaction of a Program with Hardware
When a Programmer writes a program, it is fed into the computer and how does it actually work? So, this article is about the process of how the program code that is written on any text editor is fed to the computer and gets executed. As we all know computers work with only two numbers,i.e. 0s or 1s.
3 min read
Simplified Instructional Computer (SIC)
Simplified Instructional Computer (SIC) is a hypothetical computer that has hardware features that are often found in real machines. There are two versions of this machine: SIC standard ModelSIC/XE(extra equipment or expensive)Object programs for SIC can be properly executed on SIC/XE which is known
4 min read
Instruction Set used in simplified instructional Computer (SIC)
Prerequisite - Simplified Instructional Computer (SIC) These are the instructions used in programming the Simplified Instructional Computer(SIC). Here, A stands for Accumulator M stands for Memory CC stands for Condition Code PC stands for Program Counter RMB stands for Right Most Byte L stands for
1 min read
Instruction Set used in SIC/XE
Pre-Requisite: SIC/XE Architecture SIC/XE (Simplified Instructional Computer Extra Equipment or Extra Expensive). SIC/XE is an advanced version of SIC. Both SIC and SIC/XE are closely related to each other thatâs why they are Upward Compatible. Below mentioned are the instructions that are used in S
2 min read
RISC and CISC in Computer Organization
RISC is the way to make hardware simpler whereas CISC is the single instruction that handles multiple work. In this article, we are going to discuss RISC and CISC in detail as well as the Difference between RISC and CISC, Let's proceed with RISC first. Reduced Instruction Set Architecture (RISC) The
5 min read
Vector processor classification
Vector processors have rightfully come into prominence when it comes to designing computing architecture by virtue of how they handle large datasets efficiently. A large portion of this efficiency is due to the retrieval from architectural configurations used in the implementation. Vector processors
5 min read
Essential Registers for Instruction Execution
Registers are small, fast storage locations directly inside the processor, used to hold data, addresses, and control information during instruction processing. They play an important role in instruction execution within a CPU. Following are various registers required for the execution of instruction
3 min read
Introduction of Single Accumulator based CPU organization
The computers, present in the early days of computer history, had accumulator-based CPUs. In this type of CPU organization, the accumulator register is used implicitly for processing all instructions of a program and storing the results into the accumulator. The instruction format that is used by th
2 min read
Stack based CPU Organization
Based on the number of address fields, CPU organization is of three types: Single Accumulator organization, register based organization and stack based CPU organization. Stack-Based CPU OrganizationThe computers which use Stack-based CPU Organization are based on a data structure called a stack. The
4 min read
Machine Control Instructions in Microprocessor
Microprocessors are electronic devices that process digital information using instructions stored in memory. Machine control instructions are a type of instruction that control machine functions such as Halt, Interrupt, or do nothing. These instructions alter the different type of operations execute
4 min read
Very Long Instruction Word (VLIW) Architecture
The limitations of the Superscalar processor are prominent as the difficulty of scheduling instruction becomes complex. The intrinsic parallelism in the instruction stream, complexity, cost, and the branch instruction issue get resolved by a higher instruction set architecture called the Very Long I
4 min read
Input and Output Systems
Computer Organization | Different Instruction Cycles
Introduction : Prerequisite - Execution, Stages and Throughput Registers Involved In Each Instruction Cycle: Memory address registers(MAR) : It is connected to the address lines of the system bus. It specifies the address in memory for a read or write operation.Memory Buffer Register(MBR) : It is co
11 min read
Machine Instructions
Machine Instructions are commands or programs written in the machine code of a machine (computer) that it can recognize and execute. A machine instruction consists of several bytes in memory that tell the processor to perform one machine operation. The processor looks at machine instructions in main
5 min read
Computer Organization | Instruction Formats (Zero, One, Two and Three Address Instruction)
Instruction formats refer to the way instructions are encoded and represented in machine language. There are several types of instruction formats, including zero, one, two, and three-address instructions. Each type of instruction format has its own advantages and disadvantages in terms of code size,
11 min read
Difference between 2-address instruction and 1-address instructions
When we convert a High-level language into a low-level language so that a computer can understand the program we require a compiler. The compiler converts programming statements into binary instructions. Instructions are nothing but a group of bits that instruct the computer to perform some operatio
5 min read
Difference between 3-address instruction and 0-address instruction
According to how many addresses an instruction consumes for arguments, instructions can be grouped. Two numerous kinds of instructions are 3 address and 0 address instructions. It is crucial to comprehend the distinction between these two, in order to know how different processors function in relati
4 min read
Register content and Flag status after Instructions
Basically, you are given a set of instructions and the initial content of the registers and flags of 8085 microprocessor. You have to find the content of the registers and flag status after each instruction. Initially, Below is the set of the instructions: SUB A MOV B, A DCR B INR B SUI 01H HLT Assu
3 min read
Debugging a machine level program
Debugging is the process of identifying and removing bug from software or program. It refers to identification of errors in the program logic, machine codes, and execution. It gives step by step information about the execution of code to identify the fault in the program. Debugging of machine code:
3 min read
Vector Instruction Format in Vector Processors
INTRODUCTION: Vector instruction format is a type of instruction format used in vector processors, which are specialized types of microprocessors that are designed to perform vector operations efficiently. In a vector processor, a single instruction can operate on multiple data elements in parallel,
7 min read
Vector Instruction Types
An ordered collection of elements â the length of which is determined by the number of elementsâis referred to as a vector operand in computer architecture and programming. A vector contains just one kind of element per element, whether it is an integer, logical value, floating-point number, or char
4 min read
Instruction Design and Format
Introduction of ALU and Data Path
Representing and storing numbers were the basic operations of the computers of earlier times. The real go came when computation, manipulating numbers like adding and multiplying came into the picture. These operations are handled by the computer's arithmetic logic unit (ALU). The ALU is the mathemat
8 min read
Computer Arithmetic | Set - 1
Negative Number Representation Sign Magnitude Sign magnitude is a very simple representation of negative numbers. In sign magnitude the first bit is dedicated to represent the sign and hence it is called sign bit. Sign bit â1â represents negative sign. Sign bit â0â represents positive sign. In sign
5 min read
Computer Arithmetic | Set - 2
FLOATING POINT ADDITION AND SUBTRACTION FLOATING POINT ADDITION To understand floating point addition, first we see addition of real numbers in decimal as same logic is applied in both cases. For example, we have to add 1.1 * 103 and 50. We cannot add these numbers directly. First, we need to align
4 min read
Difference Between 1's Complement Representation and 2's Complement Representation Technique
In computer science, binary number representations like 1's complement and 2's complement are essential for performing arithmetic operations and encoding negative numbers in digital systems. Understanding the differences between these two techniques is crucial for knowing how computers handle signed
5 min read
Restoring Division Algorithm For Unsigned Integer
The Restoring Division Algorithm is an integral procedure employed when calculating division on unsigned numbers. It is particularly beneficial in the digital computing application whereby base-two arithmetic is discrete. As a distinct from other algorithms, the Restoring Division Algorithm divides
6 min read
Non-Restoring Division For Unsigned Integer
The non-restoring division is a division technique for unsigned binary values that simplifies the procedure by eliminating the restoring phase. The non-restoring division is simpler and more effective than restoring division since it just employs addition and subtraction operations instead of restor
4 min read
Computer Organization | Booth's Algorithm
Booth algorithm gives a procedure for multiplying binary integers in signed 2âs complement representation in efficient way, i.e., less number of additions/subtractions required. It operates on the fact that strings of 0âs in the multiplier require no addition but just shifting and a string of 1âs in
7 min read
How the negative numbers are stored in memory?
Prerequisite - Base conversions, 1âs and 2âs complement of a binary number, 2âs complement of a binary string Suppose the following fragment of code, int a = -34; Now how will this be stored in memory. So here is the complete theory. Whenever a number with minus sign is encountered, the number (igno
2 min read
Microprogrammed Control
Computer Organization | Micro-Operation
In computer organization, a micro-operation refers to the smallest tasks performed by the CPU's control unit. These micro-operations helps to execute complex instructions. They involve simple tasks like moving data between registers, performing arithmetic calculations, or executing logic operations.
3 min read
Microarchitecture and Instruction Set Architecture
In this article, we look at what an Instruction Set Architecture (ISA) is and what is the difference between an 'ISA' and Microarchitecture. An ISA is defined as the design of a computer from the Programmer's Perspective. This basically means that an ISA describes the design of a Computer in terms o
5 min read
Types of Program Control Instructions
In microprocessor and Microcontroller ,program control instructions guide how a computer executes a program by allowing changes in the normal flow of operations. These instructions help in making decisions, repeating tasks, or stopping the program. What is Program Control Instructions ?Program Contr
6 min read
Difference between CALL and JUMP instructions
In assembly language as well as in low level programming CALL and JUMP are the two major control transfer instructions. Both instructions enable a program to go to different other parts of the code but both are different. CALL is mostly used to direct calls to subroutine or a function and regresses
5 min read
Computer Organization | Hardwired v/s Micro-programmed Control Unit
Introduction : In computer architecture, the control unit is responsible for directing the flow of data and instructions within the CPU. There are two main approaches to implementing a control unit: hardwired and micro-programmed. A hardwired control unit is a control unit that uses a fixed set of l
5 min read
Implementation of Micro Instructions Sequencer
The address is used by a microprogram sequencer to decide which microinstruction has to be performed next. Microprogram sequencing is the name of the total procedure. The addresses needed to step through a control store's microprogram are created by a sequencer, also known as a microsequencer. The c
4 min read
Performance of Computer in Computer Organization
In computer organization, performance refers to the speed and efficiency at which a computer system can execute tasks and process data. A high-performing computer system is one that can perform tasks quickly and efficiently while minimizing the amount of time and resources required to complete these
6 min read
Introduction of Control Unit and its Design
A Central Processing Unit is the most important component of a computer system. A control unit is a part of the CPU. A control unit controls the operations of all parts of the computer but it does not carry out any data processing operations. What is a Control Unit?The Control Unit is the part of th
10 min read
Computer Organization | Amdahl's law and its proof
It is named after computer scientist Gene Amdahl( a computer architect from IBM and Amdahl corporation) and was presented at the AFIPS Spring Joint Computer Conference in 1967. It is also known as Amdahl's argument. It is a formula that gives the theoretical speedup in latency of the execution of a
6 min read
Subroutine, Subroutine nesting and Stack memory
In computer programming, Instructions that are frequently used in the program are termed Subroutines. This article will provide a detailed discussion on Subroutines, Subroutine Nesting, and Stack Memory. Additionally, we will explore the advantages and disadvantages of these topics. Let's begin with
5 min read
Different Types of RAM (Random Access Memory )
In the computer world, memory plays an important component in determining the performance and efficiency of a system. In between various types of memory, Random Access Memory (RAM) stands out as a necessary component that enables computers to process and store data temporarily. In this article, we w
8 min read
Random Access Memory (RAM) and Read Only Memory (ROM)
Memory is a fundamental component of computing systems, essential for performing various tasks efficiently. It plays a crucial role in how computers operate, influencing speed, performance, and data management. In the realm of computer memory, two primary types stand out: Random Access Memory (RAM)
8 min read
2D and 2.5D Memory organization
The internal structure of Memory either RAM or ROM is made up of memory cells that contain a memory bit. A group of 8 bits makes a byte. The memory is in the form of a multidimensional array of rows and columns. In which, each cell stores a bit and a complete row contains a word. A memory simply can
4 min read
Input and Output Organization
Priority Interrupts | (S/W Polling and Daisy Chaining)
In I/O Interface (Interrupt and DMA Mode), we have discussed the concept behind the Interrupt-initiated I/O. To summarize, when I/O devices are ready for I/O transfer, they generate an interrupt request signal to the computer. The CPU receives this signal, suspends the current instructions it is exe
5 min read
I/O Interface (Interrupt and DMA Mode)
The method that is used to transfer information between internal storage and external I/O devices is known as I/O interface. The CPU is interfaced using special communication links by the peripherals connected to any computer system. These communication links are used to resolve the differences betw
6 min read
Direct memory access with DMA controller 8257/8237
Suppose any device which is connected to input-output port wants to transfer data to memory, first of all it will send input-output port address and control signal, input-output read to input-output port, then it will send memory address and memory write signal to memory where data has to be transfe
3 min read
Computer Organization | Asynchronous input output synchronization
Introduction : Asynchronous input/output (I/O) synchronization is a technique used in computer organization to manage the transfer of data between the central processing unit (CPU) and external devices. In asynchronous I/O synchronization, data transfer occurs at an unpredictable rate, with no fixed
7 min read
Programmable peripheral interface 8255
PPI 8255 is a general purpose programmable I/O device designed to interface the CPU with its outside world such as ADC, DAC, keyboard etc. We can program it according to the given condition. It can be used with almost any microprocessor. It consists of three 8-bit bidirectional I/O ports i.e. PORT A
4 min read
Synchronous Data Transfer in Computer Organization
In Synchronous Data Transfer, the sending and receiving units are enabled with the same clock signal. It is possible between two units when each of them knows the behaviour of the other. The master performs a sequence of instructions for data transfer in a predefined order. All these actions are syn
4 min read
Introduction of Input-Output Processor
The DMA mode of data transfer reduces the CPU's overhead when handling I/O operations. It also allows parallel processing between CPU and I/O operations. This parallelism is necessary to avoid the wastage of valuable CPU time when handling I/O devices whose speeds are much slower as compared to CPU.
5 min read
MPU Communication in Computer Organization
MPU communicates with the outside world with the help of some external devices which are known as Input/Output devices. The MPU accepts the binary data from input devices such as keyboard and analog/digital converters and sends data to output devices such as printers and LEDs. For performing this ta
4 min read
Memory mapped I/O and Isolated I/O
As a CPU needs to communicate with the various memory and input-output devices (I/O) as we know data between the processor and these devices flow with the help of the system bus. There are three ways in which system bus can be allotted to them : Separate set of address, control and data bus to I/O a
5 min read
Memory Organization
Introduction to memory and memory units
Memory is required to save data and instructions. Memory is divided into cells, and they are stored in the storage space present in the computer. Every cell has its unique location/address. Memory is very essential for a computer as this is the way it becomes somewhat more similar to a human brain.
11 min read
Memory Hierarchy Design and its Characteristics
In the Computer System Design, Memory Hierarchy is an enhancement to organize the memory such that it can minimize the access time. The Memory Hierarchy was developed based on a program behavior known as locality of references (same data or nearby data is likely to be accessed again and again). The
6 min read
Register Allocations in Code Generation
Registers are the fastest locations in the memory hierarchy. But unfortunately, this resource is limited. It comes under the most constrained resources of the target processor. Register allocation is an NP-complete problem. However, this problem can be reduced to graph coloring to achieve allocation
6 min read
Cache Memory
Cache memory is a special type of high-speed memory located close to the CPU in a computer. It stores frequently used data and instructions, So that the CPU can access them quickly, improving the overall speed and efficiency of the computer. It is a faster and smaller segment of memory whose access
7 min read
Cache Organization | Set 1 (Introduction)
Cache is close to CPU and faster than main memory. But at the same time is smaller than main memory. The cache organization is about mapping data in memory to a location in cache. A Simple Solution: One way to go about this mapping is to consider last few bits of long memory address to find small ca
3 min read
Multilevel Cache Organisation
Cache is a random access memory used by the CPU to reduce the average time taken to access memory. Multilevel Caches is one of the techniques to improve Cache Performance by reducing the "MISS PENALTY". Miss Penalty refers to the extra time required to bring the data into cache from the Main memory
5 min read
Difference between RAM and ROM
Memory is an important part of the Computer which is responsible for storing data and information on a temporary or permanent basis. Memory can be classified into two broad categories: Primary Memory Secondary Memory What is Primary Memory? Primary Memory is a type of Computer Memory that the Prepro
7 min read
Difference Between CPU Cache and TLB
The CPU Cache and Translation Lookaside Buffer (TLB) are two important microprocessor hardware components that improve system performance, although they have distinct functions. Even though some people may refer to TLB as a kind of cache, it's important to recognize the different functions they serv
4 min read
Introduction to Solid-State Drive (SSD)
A Solid-State Drive (SSD) is a non-volatile storage device that stores data without using any moving parts, unlike traditional Hard Disk Drives (HDDs), which have spinning disks and mechanical read/write heads. Because of this, SSDs are much faster, more durable, and quieter than HDDs. They load fil
7 min read
Read and Write operations in Memory
A memory unit stores binary information in groups of bits called words. Data input lines provide the information to be stored into the memory, Data output lines carry the information out from the memory. The control lines Read and write specifies the direction of transfer of data. Basically, in the
3 min read
Pipelining
Instruction Level Parallelism
Instruction Level Parallelism (ILP) is used to refer to the architecture in which multiple operations can be performed parallelly in a particular process, with its own set of resources - address space, registers, identifiers, state, and program counters. It refers to the compiler design techniques a
5 min read
Computer Organization and Architecture | Pipelining | Set 1 (Execution, Stages and Throughput)
Pipelining is a technique used in modern processors to improve performance by executing multiple instructions simultaneously. It breaks down the execution of instructions into several stages, where each stage completes a part of the instruction. These stages can overlap, allowing the processor to wo
9 min read
Computer Organization and Architecture | Pipelining | Set 3 (Types and Stalling)
Please see Set 1 for Execution, Stages and Performance (Throughput) and Set 2 for Dependencies and Data Hazard. Types of pipeline Uniform delay pipeline In this type of pipeline, all the stages will take same time to complete an operation. In uniform delay pipeline, Cycle Time (Tp) = Stage Delay If
3 min read
Computer Organization and Architecture | Pipelining | Set 2 (Dependencies and Data Hazard)
Please see Set 1 for Execution, Stages and Performance (Throughput) and Set 3 for Types of Pipeline and Stalling. Dependencies in a pipelined processor There are mainly three types of dependencies possible in a pipelined processor. These are : 1) Structural Dependency 2) Control Dependency 3) Data D
6 min read
Last Minute Notes Computer Organization
Table of Content Basic TerminologyInstruction Set and Addressing ModesInstruction Design and FormatControl UnitMemory Organization I/O InterfacePipeliningIEEE Standard 754 Floating Point NumbersBasic TerminologyControl Unit - A control unit (CU) handles all processor control signals. It directs all
15+ min read
COA GATE PYQ's AND COA Quiz