Difference Between JPEG and MPEG Last Updated : 23 Jul, 2025 Comments Improve Suggest changes Like Article Like Report Pre-requisites: JPEG, MPFG JPEG stands for Joint Photographic Experts Group. .jpg and .jpeg extensions are used to store images in this format. It uses a lossy compression algorithm, which means some of the image data is lost. Advantages of JPEG: Small file size: JPEG images can be compressed to small file sizes, making them ideal for sharing over the internet or storing on limited storage devices.Widely supported: JPEG is a widely supported image format, and most devices and software can read and display JPEG images.High-quality output: JPEG compression allows for high-quality output images, even after compression.Adjustable compression level: JPEG compression level can be adjusted to balance file size and image quality. Disadvantages of JPEG: Lossy compression: JPEG compression is lossy, which means that some data is lost during the compression process, resulting in a lower quality image.Limited editing: Editing a JPEG image repeatedly can result in further loss of quality due to the lossy compression.Not ideal for text or graphics: JPEG compression is not well-suited for compressing text, graphics, or images with sharp edges, as these can become blurry or pixelated after compression.MPEG stands for Moving Picture Experts Group is a standard used for compressing digital video files. It is also a lossy compression method, but it is optimized for compressing moving images rather than still images. Advantages of MPEG: Small file size: MPEG compression can reduce the size of a video file significantly, making it easier to store and share.High-quality output: MPEG compression can produce high-quality video output, even after compression.Adjustable compression level: MPEG compression level can be adjusted to balance file size and video quality.Supports various resolutions: MPEG supports various resolutions, from standard definition to high definition, allowing for flexibility in video production. Disadvantages of MPEG: Lossy compression: MPEG compression is lossy, which means that some data is lost during the compression process, resulting in a lower quality video.Limited editing: Editing an MPEG video repeatedly can result in further loss of quality due to the lossy compression.Complex compression: MPEG compression is a complex process that requires significant computing power, making it challenging for some devices to handle.Limited support: Some devices may not support certain MPEG formats, which can cause playback issues. Similarities between JPEG and MPEG : Lossy Compression: Both JPEG and MPEG use lossy compression techniques, which means that they discard some information to reduce file size. This results in a reduction in image and video quality compared to the original content.Popular Formats: Both JPEG and MPEG are popular formats used for digital content. JPEG is commonly used for still images, while MPEG is used for video and audio.Adjustable Compression: Both formats offer adjustable compression levels, allowing users to choose between smaller file sizes or higher image and video quality.Widely Supported: Both formats are widely supported by devices and software, making them accessible and easy to use for a variety of purposes.Standards-based: Both formats are based on industry standards, which ensures interoperability and compatibility with different devices and software applications.Difference between JPEG and MPEGJPEG MPEGJPEG stands for Joint Photographic Experts Group.MPEG stands for Moving Picture Experts Group.JPEG is primarily used for Web images, digital cameras, other devices that capture still images.MPEG is primarily used for Movies, TV shows, video clips on the web.JPEG is mainly used for image compression.MPEG has various standards for audio and video compression.Compression ratio of JPEG files is typically 10:1.Compression ratio of MPEG files can vary from 20:1 or higher depending on the video content.Compressed as a single JPEG File.Compressed as a series of frames using inter frame compression.The extensions used are .jpg and .jpeg.The extensions used are .mp3 and .mp4. Comment More infoAdvertise with us M mihirpanchal5400 Follow Improve Article Tags : Difference Between Computer Graphics Similar Reads Computer Graphics Recent Articles on Computer GraphicsTable of Content Basics :Output Primitives :2-Dimensional Viewing :Visible Surface Detection :3-Dimension Object Representation :Open GL :Graphics function in C :Misc : Basics :Basic Graphic Programming in C++Vector vs Raster GraphicsSegments in Computer GraphicsI 2 min read BasicsBasic Graphic Programming in C++Introduction So far we have been using C language for simple console output only.  Most of us are unaware that using C++, low level graphics program can also be made. This means we can incorporate shapes,colors and designer fonts in our program. This article deals with the steps to enable the DevC++ 2 min read Vector vs Raster GraphicsWhen it comes to digital images, two main types are commonly used: raster and vector graphics. Understanding the difference between these two can help you choose the right format for your project. Raster graphics, made up of tiny pixels, are ideal for detailed and colorful images like photographs. O 7 min read Segments in Computer GraphicsIntroduction : Introduction segments are a fundamental concept in computer graphics, used to represent the basic building blocks of a graphical scene. They are commonly used in 2D graphics to represent lines or curves that connect two or more points. An introduction segment is defined by two endpoin 8 min read Image FormatsImage formats are different types of file types used for saving pictures, graphics, and photos. Choosing the right image format is important because it affects how your images look, load, and perform on websites, social media, or in print. Common formats include JPEG, PNG, GIF, and SVG, each with it 5 min read Output PrimitivesDDA Line generation Algorithm in Computer GraphicsIntroduction : DDA (Digital Differential Analyzer) is a line drawing algorithm used in computer graphics to generate a line segment between two specified endpoints. It is a simple and efficient algorithm that works by using the incremental difference between the x-coordinates and y-coordinates of th 12 min read Bresenhamâs Line Generation AlgorithmGiven the coordinate of two points A(x1, y1) and B(x2, y2). The task is to find all the intermediate points required for drawing line AB on the computer screen of pixels. Note that every pixel has integer coordinates. Examples: Input : A(0,0), B(4,4)Output : (0,0), (1,1), (2,2), (3,3), (4,4) Input : 14 min read Mid-Point Line Generation AlgorithmGiven coordinate of two points A(x1, y1) and B(x2, y2) such that x1 < x2 and y1 < y2. The task to find all the intermediate points required for drawing line AB on the computer screen of pixels. Note that every pixel has integer coordinates.We have discussed below algorithms for this task. DDA 11 min read Program to find line passing through 2 PointsGiven two points P and Q in the coordinate plane, find the equation of the line passing through both points.This kind of conversion is very useful in many geometric algorithms like intersection of lines, finding the circumcenter of a triangle, finding the incenter of a triangle and many more... Exam 6 min read Bresenhamâs circle drawing algorithmIt is not easy to display a continuous smooth arc on the computer screen as our computer screen is made of pixels organized in matrix form. So, to draw a circle on a computer screen we should always choose the nearest pixels from a printed pixel so as they could form an arc. There are two algorithm 4 min read Anti-aliased Line | Xiaolin Wu's algorithmAnti-Aliased Line Drawing Below is the image showing line drawn with Bresenham's line algorithm (left) and Xiaolin Wu's line algorithm (right) which smooths the line. Which one looks better to you ? Anti Aliasing concept Suppose we want to draw a line from point(1 , 1) to point(8 , 4) with rectangul 10 min read Neighbors of a point on a circle using Bresenham's algorithmGiven a center of a circle and its radius. our task is to find the neighbors of any point on the discrete circle. Examples: Input : Center = (0, 0), Radius = 3 Point for determining neighbors = (2, 2)Output : Neighbors of given point are : (1, 3), (3, 1)Input : Center = (2, 2) Radius 2 Point of det 15 min read Mid-Point Circle Drawing AlgorithmThe mid-point circle drawing algorithm is an algorithm used to determine the points needed for rasterizing a circle. We use the mid-point algorithm to calculate all the perimeter points of the circle in the first octant and then print them along with their mirror points in the other octants. This wi 15+ min read Boundary Fill AlgorithmPrerequisite : Flood fill algorithm, Scan-line polygon fillingIntroduction : Boundary Fill Algorithm starts at a pixel inside the polygon to be filled and paints the interior proceeding outwards towards the boundary. This algorithm works only if the color with which the region has to be filled and t 5 min read Flood fill Algorithm - how to implement fill() in paint?Flood Fill is a classic algorithm used to change the color of an area in a 2D image where all pixels are connected and have the same initial color. Think of it like the paint bucket tool in graphic design software like MS Paint or Photoshopâwhen you click on a spot, it automatically fills that area 2 min read Flood fill algorithm using C graphicsGiven a rectangle, your task to fill this rectangle using flood fill algorithm. Examples: Input : rectangle(left = 50, top = 50, right= 100, bottom = 100) flood( x = 55, y = 55, new_color = 12, old_color = 0) Output : Input : rectangle(left = 50, top = 50, right= 200, bottom = 400) flood( x = 51, y 2 min read Draw a line in C++ graphicsgraphics.h library is used to include and facilitate graphical operations in program. graphics.h functions can be used to draw different shapes, display text in different fonts, change colors and many more. Using functions of graphics.h you can make graphics programs, animations, projects and games. 2 min read Draw Rectangle in C graphicsrectangle() is used to draw a rectangle. Coordinates of left top and right bottom corner are required to draw the rectangle. left specifies the X-coordinate of top left corner, top specifies the Y-coordinate of top left corner, right specifies the X-coordinate of right bottom corner, bottom specifie 2 min read Draw circle in C graphicsThe header file graphics.h contains circle() function which draws a circle with center at (x, y) and given radius. Syntax : circle(x, y, radius); where, (x, y) is center of the circle. 'radius' is the Radius of the circle. Examples : Input : x = 250, y = 200, radius = 50 Output : Input : x = 300, y 1 min read Draw a circle without floating point arithmeticGiven a radius of a circle, draw the circle without using floating point arithmetic.The following program uses a simple concept. Let the radius of the circle be r. Consider a square of size (2r+1)*(2r+1) around the circle to be drawn. Now walk through every point inside the square. For every point ( 6 min read Code to Generate the Map of India (With Explanation)Given an obfuscated code that generates the map of India, explain its working. The following code when executed generates the map of India. An obfuscated code is a code that has been deliberately made difficult to understand or difficult to read, typically for the purpose of hiding its logic or maki 8 min read 2-Dimensional Viewing2D Transformation in Computer Graphics | Set 1 (Scaling of Objects)We can use a 2 à 2 matrix to change or transform, a 2D vector. This kind of operation, which takes in a 2-vector and produces another 2-vector by a simple matrix multiplication, is a linear transformation. By this simple formula, we can achieve a variety of useful transformations, depending on what 5 min read 2D Transformation | Rotation of objectsWe have to rotate an object by a given angle about a given pivot point and print the new co-ordinates.Examples: Input : {(100, 100), (150, 200), (200, 200), (200, 150)} is to be rotated about (0, 0) by 90 degrees Output : (-100, 100), (-200, 150), (-200, 200), (-150, 200) Input : {(100, 100), (100, 7 min read Point Clipping Algorithm in Computer GraphicsThe Point Clipping Algorithm is a fundamental algorithm used in Computer Graphics to determine whether a point lies inside or outside a specific region or boundary. It is particularly useful when dealing with objects that have complex shapes or when displaying only a portion of an image. Clipping: I 10 min read Line Clipping | Set 1 (CohenâSutherland Algorithm)Description:- In this algorithm, we are given 9 regions on the screen. Out of which one region is of the window and the rest 8 regions are around it given by 4 digit binary.  The division of the regions are based on (x_max, y_max) and (x_min, y_min). The central part is the viewing region or window, 15+ min read Polygon Clipping | SutherlandâHodgman AlgorithmA convex polygon and a convex clipping area are given. The task is to clip polygon edges using the SutherlandâHodgman Algorithm. Input is in the form of vertices of the polygon in clockwise order. Examples: Input : Polygon : (100,150), (200,250), (300,200) Clipping Area : (150,150), (150,200), (200, 15 min read Implementation of a Falling MatrixSince the dawn of computers, Hollywood has greatly demonstrated a Hacker or a Programmer as someone sitting on a computer typing random keys on computer which ultimately compiles to a Falling matrix like simulation. Here, we will try to implement a similar falling matrix simulation on the console us 5 min read Visible Surface DetectionA-Buffer MethodPrerequisite : depth-buffer (or Z Buffer) method A-Buffer method in computer graphics is a general hidden face detection mechanism suited to medium scale virtual memory computers. This method is also known as anti-aliased or area-averaged or accumulation buffer. This method extends the algorithm of 3 min read Z-Buffer or Depth-Buffer methodWhen viewing a picture containing non transparent objects and surfaces, it is not possible to see those objects from view which are behind from the objects closer to eye. To get the realistic screen image, removal of these hidden surfaces is must. The identification and removal of these surfaces is 5 min read Back-Face Detection MethodWhen we project 3-D objects on a 2-D screen, we need to detect the faces that are hidden on 2D. Back-Face detection, also known as Plane Equation method, is an object space method in which objects and parts of objects are compared to find out the visible surfaces. Let us consider a triangular surfac 3 min read 3-Dimension Object RepresentationSnowflakes Fractal using PythonTo create Snowflake fractals using Python programmingWhat are fractals A fractal is a never-ending pattern. Fractals are infinitely complex patterns that are self-similar across different scales. They are created by repeating a simple process over and over in an ongoing feedback loop. Driven by recu 3 min read Koch Curve or Koch SnowflakeWhat is Koch Curve? The Koch snowflake (also known as the Koch curve, Koch star, or Koch island) is a mathematical curve and one of the earliest fractal curves to have been described. It is based on the Koch curve, which appeared in a 1904 paper titled "On a continuous curve without tangents, constr 4 min read Klee's Algorithm (Length Of Union Of Segments of a line)Given starting and ending positions of segments on a line, the task is to take the union of all given segments and find length covered by these segments.Examples: Input : segments[] = {{2, 5}, {4, 8}, {9, 12}} Output : 9 Explanation: segment 1 = {2, 5} segment 2 = {4, 8} segment 3 = {9, 12} If we ta 9 min read Cubic Bezier Curve Implementation in CWhat is a bezier curve? So a Bezier curve is a mathematically defined curve used in two-dimensional graphic applications like adobe Illustrator, Inkscape etc. The curve is defined by four points: the initial position and the terminating position i.e P0 and P3 respectively (which are called "anchors" 11 min read Fractals in C/C++A Fractal is a never-ending pattern. Fractals are infinitely complex patterns that are self-similar across different scales. They are created by repeating a simple process over and over in an ongoing feedback loop. Mathematically fractals can be explained as follows. The location of a point on a scr 6 min read Open GLScan-line Polygon filling using OPENGL in CFigures on a computer screen can be drawn using polygons. To fill those figures with color, we need to develop some algorithm.There are two famous algorithms for this purpose: Boundary fill and Scanline fill algorithms.Boundary filling requires a lot of processing and thus encounters few problems in 8 min read Rendering a Triangle using OpenGL(using Shaders)In this article we'll see how to render a triangle using OpenGL. A triangle is probably the simplest shapes you can draw in OpenGL after points and lines and any complicated geometry that you make will me made up of number of triangles joined together.We'll be using the programmable pipeline, so we' 9 min read Getting started with OpenGLOpen Graphics Library (OpenGL) is a cross-language (language independent), cross-platform (platform-independent) API for rendering 2D and 3D Vector Graphics(use of polygons to represent image). OpenGL API is designed mostly in hardware. Design : This API is defined as a set of functions which may be 4 min read OpenGL program for Simple Ball GamePrerequisite - OpenGLOpenGL is a cross-language, cross-platform API for rendering 2D and 3D Vector Graphics. Using this, we can make a lot of design as well as animations. Below is a simple Game made using OpenGL.Description : In this, a ball is moving starting from middle and goes to up-left in sta 5 min read OpenGL program for simple Animation (Revolution) in COpenGL is a cross-language, cross-platform API for rendering 2D and 3D Vector Graphics. Using this, we can make a lot of design as well as animations. Below is the simple animation made using OpenGL.Approach : To make a picture moving, we need to understand the working procedure of a function used t 6 min read Translation of objects in computer graphicsIn computer graphics, we have seen how to draw some basic figures like line and circles. In this post we will discuss on basics of an important operation in computer graphics as well as 2-D geometry, which is transformation. In computer graphics, transformation of the coordinates consists of three m 7 min read Graphics function in Cpieslice() function in Cpieslice() draws and fills a pie slice with center at (x, y) and given radius r. The slice travels from s_angle to e_angle which are starting and ending angles for the pie slice. The angles for pie-slice are given in degrees and are measured counterclockwise. Syntax : void pieslice(int x, int y, int 2 min read outtextxy() function in CThe header file graphics.h contains outtextxy() function which displays the text or string at a specified point (x, y) on the screen. Syntax : void outtextxy(int x, int y, char *string); where, x, y are coordinates of the point and, third argument contains the address of string to be displayed. Exam 1 min read settextstyle function in CThe header file graphics.h contains settextstyle() function which is used to change the way in which text appears. Using it we can modify the size of text, change direction of text and change the font of text. Syntax : void settextstyle(int font, int direction, int font_size); where, font argument s 2 min read outtext() function in CThe header file graphics.h contains outtext() function which displays text at current position. Syntax : void outtext(char *string); Examples : Input : string = "Hello Geek, Have a good day !" Output : Input : string = "GeeksforGeeks is the best !" Output : Note : Do not use text mode functions like 1 min read setlinestyle() function in CThe header file graphics.h contains setlinestyle() function which sets the style for all lines drawn by line, lineto, rectangle, drawpoly, and so on. Syntax : void setlinestyle(int linestyle, unsigned upattern, int thickness); Examples : Input : x = 200, y = 100 Output : x and y are initialized as ( 2 min read getx() function in CThe header file graphics.h contains getx() function which returns the X coordinate of the current position. Syntax : int getx(); Example : Explanation : Initially, the X coordinate of the current position is 0. On moving the coordinates using moveto() function, the X coordinate changes to 80. Below 2 min read sector() function in CThe header file graphics.h contains sector() function which draws and fills an elliptical pie slice with (x, y) as center, (s_angle, e_angle) as starting and ending angle and (x_radius, y_radius) as x and y radius of sector. Syntax : void sector(int x, int y, int s_angle, int e_angle, int x_radius, 2 min read moveto() function in CThe header file graphics.h contains moveto() function which changes the current position to (x, y) Syntax : void moveto(int x, int y); Examples : Input : x = 70, y = 40 Output : Input : x = 50, y = 80 Output : Below is the implementation of moveto() function: C // C Implementation for moveto() #incl 2 min read gety() function in CThe header file graphics.h contains gety() function which returns the Y coordinate of the current position. Syntax : int gety(); Example : Explanation : Initially, the Y coordinate of the current position is 0. On moving the coordinates using moveto() function, the Y coordinate changes to 50. Below 2 min read getmaxx() function in CThe header file graphics.h contains getmaxx() function which returns the maximum X coordinate for current graphics mode and driver. Syntax : int getmaxx(); Below is the implementation of getmaxx() function: C // C Implementation for getmaxx() #include <graphics.h> #include <stdio.h> // d 1 min read lineto() function in CThe header file graphics.h contains lineto() function which draws a line from current position to the point(x,y). Note : Use getx() and gety() to get the current position. Syntax : lineto(int x, int y); where, (x, y) are the coordinates upto which the line will be drawn from previous point. CASE 1 : 2 min read arc function in CThe header file graphics.h contains arc() function which draws an arc with center at (x, y) and given radius. start_angle is the starting point of angle and end_angle is the ending point of the angle. The value of the angle can vary from 0 to 360 degree. Syntax : void arc(int x, int y, int start_ang 2 min read bar3d() function in C graphicsThe header file graphics.h contains bar3d() function which is used to draw a 2-dimensional, rectangular filled in bar . Coordinates of left top and right bottom corner of bar are required to draw the bar. Syntax : void bar3d(int left, int top, int right, int bottom, int depth, int topflag); where, l 2 min read moverel() function in CThe header file graphics.h contains moverel() function which moves a point from the current position(x_pos1, y_pos1) to a point that is at a relative distance (x, y) from the Current Position and then advances the Current Position by (x, y). Note : getx and gety can be used to find the current posit 3 min read cleardevice() function in CThe header file graphics.h contains cleardevice() function which clears the screen in graphics mode and sets the current position to (0,0). Clearing the screen consists of filling the screen with current background color. Syntax : void cleardevice(); Below is the implementation of cleardevice() in C 1 min read closegraph() function in CThe header file graphics.h contains closegraph() function which closes the graphics mode, deallocates all memory allocated by graphics system and restores the screen to the mode it was in before you called initgraph. Syntax : void closegraph(); Below is the implementation of closegraph() in C. C // 1 min read drawpoly() function in CThe header file graphics.h contains drawpoly() function which is used to draw polygons i.e. triangle, rectangle, pentagon, hexagon etc. Syntax : void drawpoly( int number, int *polypoints ); where, number indicates (n + 1) number of points where n is the number of vertices in a polygon. polypoints p 2 min read putpixel() function in CThe header file graphics.h contains putpixel() function which plots a pixel at location (x, y) of specified color. Syntax : void putpixel(int x, int y, int color); where, (x, y) is the location at which pixel is to be put , and color specifies the color of the pixel. Explanation : A RED color pixel 2 min read getarcoords() function in CThe header file graphics.h contains getarccoords() function which is used to get coordinates of arc which is drawn most recently. arccoordstype is a predefined structure which is defined as follows: Syntax : struct arccoordstype { // center point of arc int x, y; // start position int xstart, ystart 2 min read getbkcolor() function in CThe header file graphics.h contains getbkcolor() function which returns the current background color. Syntax : int getbkcolor(); As getbkcolor() returns an integer value corresponding to the background color, so below is the table for Color values. Colors Table : COLOR INT VALUES ------------------- 2 min read getmaxcolor() function in CThe header file graphics.h contains getmaxcolor() function, which returns maximum color value for current graphics mode and driver. As color numbering starts from zero, total number of colors available for current graphics mode and driver are ( getmaxcolor() + 1 ) . Syntax : int getmaxcolor(); Below 2 min read getpixel() function in CThe header file graphics.h contains getpixel() function which returns the color of pixel present at location (x, y). Syntax : int getpixel(int x, int y); Note : By default the screen is BLACK, therefore color of pixel at (0,0) is BLACK. Below is the implementation of getpixel() function. C // C Impl 2 min read setcolor function in CThe header file graphics.h contains setcolor() function which is used to set the current drawing color to the new color. Syntax : void setcolor(int color); Explanation : In Graphics, each color is assigned a number. Total number of colors available are 16. Number of available colors depends on curre 2 min read imagesize() function in CThe header file graphics.h contains imagesize() function which returns the number of bytes required to store a bit-image. Syntax : unsigned int imagesize(int left, int top, int right, int bottom); where, left, top, right, and bottom define the area of the screen in which image is stored. Below is th 2 min read textheight() function in CThe header file graphics.h contains textheight() function which returns the height of input string in pixels. Syntax : int textheight(char *string); Example : Input : string = "Hello Geek ! Have a good day." Output : Below is the implementation of textheight() function. C // C Implementation for tex 1 min read textwidth() function in CThe header file graphics.h contains textwidth () function which returns the width of input string in pixels. Syntax : int textwidth(char *string); Example : Input : string = "Hello Geek ! Have a good day." Output : Below is the implementation of textwidth() function. C // C Implementation for textwi 1 min read grapherrormsg() function in CThe header file graphics.h contains grapherrormsg() function which returns an error message string. Syntax : char *grapherrormsg( int errorcode ); where, errorcode: code for the respective error Illustration of the grapherrormsg() : In the below program, gd = DETECT is not written and thus program m 1 min read fillpoly() function in CThe header file graphics.h contains fillpoly() function which is used to draw and fill a polygon i.e. triangle, rectangle, pentagon, hexagon etc. It require same arguments as drawpoly(). Syntax : void fillpoly( int number, int *polypoints ); where, number indicates (n + 1) number of points where, n 3 min read fillellipse() function in CThe header file graphics.h contains fillellipse() function which draws and fills an ellipse with center at (x, y) and (x_radius, y_radius) as x and y radius of ellipse. Syntax : void fillellipse(int x, int y, int x_radius, int y_radius); where, (x, y) is center of the ellipse. (x_radius, y_radius) a 1 min read bar() function in C graphicsThe header file graphics.h contains bar() function which is used to draw a 2-dimensional, rectangular filled in bar. Syntax : void bar(int left, int top, int right, int bottom); where, left specifies the X-coordinate of top left corner, top specifies the Y-coordinate of top left corner, right specif 2 min read MiscHow to add "graphics.h" C/C++ library to gcc compiler in LinuxWhile trying c graphic programming on Ubuntu, I figured out that graphic.h is not a standard C library and it is not supported by gcc compiler. So I am writing this article to explain the process.If you want to use graphics.h on Ubuntu platform you need to compile and install libgraph. It is the imp 2 min read How to include graphics.h in CodeBlocks?Compiling graphics codes on CodeBlocks IDE shows an error: âCannot find graphics.hâ. This is because graphics.h runs is not available in the library folder of CodeBlocks. To successfully compile graphics code on CodeBlocks, setup winBGIm library. How to include graphics.h in CodeBlocks ? Please foll 2 min read Computer Graphics |Cathode Ray Oscilloscope| Cathode ray tube (video display technology)Computer Graphics has become a common element in today's modern world. Be it in user interfaces, data visualization, motion pictures, etc, computer graphics play an important role. The primary output device in a graphics system is a video monitor. Although many technologies exist, the operation of m 5 min read High Definition Multimedia Interface (HDMI)High Definition Multimedia Interface is one of the most used audio/video interfaces for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device. These devices can be a display controller, a compatible computer monitor, video project 4 min read Common Video FormatWhenever a video file is saved it contains two file in it. One is the container and other is codecs. Container defines the structure of the video file and which codecs will be used. Codecs is used to compress and decompress video file. Some of common container format are: Flash Video Format (.flv) T 2 min read Audio FormatAudio format defines the quality and loss of audio data. Based on application different type of audio format are used. Audio formats are broadly divided into three parts: Uncompressed Format Lossy Compressed format Lossless Compressed Format 1. Uncompressed Audio Format: PCM - It stands for Pulse-Co 3 min read Like