Memory Management | In C++ memory management is performed manually by the programmer. If a programmer creates an object then he is responsible for destroying that object after the completion of that object’s task. | In C# memory management is performed automatically by the garbage collector. If the programmer creates an object and after the completion of that object’s task the garbage collector will automatically delete that object. |
Platform Dependency | C++ code needs to be recompiled for each platform, but it can be run on any platform with the appropriate compiler. C++ is used where the application needs to directly communicate with hardware. | C# code is Windows-specific. But since Microsoft released .NET core, C# applicaitons started working on MacOS and Linux too. |
Multiple Inheritance | C++ supports multiple inheritance through classes. This means that a class can extend more than one class at a time. | C# does not support any multiple inheritances through classes. |
Bound Checking | In C++, bound checking is not performed by the compiler. If a programmer tries to access an invalid array index, it will lead to undefined behavior, which can result in runtime errors, crashes, or incorrect results. The compiler does not generate any errors or warnings for out-of-bounds access. | In C#, bound checking is performed at runtime, not by the compiler. If a programmer tries to access an invalid array index, it will throw a runtime exception (IndexOutOfRangeException ), preventing the program from continuing with invalid data access.
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Pointers | In C++ pointers can be used anywhere in the program. | In C# pointers can be used only in unsafe mode. |
Language Type | C++ is a low-level language. | C# is a high-level object-oriented language. |
Level of Difficulty | C++ includes very complex features. | C# is quite easy because it has a well-defined hierarchy of classes. |
Application Types | C++ is typically used for console applications. | C# is used to develop mobile, windows, and console applications. |
Compilation | C++ code gets converted into machine code directly after compilation. | C# code gets converted into intermediate language code after compilation. |
Object Oriented | C++ is not a pure object-oriented programming language due to the primitive data types. | C# is a pure object-oriented programming language. |
Access Specifiers | The access modifiers are public, private, and protected. It does not contain internal & protected internal access modifiers. | In C# public, private, protected, internal & protected internal are used for access specifiers. |
Test Variable | In the switch statement, the test variable can not be a string. | In the switch statement, the test variable can be a string. |
Control statement | It does not contain such an extra flow control statement. | In addition to for, while and do while; it has another flow control statement called for each. |
Function Pointers | It does have the concept of function pointers. | C# does have the concept of function pointers, but they are implemented differently compared to languages like C++. In C#, delegates serve as function pointers.
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Binaries | In C++, the size of binaries is low and lightweight. | In C# size of binaries is high because of overhead libraries. |
Garbage Collection | C++ does not support garbage collection. | Garbage collection is supported by C# |
Types of Projects | It is mainly used for such projects that focus on accessing the hardware and better performance. | It is mainly used in modern application development. |