Addressing modes are the techniques used by the CPU to identify where the data needed for an operation is stored. They provide rules for interpreting or modifying the address field in an instruction before accessing the operand.
Addressing modes for 8086 instructions are divided into two categories:
1) Addressing modes for data
2) Addressing modes for branch
The 8086 memory addressing modes provide flexible access to memory, allowing us to easily access variables, arrays, records, pointers, and other complex data types. The key to good assembly language programming is the proper use of memory addressing modes.
An assembly language program instruction consists of two parts

The memory address of an operand consists of two components:
IMPORTANT TERMS
- Starting address of memory segment.
- Effective address or Offset: An offset is determined by adding any combination of three address elements: displacement, base and index.
- Displacement: It is an 8 bit or 16 bit immediate value given in the instruction.
- Base: Contents of base register, BX (Base Register)or BP (Base Pointer Register).
- Index: Content of index register SI (Source Index Register) or DI (Destination Index Register).
According to different ways of specifying an operand by 8086 microprocessor, different addressing modes are used by 8086.
Importance of Addressing Modes
- They allow flexibility in data handling, such as accessing arrays, records, or pointers.
- They support program control with techniques like loops, branches, and jumps.
- They enable efficient memory usage and program relocation during runtime.
- They reduce the complexity of programming by offering multiple ways to access data.
Types of Addressing Modes in Computer Architecture
Addressing Modes used by 8086 microprocessor are discussed below:
Implied mode
In implied addressing the operand is specified in the instruction itself. In this mode the data is 8 bits or 16 bits long and data is the part of instruction. Zero address instruction are designed with implied addressing mode. 
Example: CLC
(used to reset Carry flag to 0)
In this mode data is present in address field of instruction .Designed like one address instruction format. Note: Limitation in the immediate mode is that the range of constants are restricted by size of address field. 
Example: MOV AL, 35H
(move the data 35H into AL register)
Register mode
In register addressing the operand is placed in one of 8 bit or 16 bit general purpose registers. The data is in the register that is specified by the instruction. Here one register reference is required to access the data.
Example: MOV AX,CX
(move the contents of CX register to AX register)
Register Indirect mode
In this addressing the operand’s offset is placed in any one of the registers BX,BP,SI,DI as specified in the instruction. The effective address of the data is in the base register or an index register that is specified by the instruction. Here two register reference is required to access the data.
The 8086 CPUs let you access memory indirectly through a register using the register indirect addressing modes.
MOV AX, [BX]
(move the contents of memory location addressed by the register BX to the register AX)
Auto Indexed (increment mode)
Effective address of the operand is the contents of a register specified in the instruction. After accessing the operand, the contents of this register are automatically incremented to point to the next consecutive memory location.(R1)+. Here one register reference, one memory reference and one ALU operation is required to access the data. Example:
Add R1, (R2)+ // OR
R1 = R1 +M[R2]
R2 = R2 + d
Useful for stepping through arrays in a loop. R2 - start of array d - size of an element
Auto indexed ( decrement mode)
Effective address of the operand is the contents of a register specified in the instruction. Before accessing the operand, the contents of this register are automatically decremented to point to the previous consecutive memory location. -(R1)Here one register reference, one memory reference and one ALU operation is required to access the data. Example:
Add R1,-(R2) //OR
R2 = R2-d
R1 = R1 + M[R2]
Auto decrement mode is same as auto increment mode. Both can also be used to implement a stack as push and pop . Auto increment and Auto decrement modes are useful for implementing “Last-In-First-Out” data structures.
Direct addressing/ Absolute addressing Mode (symbol [ ])
The operand’s offset is given in the instruction as an 8 bit or 16 bit displacement element. In this addressing mode the 16 bit effective address of the data is the part of the instruction. Here only one memory reference operation is required to access the data.
Example: ADD AL,[0301] //add the contents of offset address 0301 to AL
Indirect addressing Mode (symbol @ or () )
In this mode address field of instruction contains the address of effective address. Here two references are required. 1st reference to get effective address. 2nd reference to access the data. Based on the availability of Effective address, Indirect mode is of two kind:
- Register Indirect: In this mode effective address is in the register, and corresponding register name will be maintained in the address field of an instruction. Here one register reference, one memory reference is required to access the data.
Example : MOV A, @R0
- Memory Indirect: In this mode effective address is in the memory, and corresponding memory address will be maintained in the address field of an instruction. Here two memory reference is required to access the data.
Example : MOV AX, [[5000H]]
Indexed addressing mode
The operand’s offset is the sum of the content of an index register SI or DI and an 8 bit or 16 bit displacement.
Example: MOV AX, [SI +05]
Based Indexed Addressing
The operand’s offset is sum of the content of a base register BX and an index register SI or DI.
Example: ADD AX, [BX+SI]
Based on Transfer of control, addressing modes are:
PC relative addressing mode
PC relative addressing mode is used to implement intra segment transfer of control, In this mode effective address is obtained by adding displacement to PC.
EA= PC + Address field value
PC= PC + Relative value.
Base register addressing mode
Base register addressing mode is used to implement inter segment transfer of control. In this mode effective address is obtained by adding base register value to address field value.
EA= Base register + Address field value.
PC= Base register + Relative value
Note :
- PC relative and based register both addressing modes are suitable for program relocation at runtime.
- Based register addressing mode is best suitable to write position independent codes.
Advantages of Addressing Modes
- Enable advanced programming techniques like pointers and counters for loops.
- Simplify memory access for arrays and complex data structures.
- Allow program relocation during runtime.
- Reduce the size of the instruction field, making the program more efficient.
Sample GATE Question
Match each of the high level language statements given on the left hand side with the most natural addressing mode from those listed on the right hand side.
1. A[1] = B[J]; a. Indirect addressing
2. while [*A++]; b. Indexed addressing
3. int temp = *x; c. Autoincrement
(A) (1, c), (2, b), (3, a)
(B) (1, a), (2, c), (3, b)
(C) (1, b), (2, c), (3, a)
(D) (1, a), (2, b), (3, c)
Answer: (C)
Explanation:
List 1 List 2
1) A[1] = B[J]; b) Index addressing
Here indexing is used
2) while [*A++]; c) auto increment
The memory locations are automatically incremented
3) int temp = *x; a) Indirect addressing
Here temp is assigned the value of int type stored
at the address contained in X
Hence (C) is correct solution
Similar Reads
Machine instructions and addressing modes
Computer Organization - Von Neumann architectureComputer Organization is like understanding the "blueprint" of how a computer works internally. One of the most important models in this field is the Von Neumann architecture, which is the foundation of most modern computers. Named after John von Neumann, this architecture introduced the concept of
6 min read
Computer Organization - Basic Computer InstructionsComputer organization refers to the way in which the components of a computer system are organized and interconnected to perform specific tasks. One of the most fundamental aspects of computer organization is the set of basic computer instructions that the system can execute.Basic Computer Instructi
6 min read
Computer Organization | Instruction Formats (Zero, One, Two and Three Address Instruction)Instruction formats refer to the way instructions are encoded and represented in machine language. There are several types of instruction formats, including zero, one, two, and three-address instructions. Each type of instruction format has its own advantages and disadvantages in terms of code size,
11 min read
Stack based CPU OrganizationBased on the number of address fields, CPU organization is of three types: Single Accumulator organization, register based organization and stack based CPU organization.Stack-Based CPU OrganizationThe computers which use Stack-based CPU Organization are based on a data structure called a stack. The
4 min read
Introduction of General Register based CPU OrganizationWhen we are using multiple general-purpose registers, instead of a single accumulator register, in the CPU Organization then this type of organization is known as General register-based CPU Organization. In this type of organization, the computer uses two or three address fields in their instruction
3 min read
Introduction of Single Accumulator based CPU organizationThe computers, present in the early days of computer history, had accumulator-based CPUs. In this type of CPU organization, the accumulator register is used implicitly for processing all instructions of a program and storing the results into the accumulator. The instruction format that is used by th
2 min read
Computer Organization | Problem Solving on Instruction FormatPrerequisite - Basic Computer Instructions, Instruction Formats Problem statement: Consider a computer architecture where instructions are 16 bits long. The first 6 bits of the instruction are reserved for the opcode, and the remaining 10 bits are used for the operands. There are three addressing mo
7 min read
Addressing ModesAddressing modes are the techniques used by the CPU to identify where the data needed for an operation is stored. They provide rules for interpreting or modifying the address field in an instruction before accessing the operand.Addressing modes for 8086 instructions are divided into two categories:
7 min read
Machine InstructionsMachine Instructions are commands or programs written in the machine code of a machine (computer) that it can recognize and execute. A machine instruction consists of several bytes in memory that tell the processor to perform one machine operation. The processor looks at machine instructions in main
5 min read
Difference between CALL and JUMP instructionsIn assembly language as well as in low level programming CALL and JUMP are the two major control transfer instructions. Both instructions enable a program to go to different other parts of the code but both are different. CALL is mostly used to direct calls to subroutine or a function and regresses
5 min read
Simplified Instructional Computer (SIC)Simplified Instructional Computer (SIC) is a hypothetical computer that has hardware features that are often found in real machines. There are two versions of this machine: SIC standard ModelSIC/XE(extra equipment or expensive)Object programs for SIC can be properly executed on SIC/XE which is known
4 min read
Hardware architecture (parallel computing)Let's discuss about parallel computing and hardware architecture of parallel computing in this post. Note that there are two types of computing but we only learn parallel computing here. As we are going to learn parallel computing for that we should know following terms. Era of computing - The two f
3 min read
Computer Architecture | Flynn's taxonomyParallel computing is a computing paradigm where jobs are broken into discrete parts that can be executed concurrently. Each part is further broken down into a series of instructions. Instructions from each part execute simultaneously on different CPUs. Parallel systems deal with the simultaneous us
5 min read
Evolution of Generation of ComputersThe generation of computers refers to the progression of computer technology over time, marked by key advancements in hardware and software. These advancements are divided into five generations, each defined by improvements in processing power, size, efficiency, and overall capabilities. Starting wi
6 min read
Computer Organization | Amdahl's law and its proofIt is named after computer scientist Gene Amdahl( a computer architect from IBM and Amdahl corporation) and was presented at the AFIPS Spring Joint Computer Conference in 1967. It is also known as Amdahl's argument. It is a formula that gives the theoretical speedup in latency of the execution of a
6 min read
ALU, dataââ¬Âpath and control unit
Instruction pipelining
Computer Organization and Architecture | Pipelining | Set 1 (Execution, Stages and Throughput)Pipelining is a technique used in modern processors to improve performance by executing multiple instructions simultaneously. It breaks down the execution of instructions into several stages, where each stage completes a part of the instruction. These stages can overlap, allowing the processor to wo
9 min read
Computer Organization and Architecture | Pipelining | Set 2 (Dependencies and Data Hazard)Please see Set 1 for Execution, Stages and Performance (Throughput) and Set 3 for Types of Pipeline and Stalling. Dependencies in a pipelined processor There are mainly three types of dependencies possible in a pipelined processor. These are : 1) Structural Dependency 2) Control Dependency 3) Data D
6 min read
Computer Organization and Architecture | Pipelining | Set 3 (Types and Stalling)Please see Set 1 for Execution, Stages and Performance (Throughput) and Set 2 for Dependencies and Data Hazard. Types of pipeline Uniform delay pipeline In this type of pipeline, all the stages will take same time to complete an operation. In uniform delay pipeline, Cycle Time (Tp) = Stage Delay If
3 min read
Computer Organization | Different Instruction CyclesIntroduction : Prerequisite - Execution, Stages and Throughput Registers Involved In Each Instruction Cycle: Memory address registers(MAR) : It is connected to the address lines of the system bus. It specifies the address in memory for a read or write operation.Memory Buffer Register(MBR) : It is co
11 min read
Performance of Computer in Computer OrganizationIn computer organization, performance refers to the speed and efficiency at which a computer system can execute tasks and process data. A high-performing computer system is one that can perform tasks quickly and efficiently while minimizing the amount of time and resources required to complete these
5 min read
Computer Organization | Micro-OperationIn computer organization, a micro-operation refers to the smallest tasks performed by the CPU's control unit. These micro-operations helps to execute complex instructions. They involve simple tasks like moving data between registers, performing arithmetic calculations, or executing logic operations.
3 min read
RISC and CISC in Computer OrganizationRISC is the way to make hardware simpler whereas CISC is the single instruction that handles multiple work. In this article, we are going to discuss RISC and CISC in detail as well as the Difference between RISC and CISC, Let's proceed with RISC first. Reduced Instruction Set Architecture (RISC) The
5 min read
Cache Memory
Memory Hierarchy Design and its CharacteristicsIn the Computer System Design, Memory Hierarchy is an enhancement to organize the memory such that it can minimize the access time. The Memory Hierarchy was developed based on a program behavior known as locality of references (same data or nearby data is likely to be accessed again and again). The
6 min read
Cache Memory in Computer OrganizationCache memory is a small, high-speed storage area in a computer. It stores copies of the data from frequently used main memory locations. There are various independent caches in a CPU, which store instructions and data. The most important use of cache memory is that it is used to reduce the average t
11 min read
Cache Organization | Set 1 (Introduction)Cache is close to CPU and faster than main memory. But at the same time is smaller than main memory. The cache organization is about mapping data in memory to a location in cache. A Simple Solution: One way to go about this mapping is to consider last few bits of long memory address to find small ca
3 min read
Computer Organization | Locality and Cache friendly codeCaches are the faster memories that are built to deal with the Processor-Memory gap in data read operation, i.e. the time difference in a data read operation in a CPU register and that in the main memory. Data read operation in registers is generally 100 times faster than in the main memory and it k
7 min read
Difference Between CPU Cache and TLBThe CPU Cache and Translation Lookaside Buffer (TLB) are two important microprocessor hardware components that improve system performance, although they have distinct functions. Even though some people may refer to TLB as a kind of cache, it's important to recognize the different functions they serv
4 min read
Read and Write operations in MemoryA memory unit stores binary information in groups of bits called words. Data input lines provide the information to be stored into the memory, Data output lines carry the information out from the memory. The control lines Read and write specifies the direction of transfer of data. Basically, in the
3 min read
Memory InterleavingPrerequisite - Virtual Memory Abstraction is one of the most important aspects of computing. It is a widely implemented Practice in the Computational field. Memory Interleaving is less or More an Abstraction technique. Though it's a bit different from Abstraction. It is a Technique that divides memo
3 min read
Introduction to memory and memory unitsMemory is required to save data and instructions. Memory is divided into cells, and they are stored in the storage space present in the computer. Every cell has its unique location/address. Memory is very essential for a computer as this is the way it becomes somewhat more similar to a human brain.
11 min read
Random Access Memory (RAM) and Read Only Memory (ROM)Memory is a fundamental component of computing systems, essential for performing various tasks efficiently. It plays a crucial role in how computers operate, influencing speed, performance, and data management. In the realm of computer memory, two primary types stand out: Random Access Memory (RAM)
8 min read
Different Types of RAM (Random Access Memory )In the computer world, memory plays an important component in determining the performance and efficiency of a system. In between various types of memory, Random Access Memory (RAM) stands out as a necessary component that enables computers to process and store data temporarily. In this article, we w
8 min read
Difference between RAM and ROMMemory is an important part of the Computer which is responsible for storing data and information on a temporary or permanent basis. Memory can be classified into two broad categories: Primary Memory Secondary Memory What is Primary Memory? Primary Memory is a type of Computer Memory that the Prepro
7 min read
I/O interface (Interrupt and DMA mode)
I/O Interface (Interrupt and DMA Mode)The method that is used to transfer information between internal storage and external I/O devices is known as I/O interface. The CPU is interfaced using special communication links by the peripherals connected to any computer system. These communication links are used to resolve the differences betw
6 min read
Introduction of Input-Output ProcessorThe DMA mode of data transfer reduces the CPU's overhead when handling I/O operations. It also allows parallel processing between CPU and I/O operations. This parallelism is necessary to avoid the wastage of valuable CPU time when handling I/O devices whose speeds are much slower as compared to CPU.
5 min read
Kernel I/O Subsystem in Operating SystemThe kernel provides many services related to I/O. Several services such as scheduling, caching, spooling, device reservation, and error handling - are provided by the kernel's I/O subsystem built on the hardware and device-driver infrastructure. The I/O subsystem is also responsible for protecting i
7 min read
Memory Mapped I/O and Isolated I/OCPU needs to communicate with the various memory and input-output devices (I/O). Data between the processor and these devices flow with the help of the system bus. There are three ways in which system bus can be allotted to them:Separate set of address, control and data bus to I/O and memory.Have co
5 min read
BUS Arbitration in Computer OrganizationIntroduction : In a computer system, multiple devices, such as the CPU, memory, and I/O controllers, are connected to a common communication pathway, known as a bus. In order to transfer data between these devices, they need to have access to the bus. Bus arbitration is the process of resolving conf
7 min read
Priority Interrupts | (S/W Polling and Daisy Chaining)In I/O Interface (Interrupt and DMA Mode), we have discussed the concept behind the Interrupt-initiated I/O. To summarize, when I/O devices are ready for I/O transfer, they generate an interrupt request signal to the computer. The CPU receives this signal, suspends the current instructions it is exe
5 min read
Computer Organization | Asynchronous input output synchronizationIntroduction : Asynchronous input/output (I/O) synchronization is a technique used in computer organization to manage the transfer of data between the central processing unit (CPU) and external devices. In asynchronous I/O synchronization, data transfer occurs at an unpredictable rate, with no fixed
7 min read
Introduction of Ports in ComputersA port is basically a physical docking point which is basically used to connect the external devices to the computer, or we can say that A port act as an interface between the computer and the external devices, e.g., we can connect hard drives, printers to the computer with the help of ports. Featur
3 min read
Clusters In Computer OrganisationA cluster is a set of loosely or tightly connected computers working together as a unified computing resource that can create the illusion of being one machine. Computer clusters have each node set to perform the same task, controlled and produced by the software. Clustered Operating Systems work si
7 min read
Human - Computer interaction through the agesIntroduction - The advent of a technological marvel called the âcomputerâ has revolutionized life in the twenty-first century. From IoT to self-driving cars to smart cities, computers have percolated through the fabric of society. Unsurprisingly the methods with which we interact with computers have
4 min read