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Gadgets and Games: Design and Engineering for STEM
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Gadgets and Games: Design and Engineering for STEM
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Gadgets and Games: Design and Engineering for STEM
Ebook92 pages40 minutes

Gadgets and Games: Design and Engineering for STEM

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About this ebook

Did you know that all gadgets and games have a life cycle? That's what we call the stages from  their design, manufacture, and sale to their use, maintenance, and disposal. This book explains what happens during these stages, such as prototyping, the sourcing of components, the production process, the decisions made by designers and engineers, and recycling.
LanguageEnglish
PublisherCapstone Young Readers
Release dateMay 27, 2020
ISBN9781484658314
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Gadgets and Games: Design and Engineering for STEM
Author

Chris Oxlade

Chris Oxlade is an experienced author of educational books for children. He has written more than two hundred books on science, technology, sports, and hobbies, including many activity and project books. He lives in England.

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