The Logo Brainstorm Book: A Comprehensive Guide for Exploring Design Directions
By Jim Krause
4/5
()
Typography
Logo Design
Graphic Design
Design
Creativity
Creative Process
Artistic Expression
Symbolism
Creative Expression
Minimalism
Artistic Process
Complexity
Idea Generation
Collaborative Creation
Digital Art
Visual Communication
Logo Creation
Pictorial Elements
Enclosures
Color Theory
About this ebook
Whether you're facing a new logo project or you've reached a block in your current work, The Logo Brainstorm Book will inspire you to consider fresh creative approaches that will spark appealing, functional and enduring design solutions.
Award-winning designer Jim Krause (author of the popular Index series) offers a smart, systemic exploration of different kinds of logos and logo elements, including:
- Symbols
- Monograms
- Typographic Logos
- Type and Symbol Combinations
- Emblems
- Color Palettes
Through a combination of original, visual idea-starters and boundary-pushing exercises, The Logo Brainstorm Book will help you develop raw logo concepts into presentation-ready material.
Jim Krause
An Adams Media author.
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Reviews for The Logo Brainstorm Book
20 ratings3 reviews
- Rating: 2 out of 5 stars2/5
Nov 29, 2022
the examples are outdated logos. so it is not very helpful - Rating: 3 out of 5 stars3/5
Feb 21, 2021
Interesting but a bit outdated for 2021. A lot has changed - Rating: 5 out of 5 stars5/5
Mar 27, 2018
Great reference for logo and color designing. Though it is a bit old, it has not lost its esence It still is a designer's best friend in Design 1012 people found this helpful
Book preview
The Logo Brainstorm Book - Jim Krause
The Logo Brainstorm Book
Jim Krause
HOW BooksContents
Title Page
Introduction
Beginnings
Know thy client
Who it’s for
Rivals
The power of words
Originality
Thinking big with little pictures
Preparing for presentation
Symbols
Expansive thinking
Building icons from basic shapes
Adding dimension
Simple beginnings, complex finishes
Visual arithmetic
More shapes, more visual math
Persistence
Combining dimensional shapes
Free-form constructions
Dimensional free-form constructions
Linework
Reinterpreting reality
Depicting with basic shapes
Illustrating with Pathfinder operations
Contextual collisions
Filling up
Degrees of simplification
Graphic interpretations
Personality traits
Digital makeovers
Subtle dimension
Drawing from photographs
Alternate Endings
Changing course
Less? More?
Paint, pigments and pixels
Suitable for framing
Digital slicing and dicing
From photo to icon
Halftoning
Building with photographic elements
Mixing it up
Enclosures
Committees
Heads
Hands
Eyes
The human figure
Creating designs from figures
Exercises
Reinventing the Circle
Pathfinder abstractions
Pathfinder representations
Exploring Linework
Three’s a crowd pleaser
Mixing Media
Monograms
Ready-to-go beginnings
Letterform add-ons
Building letters from basic shapes
Dimensional incarnations
Pushing it further
Pictorial typographic creations
Filling letterforms with images
Intuition
Whatever works
Pictorial additions
Extroverted enclosures
Enclosure ideas
Pairing letters harmoniously
Pairing contrasting letterforms
Exercises
Simple Beginnings
Building with shapes
Going dimensional
Building a presentation
Adding images
Pair and groups
A monogram of your own
Collecting inspiration
Typographic Logos
Existing typefaces
Simple modifications
Family considerations
Customizing letters
Embellishment
Work Practices
Pictorial add-ons
Word as image
Hand-drawn lettering
Informalization
Letters and shapes
Adding dimension
Typography and communication
Baseline variations
Alternative baseline
To enclose or not to enclose
Exercises
Typeface as logotype
Revising characters
Custom-made typography
Words as images and vice versa
Curving baselines and custom kerning
Type + Symbol
Relativity
Tried-and-true configurations
Other straightforward arrangements
Visual echoes
Intentional contrast
Pre-presentation playtime
Wow
Typographic extensions
Custom characters
Letter enhancement and replacement
Letter replacement: O and Q
Type within and among icons
Overlapping strategies
Understanding
Alternate realities
Typographic enclosures
Framing
Exercises
Centered variations
Cultivating contrast
Enclosing with type
Joining letters with icons
Letter replacement
Photo Play
Emblems
Construction considerations
Enclosures from basic shapes
Incorporating images with type
Enclosing with decoration
Going big
Longevity
Constructing with type
Using type to enclose
Inside and out
Exercises
Creating enclosures
Dimensional treatments
Twists and turns
Emblem creation
Purely Typographic
An emblem to call your own
Color
One color plus black
Monochromatic
Complementary
Split complementary
Beauty
Analogous
Triadic
Semi-muted
Heavily muted
Exercises
Real-world color
Black plus one
Palette strategies
Muting
Introduction
If you are anything like me, then one of the first things you want to know when you pick up a book about a well-covered topic (such as logo design) is this: What makes this book different from all the others? It’s a fair question, and let me begin by answering it. The Logo Brainstorm Book—unlike the vast majority of books on the subject—is not filled with samples of logos. Granted, this may look like a book full of logo samples, but don’t let appearances fool you: This is a book of suggestions, or, to put it as accurately as possible, this is a collection of idea-starters meant to help designers brainstorm their way to unique, attractive and effective logo solutions.
To understand how The Logo Brainstorm Book works, it helps to understand the degree to which—as well as the ways in which—designers are susceptible to the power of suggestion. What we’re talking about here are the ways in which designers readily absorb ideas and inspiration from the things they encounter in everyday life: things like the swooping curve of sports car’s fender, the expressive structure of a modern office building, the communicative conveyances of a sign’s lettering or the muted hues of a woven scarf. Designers look at these things and, as long as they are paying attention at all, they can hardly help but be influenced by the visual, communicative and aesthetic suggestions of what they see—especially if those suggestions can somehow be applied to a creative project that is currently in the works.
Given this healthy propensity to draw ideas and inspiration from their surroundings, The Logo Brainstorm Book aspires to aid designers in the conceptualization and creation of logos by putting before their eyes page after page of logo-related aesthetic, stylistic and thematic suggestions. For example, you may see a bunch of different renderings based on the human head, along with captions and text related to the images. The renderings could be used in all kinds of logo-developing ways. For starters, a designer might look at the pages and suddenly realize that a human-based icon might be just the thing needed for the logo she’s working on. A designer could also use the spread’s images to help brainstorm for different ways of stylizing a logo’s icon—regardless of whether the icon is supposed to depict a human head or a head of cabbage. The spread’s captions could be consulted for additional insights into the thinking behind the images or they could be read as stand-alone brainstorming prompts and melded with whatever ideas the designer already has brewing.
These are only a few ways that designers might use The Logo Brainstorm Book. The real point is that when designers open this book, engage with its content, blend what they see and read with their own ideas and preferences, and set about to develop concepts into presentation-ready material using whatever skills they possess and whatever tools they prefer, good things are bound to happen (and never more so than when the designers who use The Logo Brainstorm Book push hard enough to develop their ideas into finished designs that bear little or no resemblance to whatever images or words played a part in launching their creation).
The Logo Brainstorm Book is divided into seven chapters. The book opens with a chapter called Beginnings and this section covers three stages that can be used to get logo projects off to an efficient and well-targeted start: a stage where information is gathered, a stage where ideas are generated and a stage where visuals are developed and prepared for presentation. The next five chapters, Symbols, Monograms, Typographic Logos, Type + Symbol and Emblems, deal with different kinds of logos and logo elements that can be explored en route to coming up with finished designs. (If you are aiming to produce a particular style of logo, consider beginning your search for ideas in the chapter that best fits the description of what you’re working on, and then be sure to move on to the book’s other chapters: You never know when, for instance, a sample of a typographic treatment might spark an idea that leads to an effective symbol or monogram design. The book’s final chapter, Color, provides information and ideas about selecting and applying colors to logo designs.
A quick word about tools before wrapping up this introduction. You will notice that this book often refers to three Adobe products: Illustrator, Photoshop and InDesign. Why include so many references to these particular products and so many tips related to their use? It’s because these programs are, by far, the most commonly used logo-building tools on the planet, and to ignore the way that they can be used to create logos would be like trying to describe how to bake cupcakes without mentioning flour, sugar or ovens. If you use other kinds of software for your work, then feel free to adapt the Adobe-specific information to fit the capabilities of the programs you employ (and know that the ideas offered through the book’s text and images have much to offer—regardless of what digital or hands-on tools you use to produce your work).
Thank you for picking up a copy of The Logo Brainstorm Book. I hope its content will help streamline your creative process while enhancing and expanding the range and quality of your work.
Jim Krause, WWW.JIMKRAUSEDESIGN.COM
1
Beginnings
Building a house is important business. Houses are meant to appeal to buyers through their aesthetics and functionality, houses should resist the forces of nature and houses ought to be constructed so that they will last a long time. A wise builder would never begin construction on a house without first looking into the tastes of its potential buyers, without coming up with a solid blueprint and without taking stock of all the materials and supplies needed for the project.
Logo design, as it turns out, has a lot in common with home building: Logos should be aesthetically appealing and functionally capable, logos need to attract the attention of their target audience and logos ought to be resilient against the winds of fad and fashion.
Do you want the logo you’re about to build to appeal, function and last? Do you want the construction process to be as efficient, enjoyable and on-target as possible? Then you’ve got to prepare for the work ahead by gathering insight into the tastes of the people who will be paying for your design, the preferences of the audience who will be viewing it, the ways in which it will be used, the environments in which it will appear, the materials and tools that could be used to produce it and the means by which it could be constructed.
If this sounds like a demanding list of things to take into account when developing a logo, you’re right. It is a sizable list, but it’s also a reasonable and manageable accounting of what it will take to initiate your next logo-building project and to improve your chances of coming up with a successful design.
This chapter is dedicated to information-gathering, idea-expanding and design-developing processes that can be used to begin and guide your work when producing logo designs. Consider melding the creative practices described here with your own best ways of coming up with ideas and converting them into real-world visuals.
The creative practices described in this chapter are out-lined from the point of view of freelance designers who meet directly with their clients. If your work situation involves go-betweens that interact with the client and pass information along to you (as in the case of a design agency’s account executives or marketing people who act as intermediaries), then adapt what you read here to fit the reality of your workplace.
Know thy client
You know you’ve reached the end of a successful logo project when—after all is said, done and sold—you find yourself looking at a design that pleases the client, a design that is likely to excite and engage its target audience, a design that stands apart from anything a competitor is using and a design that makes you happy. Getting from the blank-page beginning of a project to this satisfying end is no easy task, but getting there can be made easier and much more of a sure thing when an effort is made—from the beginning of the job onward—to take into account the wishes of the client, the tastes of the target audience and the need to produce a design that stands out from the crowd.
Where to begin? By gaining an understanding of the client’s tastes, preferences and expectations. Why start there? Because the reality of the situation is that it’s the client who will be paying for the logo, and unless your design satisfies their aesthetic tastes and practical needs, then neither the client’s target audience nor their competitors will ever get the chance to see your creation.
It’s an excellent idea to begin any logo project by prompting revealing and idea-generating discussions with the client and listening to what they have to say:
• Find out as many details as you can about the products your client produces and the services they provide. Talk with the client about the tools of their trade and the ways they go about doing what they do. Ask for brochures, photos, web links and anything else that can provide you with information and visuals related to your client’s business: This material will not only help keep your work targeted and relevant, it will also provide you with conceptual and visual cues for the creative tasks that lie ahead.
• Work with the client to come up with lists of words that you can take back to the studio for brainstorming sessions of your own. Come up with lists of nouns related to what your client produces as well as lists of adjectives related to positive aspects of their business.
• Try to get a feel for any musts (if any) the client has in mind. For instance, the client might say that The design must include the silhouette of a hummingbird,
or, The logo must be able to fit within wide horizontal spaces,
or, The color chartreuse must not appear in the signature.
• Find out all you can about the client’s target audience (special attention is given to this topic beginning on the next page).
• Discuss the client’s competition.
• Ask the client what kinds of logos they especially like, and also inquire about logos they don’t like. These conversations may guide you toward paths of least resistance while also helping you avoid wasting time on impossible-to-sell ideas.
• Query the client about their color preferences. What colors do they love? What colors do they hate? Are they open to ideas? What colors do they think their target audience will respond to? What colors are their competition using?
• When meeting with the client, use your eyes as well as your ears to build a picture of their tastes and preferences. Does the decor and design of the client’s office offer any insights? What about the art hanging on their walls? Do the clothes worn by the logo committee offer any clues as to their stylistic preferences? Do certain colors dominate the client’s environment? Does anything you see lead to logo-related questions worth asking?
A tip: Logos are serious business for both the designer and the client. Take notes! Not only do notes give you solid reference material for later on, but the very act of meticulously recording information and ideas on paper tends to impress clients and give them confidence in