Last Epoch Season 3 has taken things to a new level with the addition of Primordial items, and the Primordial Uniques can be amazing when used correctly.
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These items are better versions of the normal Uniques and offer new effects. These effects range from skill boosts to stat upgrades, depending on the item you’re using (along with your Season 3 build). Let’s take a look at all available options along with their in-game effects.
All Primordial Unique item effects in Last Epoch
Season 3 has 25 Primordial Uniques, and you can craft 22 of them from Skarven Bloodhorn with Rift Beast items. The remaining three are dropped randomly when you defeat Rift Beasts (depends on luck).
Name | Type | Effects | Implicits |
---|---|---|---|
Architects of Astral Blood | Body Armor | 20% of Current Health Lost per second (36% to 42%) of Missing Health gained as Ward per second (36% to 42%) of Maximum Health gained as Ward Decay Threshold (200% to 240%) of Maximum Health applied as a Ward Limit +(72 to 168) Health +(72 to 168) Stun Avoidance +(4 to 6) to All Attributes | +85 Armor |
Blossom of Immortal Stones | Amulet | 100% of Void Damage Taken as Physical 100% of Necrotic Damage Taken as Physical 100% of Poison Damage Taken as Physical (21% to 60%) increased Armor (12% to 21%) of Armor Mitigation also applies to Damage over Time +(3 to 12) Attunement | +(11% to 15%) Endurance +(50 to 110) Endurance Threshold |
Bluefeather Band | Ring | (54% to 48%) less Mana Cost for Spell Skills (54% to 48%) less Mana (54% to 48%) less Mana Regen (6% to 9%) of Damage Dealt to Mana Before Health When you use 3 zero mana cost skills in a row, you gain (15 to 21) Mana and (180 to 330) Ward (3-second cooldown) +(180 to 330) Ward Decay Threshold | +(42 to 110) Ward Decay Threshold |
Bones of Ancestral Pack | Off-Hand Catalyst | +(1 to 2) to Level of Minion Skills When a minion hits an enemy, you have a (7 to 12)% chance to gain a stack of Ancestral Pack (1 second cooldown) Each stack of Ancestral Pack grants 4% more damage, 3% increased attack and cast speed, and 2% increased cooldown recovery speed. When you gain a stack of Ancestral Pack, so does your highest-level minion When you gain a stack of Ancestral Pack, you gain Ward equal to (77 to 123)% of your Endurance Threshold | +(8 to 14) Intelligence +(2% to 6%) Spell Critical Strike Chance |
Carrion of Creation | Gloves | +(100% to 157%) Chance to apply Bleed on Hit 100% of Ignite, Frostbite, Shock, Time Rot, Damned, and Poison Chance converted to Bleed Chance. When you kill an enemy, it has a (25 to 47)% chance to explode with Primordial Blood, dealing physical damage to others around it Primordial Blood gains (37 to 100)% Chance to inflict Bleed on Hit per stack of Bleed on the enemy killed (up to 20) | +211 Armor (11% to 24%) of Armor Mitigation also applies to Damage over Time |
Chorus of the Anurok | Helmet | +2 Maximum Companions If you have fewer than your maximum number of active companions, you summon Primal Anuroks up to your maximum number of companions +(50 to 75)% Cold Resistance for you and your Minions (25% to 45%) Increased Area for Minion Area Skills (15 to 25)% increased Attack and Cast Speed for Minions +(90 to 175) Health | +116 Armor +(11% to 16%) Endurance (6% to 10%) of Maximum Health gained as Endurance Threshold |
Fangs of the Berserker | Belt | You gain Frenzy for (6 to 10) Seconds when you use a Potion (9% to 15%) more Melee damage while you have Frenzy +(9% to 15%) increased damage Taken while you have Frenzy (3% to 5%) of Melee damage leeched as Health while you have Frenzy (9% to 15%) of Health Leech also drains the health of the nearest enemy within 6 meters (21% to 35%) of Health Leech also drains the health of the nearest enemy within 6 meters while you have Frenzy (12% to 20%) increased Effect of Frenzy while Dual Wielding 1% increased Effect of Frenzy per Strength | +5 Potion Slots |
Harmony of the First | Two-Handed Spear | (6% to 10%) increased Melee Attack Speed (4% to 6%) increased Movement Speed +(48 to 64) Melee damage All stats on this item are increased by (20 to 25)% per equipped non-idol magic item. | +33 Melee Damage +(30% to 39%) Melee Critical Strike Multiplier |
Horn of the Bone Wisp | Wand | +(3 to 4) to Level of Intelligence Skills +(10 to 16) Intelligence (25% to 49%) chance to cast Flame Ward after using a movement skill within 16 meters of a boss or rare enemy (max 2 per 16 seconds) +(20 to 25) Spell damage for you and your Minions (100% to 160%) increased Spell Damage (100% to 160%) increased Minion Damage | +(20 to 26) Spell Damage +(20% to 30%) Ward Retention -3 Mana Cost for Spell Skills |
Hydra Arc | Bow | +(3 to 4) to Level of Dexterity Skills +(10 to 16) Dexterity +(3 to 33) Fire Bow Damage +(3 to 33) Cold Bow Damage +(3 to 33) Lightning Bow Damage After evading, you repeat your most recently used bow attack at a nearby enemy (excludes channeled attacks and attacks with cooldowns), consuming 50% of its mana cost If you have at least 75 Dexterity, you repeat it at up to 2 nearby enemies instead If you have at least 135 Dexterity, you repeat it at up to 3 nearby enemies instead | +42 Bow Damage +(35% to 70%) Chance to apply Poison on Bow Hit (10% to 20%) Increased Poison Duration |
Legends Entwined | Ring | Counts as a part of every equipped item set +(2 to 5) to All Attributes per Complete Set +(2% to 5%) to All Resistances per Complete Set +1 to All Skills per Complete Set (5 to 12)% increased Attack and Cast Speed | (6% to 10%) Increased Cooldown Recovery Speed +(1 to 2) to All Attributes |
Mask of Indifference | Helmet | You are immune to Blind, Bleed, Slow, Chill, Shock, and Stun. (10% to 100%) reduced Bonus damage taken from Critical Strikes (10% to 100%) of damage Reflected +(20 to 200) Armor +(20 to 200) Endurance Threshold | +50 Armor |
Onslaught of Cerata | Shield | +(3 to 4) to Level of Strength Skills +(10 to 16) Strength After you use a movement skill, you attack up to 3 nearby enemies with Vengeance (max 2 times every 12 seconds) +(30% to 60%) Block Chance while preparing to Riposte (30 to 60) Health Gain on Block You and your minions have (20 to 42)% increased area for Melee Area Skills | +26% Block Chance +(440 to 520) Block Effectiveness +(11% to 15%) Endurance |
Permanence of Primal Knowledge | Gloves | Skill Level stats from Legendary Affixes have a 50% increased effect (6 to 12)% increased Attack and Cast Speed +(48 to 96) Mana (12% to 24%) Increased Area for Area Skills (12% to 36%) increased Mana Regen | +58 Armor (6% to 12%) Increased Cooldown Recovery Speed |
Primal cadence | Two-Handed Axe | When you or one of your minions kills an enemy with a hit (40 to 85)% of the Overkill damage is dealt as direct damage to surrounding enemies (4% to 9%) of Overkill Damage Leeched as Health (20 to 80) Health Gain on Kill (190% to 275%) increased Hit Damage +(4 to 9) to All Attributes +1% Critical Strike Multiplier per 2 Strength +(4 to 9)% Critical Strike Chance for you and your minions | +101 Melee Damage (75% to 110%) increased Physical Damage (75% to 110%) increased Minion Physical Damage |
Reliquary Nest | Relic | Stats on your Non-Unique Idols have (40 to 60)% increased Effect +(5% to 10%) to All Resistances (10% to 20%) increased Endurance Threshold +(20 to 40) Health +(60 to 100) Stun Avoidance | +(2 to 4) to All Attributes +(11% to 15%) Endurance |
Spirit Xylem | Two-Handed Staff | +(3 to 4) to Level of Attunement Skills +(10 to 16) Attunement +(2 to 4) Health and Mana per Attunement (20% to 10%) reduced Mana Cost for Spell Skills (10% to 20%) Reduced Health Cost of Spells (10% to 20%) more damage to Bosses and Rare Enemies while above half mana (20% to 10%) Less damage taken from Bosses and Rare Enemies while below half mana | +72 Melee Damage +(72 to 80) Spell Damage +(60 to 80) Mana |
The Butcher’s Crown | Helmet | You have Frenzy. Frenzy is a buff that grants 20% Increased attack and cast speed. It cannot stack. You do not regenerate Mana (6% to 12%) of Current Health Lost per second. This is not affected by increases and reductions to health drain effects 12 Health and 1 Mana gained on Hit per 12% increased mana regen (up to 4 times per 2 seconds) (60% to 112%) increased Effect of Frenzy on You (112% to 144%) increased Damage | +130 Armor |
Thicket of Blinding Light | Body Armor | (121 to 209) damage Reflected to Attackers Every 0.5 seconds, you Blind all enemies facing you and deal Damage to them equal to your Damage Reflected to Attackers stat (329% to 401%) more damage Reflected to Bosses and Rare Enemies (37% to 83%) increased Armor (13% to 29%) more Armor against Blinded Enemies +(17% to 41%) Physical Resistance (11 to 17) damage Reflected to Attackers per 10% uncapped Physical Resistance | +74 Armor (5% to 60%) Increased Healing Effectiveness |
Truesight Glass | Amulet | Critical Strike Chance above 100% gives you a chance to deal Deadly Strikes (up to 40% chance) Deadly Strikes count as Critical Strikes but have an additional 300% Critical Strike Multiplier +(20% to 50%) Critical Strike Multiplier (6% to 10%) Increased Cooldown Recovery Speed +(60% to 100%) Critical Strike Avoidance | (6% to 20%) less Damage Over Time Taken |
Tyrant’s Skull | Relic | +(2 to 3) to Level of Minion Skills Summons a Tyrannosaur minion +3 Tyrannosaur Melee damage per Strength 1% increased Tyrannosaur Attack and Cast Speed per Dexterity +1% Tyrannosaur Physical Penetration per Intelligence +1% Tyrannosaur Critical Strike Multiplier per Attunement 1% more Tyrannosaur Health and Damage per 1% Uncapped Endurance When your Tyrannosaur roars, it grants your other minions +25 Physical Damage with Spells and Attacks, and the bonuses it gains from this item are applied to them at 20% effectiveness | +(2 to 4) to All Attributes +(11% to 15%) Endurance |
Velocyn’s Jaw | Dagger | +(3 to 4) to Level of Dexterity Skills +(10 to 16) Dexterity 1% increased Movement Speed per 10 Dexterity (4% to 10%) increased Movement Speed (10% to 20%) Chance to gain Haste for 1 second on Hit +(20 to 40)% Penetration against all Resistances | +41 Melee Damage +4% Critical Strike Chance +(40% to 80%) Chance to apply Poison on Hit |
Whetstone Gavel | One-Handed Mace | +1 to Level of Fire Skills +1 to Level of Physical Skills If you have an Exalted Weapon in your offhand, its stats have (90 to 100)% increased effectiveness (15% to 35%) increased Armor (15% to 35%) of Armor Mitigation also applies to Damage over Time +(5 to 13) to All Attributes | +64 Melee Damage (80% to 128%) Increased Stun Chance +1 to Level of Lightning Skills |
Wildfire Embers | Amulet | Every second while in combat, your ignites are spread among nearby enemies, and you have a (32 to 36)% chance to create a Wildfire Wisp next to an ignited enemy When you directly use a non-channeled Fire Skill, each Wildfire Wisp within 12 meters has a (10 to 12)% chance to repeat the skill with an additional (240 to 300)% ignite chance Skills cast from Wildfire Wisps have +(60 to 100)% Fire Penetration with Ignite +(4% to 7%) Chance to Ignite on Hit per 10% uncapped Fire Resistance +(50% to 75%) Fire Resistance (17% to 25%) increased Health | +(16 to 48) Mana |
Wings of Discord | Body Armor | (32% to 16%) Less damage taken from the First Hit Received from each enemy 100% increased effect of stats on your Non-Unique Idols that are a different shape to all other equipped Non-Unique Idol +(2% to 4%) Critical Strike Chance +(126 to 256) Dodge Rating +(256 to 512) Dodge Rating if you have been hit recently Recently refers to the past 4 seconds +(32 to 64) Ward gained when you Dodge | +85 Armor |
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Published: Aug 25, 2025 07:10 am