Primordial Uniques in Last Echo Season 3
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All Primordial Uniques in Last Epoch

More ways to strengthen your builds.

Last Epoch Season 3 has taken things to a new level with the addition of Primordial items, and the Primordial Uniques can be amazing when used correctly.

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These items are better versions of the normal Uniques and offer new effects. These effects range from skill boosts to stat upgrades, depending on the item you’re using (along with your Season 3 build). Let’s take a look at all available options along with their in-game effects.

All Primordial Unique item effects in Last Epoch

Season 3 has 25 Primordial Uniques, and you can craft 22 of them from Skarven Bloodhorn with Rift Beast items. The remaining three are dropped randomly when you defeat Rift Beasts (depends on luck).

NameTypeEffectsImplicits
Architects of Astral BloodBody Armor20% of Current Health Lost per second
(36% to 42%)
 of Missing Health gained as Ward per second
(36% to 42%) 
of Maximum Health gained as Ward Decay Threshold
(200% to 240%) 
of Maximum Health applied as a Ward Limit
+(72 to 168) 
Health
+(72 to 168) 
Stun Avoidance
+(4 to 6) to All Attributes
+85 Armor

Blossom of Immortal StonesAmulet100% of Void Damage Taken as Physical
100% of Necrotic Damage Taken as Physical
100% of Poison Damage Taken as Physical
(21% to 60%) increased Armor
(12% to 21%) of Armor Mitigation also applies to Damage over Time
+(3 to 12) Attunement
+(11% to 15%) Endurance
+(50 to 110) Endurance Threshold
Bluefeather BandRing(54% to 48%) less Mana Cost for Spell Skills
(54% to 48%) less Mana
(54% to 48%) less Mana Regen
(6% to 9%) of Damage Dealt to Mana Before Health
When you use 3 zero mana cost skills in a row, you gain (15 to 21) Mana and (180 to 330) Ward (3-second cooldown)
+(180 to 330) Ward Decay Threshold
+(42 to 110) Ward Decay Threshold
Bones of Ancestral PackOff-Hand Catalyst+(1 to 2) to Level of Minion Skills
When a minion hits an enemy, you have a (7 to 12)% chance to gain a stack of Ancestral Pack (1 second cooldown)
Each stack of Ancestral Pack grants 4% more damage, 3% increased attack and cast speed, and 2% increased cooldown recovery speed.
When you gain a stack of Ancestral Pack, so does your highest-level minion
When you gain a stack of Ancestral Pack, you gain Ward equal to (77 to 123)% of your Endurance Threshold
+(8 to 14) Intelligence
+(2% to 6%) Spell Critical Strike Chance
Carrion of CreationGloves+(100% to 157%) Chance to apply Bleed on Hit
100% of Ignite, Frostbite, Shock, Time Rot, Damned, and Poison Chance converted to Bleed Chance.
When you kill an enemy, it has a (25 to 47)% chance to explode with Primordial Blood, dealing physical damage to others around it
Primordial Blood gains (37 to 100)% Chance to inflict Bleed on Hit per stack of Bleed on the enemy killed (up to 20)
+211 Armor
(11% to 24%) of Armor Mitigation also applies to Damage over Time
Chorus of the AnurokHelmet+2 Maximum Companions
If you have fewer than your maximum number of active companions, you summon Primal Anuroks up to your maximum number of companions
+(50 to 75)% Cold Resistance for you and your Minions
(25% to 45%) Increased Area for Minion Area Skills
(15 to 25)% increased Attack and Cast Speed for Minions
+(90 to 175) Health
+116 Armor
+(11% to 16%) Endurance
(6% to 10%) of Maximum Health gained as Endurance Threshold
Fangs of the BerserkerBeltYou gain Frenzy for (6 to 10) Seconds when you use a Potion
(9% to 15%) more Melee damage while you have Frenzy
+(9% to 15%) increased damage Taken while you have Frenzy
(3% to 5%) of Melee damage leeched as Health while you have Frenzy
(9% to 15%) of Health Leech also drains the health of the nearest enemy within meters
(21% to 35%) of Health Leech also drains the health of the nearest enemy within 6 meters while you have Frenzy
(12% to 20%) increased Effect of Frenzy while Dual Wielding
1% increased Effect of Frenzy per Strength
+5 Potion Slots

Harmony of the FirstTwo-Handed Spear(6% to 10%) increased Melee Attack Speed
(4% to 6%) increased Movement Speed
+(48 to 64) Melee damage
All stats on this item are increased by (20 to 25)% per equipped non-idol magic item.
+33 Melee Damage
+(30% to 39%) Melee Critical Strike Multiplier
Horn of the Bone WispWand+(3 to 4) to Level of Intelligence Skills
+(10 to 16) Intelligence
(25% to 49%) chance to cast Flame Ward after using a movement skill within 16 meters of a boss or rare enemy (max 2 per 16 seconds)
+(20 to 25) Spell damage for you and your Minions
(100% to 160%) increased Spell Damage
(100% to 160%) increased Minion Damage
+(20 to 26) Spell Damage
+(20% to 30%) Ward Retention
-3 Mana Cost for Spell Skills
Hydra ArcBow+(3 to 4) to Level of Dexterity Skills
+(10 to 16) Dexterity
+(3 to 33) Fire Bow Damage
+(3 to 33) Cold Bow Damage
+(3 to 33) Lightning Bow Damage
After evading, you repeat your most recently used bow attack at a nearby enemy (excludes channeled attacks and attacks with cooldowns), consuming 50% of its mana cost
If you have at least 75 Dexterity, you repeat it at up to 2 nearby enemies instead
If you have at least 135 Dexterity, you repeat it at up to 3 nearby enemies instead
+42 Bow Damage
+(35% to 70%) Chance to apply Poison on Bow Hit
(10% to 20%) Increased Poison Duration
Legends EntwinedRingCounts as a part of every equipped item set
+(2 to 5) to All Attributes per Complete Set
+(2% to 5%) to All Resistances per Complete Set
+1 to All Skills per Complete Set
(5 to 12)% increased Attack and Cast Speed
(6% to 10%) Increased Cooldown Recovery Speed
+(1 to 2) to All Attributes
Mask of IndifferenceHelmetYou are immune to Blind, Bleed, Slow, Chill, Shock, and Stun.
(10% to 100%) reduced Bonus damage taken from Critical Strikes
(10% to 100%) of damage Reflected
+(20 to 200) Armor
+(20 to 200) Endurance Threshold
+50 Armor

Onslaught of CerataShield+(3 to 4) to Level of Strength Skills
+(10 to 16) Strength
After you use a movement skill, you attack up to 3 nearby enemies with Vengeance (max 2 times every 12 seconds)
+(30% to 60%) Block Chance while preparing to Riposte
(30 to 60) Health Gain on Block
You and your minions have (20 to 42)% increased area for Melee Area Skills
+26% Block Chance
+(440 to 520) Block Effectiveness
+(11% to 15%) Endurance
Permanence of Primal KnowledgeGlovesSkill Level stats from Legendary Affixes have a 50% increased effect
(6 to 12)% increased Attack and Cast Speed
+(48 to 96) Mana
(12% to 24%) Increased Area for Area Skills
(12% to 36%) increased Mana Regen
+58 Armor
(6% to 12%) Increased Cooldown Recovery Speed
Primal cadenceTwo-Handed AxeWhen you or one of your minions kills an enemy with a hit (40 to 85)% of the Overkill damage is dealt as direct damage to surrounding enemies
(4% to 9%) of Overkill Damage Leeched as Health
(20 to 80) Health Gain on Kill
(190% to 275%) increased Hit Damage
+(4 to 9) to All Attributes
+1% Critical Strike Multiplier per 2 Strength
+(4 to 9)% Critical Strike Chance for you and your minions
+101 Melee Damage
(75% to 110%) increased Physical Damage
(75% to 110%) increased Minion Physical Damage
Reliquary NestRelicStats on your Non-Unique Idols have (40 to 60)% increased Effect
+(5% to 10%) to All Resistances
(10% to 20%) increased Endurance Threshold
+(20 to 40) Health
+(60 to 100) Stun Avoidance
+(2 to 4) to All Attributes
+(11% to 15%) Endurance
Spirit XylemTwo-Handed Staff+(3 to 4) to Level of Attunement Skills
+(10 to 16) Attunement
+(2 to 4) Health and Mana per Attunement
(20% to 10%) reduced Mana Cost for Spell Skills
(10% to 20%) Reduced Health Cost of Spells
(10% to 20%) more damage to Bosses and Rare Enemies while above half mana
(20% to 10%) Less damage taken from Bosses and Rare Enemies while below half mana
+72 Melee Damage
+(72 to 80) Spell Damage
+(60 to 80) Mana
The Butcher’s CrownHelmetYou have Frenzy. Frenzy is a buff that grants 20% Increased attack and cast speed. It cannot stack.
You do not regenerate Mana
(6% to 12%) of Current Health Lost per second. This is not affected by increases and reductions to health drain effects
12 Health and Mana gained on Hit per 12% increased mana regen (up to 4 times per 2 seconds)
(60% to 112%) increased Effect of Frenzy on You
(112% to 144%) increased Damage
+130 Armor

Thicket of Blinding LightBody Armor(121 to 209) damage Reflected to Attackers
Every 0.5 seconds, you Blind all enemies facing you and deal Damage to them equal to your Damage Reflected to Attackers stat
(329% to 401%) more damage Reflected to Bosses and Rare Enemies
(37% to 83%) increased Armor
(13% to 29%) more Armor against Blinded Enemies
+(17% to 41%) Physical Resistance
(11 to 17) damage Reflected to Attackers per 10% uncapped Physical Resistance
+74 Armor
(5% to 60%) Increased Healing Effectiveness
Truesight GlassAmuletCritical Strike Chance above 100% gives you a chance to deal Deadly Strikes (up to 40% chance)
Deadly Strikes count as Critical Strikes but have an additional 300% Critical Strike Multiplier
+(20% to 50%) Critical Strike Multiplier
(6% to 10%) Increased Cooldown Recovery Speed
+(60% to 100%) Critical Strike Avoidance
(6% to 20%) less Damage Over Time Taken
Tyrant’s SkullRelic+(2 to 3) to Level of Minion Skills
Summons a Tyrannosaur minion
+3 Tyrannosaur Melee damage per Strength
1% increased Tyrannosaur Attack and Cast Speed per Dexterity
+1% Tyrannosaur Physical Penetration per Intelligence
+1% Tyrannosaur Critical Strike Multiplier per Attunement
1% more Tyrannosaur Health and Damage per 1% Uncapped Endurance
When your Tyrannosaur roars, it grants your other minions +25 Physical Damage with Spells and Attacks, and the bonuses it gains from this item are applied to them at 20% effectiveness
+(2 to 4) to All Attributes
+(11% to 15%) Endurance
Velocyn’s JawDagger+(3 to 4) to Level of Dexterity Skills
+(10 to 16) Dexterity
1% increased Movement Speed per 10 Dexterity
(4% to 10%) increased Movement Speed
(10% to 20%) Chance to gain Haste for 1 second on Hit
+(20 to 40)% Penetration against all Resistances
+41 Melee Damage
+4% Critical Strike Chance
+(40% to 80%) Chance to apply Poison on Hit
Whetstone GavelOne-Handed Mace+1 to Level of Fire Skills
+1 to Level of Physical Skills
If you have an Exalted Weapon in your offhand, its stats have (90 to 100)% increased effectiveness
(15% to 35%) increased Armor
(15% to 35%) of Armor Mitigation also applies to Damage over Time
+(5 to 13) to All Attributes
+64 Melee Damage
(80% to 128%) Increased Stun Chance
+1 to Level of Lightning Skills
Wildfire EmbersAmuletEvery second while in combat, your ignites are spread among nearby enemies, and you have a (32 to 36)% chance to create a Wildfire Wisp next to an ignited enemy
When you directly use a non-channeled Fire Skill, each Wildfire Wisp within 12 meters has a (10 to 12)% chance to repeat the skill with an additional (240 to 300)% ignite chance
Skills cast from Wildfire Wisps have +(60 to 100)% Fire Penetration with Ignite
+(4% to 7%) Chance to Ignite on Hit per 10% uncapped Fire Resistance
+(50% to 75%) Fire Resistance
(17% to 25%) increased Health
+(16 to 48) Mana

Wings of DiscordBody Armor(32% to 16%) Less damage taken from the First Hit Received from each enemy
100% increased effect of stats on your Non-Unique Idols that are a different shape to all other equipped Non-Unique Idol
+(2% to 4%) Critical Strike Chance
+(126 to 256) Dodge Rating
+(256 to 512) Dodge Rating if you have been hit recently
Recently refers to the past 4 seconds
+(32 to 64) Ward gained when you Dodge
+85 Armor


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Author
Image of Arka Sarkar
Arka Sarkar
Staff Writer