"Holding On" is a ballad by British singer Beverley Craven. The song was released as the album's fourth single in late 1990. This was Craven's first entry in the UK charts, peaking at a low #95 in February 1991. After the success of "Promise Me" in May 1991, "Holding On" was re-released as the follow-up single in July 1991, peaking at #32. The song also hit some European charts, and was also Craven's sole chart entry in the USA charts.
"Holding On" was one of three songs Craven recorded first with producer Stewart Levine in America. Not liking the final result, she went on to work with Paul Samwell-Smith, who produced her debut album. Levine's productions of her songs, however, were released as b-sides to her singles, under the label "West Coast Version".
"Holding On" is a song by British electronic duo Disclosure featuring vocals from Gregory Porter. It was released worldwide on 26 May 2015 as the lead single from the duo's second studio album, Caracal. The track premiered on 26 May as BBC Radio 1 DJ Annie Mac's Hottest Record in the World. The track was written by Howard Lawrence, Porter and Jimmy Napes. The track peaked at No. 13 in the UK iTunes chart but only managed to reach No. 46 in the UK Singles Chart.
"Holding On" is a 1988 single by Steve Winwood from the album Roll with It. The song was written by Winwood along with Will Jennings. "Holding On" was the last of four number ones for Winwood on the Adult Contemporary chart. The single went to number one for two weeks and peaked at number 11 on the Billboard Hot 100.
The music video (directed by David Fincher) opens with an unidentified photographer taking out camera equipment. The rest of the video is shown in motion, with flashes indicating candid snapshots of various people from different walks of life: people walking on the street, patrons of a diner, women in formal dress, a dinner suggesting an underworld boss and his girlfriend (although they pose for the camera, others cover their faces or move to leave the table), a soldier just home from the war (presumed to be World War II) embracing his son, and an elderly couple in high spirits on a park bench.
Interspersed with these images are occasional scenes of Winwood playing solitaire in his room, then going out for a walk, having his shoes shined, having coffee at a diner, then finally returning to his room and lying on his bed as the sun shines through his window.
A myth is a traditional or legendary story, collection, or study. It is derived from the Greek word mythos (μῦθος), which simply means "story". Mythology can refer either to the study of myths, or to a body or collection of myths. A myth also can be a made up story to explain why something exists.
Generally associated with the academic fields of mythology, mythography or folkloristics, a myth can be a story involving symbols that are capable of multiple meanings. The body of a myth in any given culture usually includes a cosmogonical or creation myth, concerning the origins of the world, or how the world and its creatures came into existence. The active beings in myths are generally gods and goddesses, heroes and heroines or animals and plants. Most myths are set in a timeless past before recorded and critical history begins.
A myth is a sacred narrative in the sense that it holds religious or spiritual significance for those who tell it. Myths also contribute to and express systems of thoughts and values. Use of the term by scholars implies neither the truth nor the falseness of the narrative. To the source culture, however, a myth by definition is "true", in that it embodies beliefs, concepts and ways of questioning to make sense of the world.
Myth is a series of real-time tactics video games for Microsoft Windows and Mac OS. The games are:
Myth was developed by Bungie and published in 1997 by Eidos in Europe and Bungie in North America. Myth II was also developed by Bungie and self-published in North America in 1998. It was published by GT Interactive Software in Europe. As a result of Bungie's sale to Microsoft in 2000, the company lost the franchise rights to Take-Two Interactive.Myth III: The Wolf Age was developed by MumboJumbo and published by Take-Two in 2001.
All three games have received good reviews, especially the first and second game. Although the third game also received a generally positive reception, many reviewers cited a number of bugs in the initial release, and there was a general feeling that Take-Two had not given MumboJumbo enough time to complete the game.
The Myth games are categorized as real-time tactics, representing a departure from established real-time strategy titles such as Warcraft and Command & Conquer; resource micromanagement and the gradual building up of armies are not part of the gameplay, which instead focuses entirely on squad and soldier-level tactics. Some critics have argued that this style of gameplay allows the games a far greater sense of realism than their real-time strategy contemporaries.
A myth is, broadly, any worldview-based traditional story, or collection or study thereof:
Holding may refer to:
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Look behind these eyes, honey, what do you see? I'm not sure that I know And if it's the man that you imagined was me Make sure that he knows there's no holding on
I told you some secrets and I told you some lies Just 'cause you were near And if you didn't love me with those deep brown eyes I might not still be here; there's no holding on
And if you had to leave me honey I wouldn't care I put no faith in dreams And someday you might walk away and leave me somewhere 'Cause that's what freedom means: there's no holding on
Hold onto your memories But don't hold onto love Love's got a knack of disappearing Leaving you the lonely one Leaving you still holding on
Five little knuckles holding one little hand Just to keep it warm So don't start thinking that I'm that kind of man 'Cause habits will get born; there's no holding on
Hold onto your memories But don't hold onto love Love's got a knack of disappearing Leaving you the lonely one Leaving you still holding on