In computing, a data segment (often denoted .data) is a portion of an object file or the corresponding virtual address space of a program that contains initialized static variables, that is, global variables and static local variables. The size of this segment is determined by the size of the values in the program's source code, and does not change at run time.
The data segment is read-write, since the values of variables can be altered at run time. This is in contrast to the read-only data segment (rodata segment or .rodata), which contains static constants rather than variables; it also contrasts to the code segment, also known as the text segment, which is read-only on many architectures. Uninitialized data, both variables and constants, is instead in the BSS segment.
Historically, to be able to support memory address spaces larger than the native size of the internal address register would allow, early CPUs implemented a system of segmentation whereby they would store a small set of indexes to use as offsets to certain areas. The Intel 8086 family of CPUs provided four segments: the code segment, the data segment, the stack segment and the extra segment. Each segment was placed at a specific location in memory by the software being executed and all instructions that operated on the data within those segments were performed relative to the start of that segment. This allowed a 16-bit address register, which would normally provide 64KiB (65536 bytes) of memory space, to access a 1MiB (1048576 bytes) address space.
The word data has generated considerable controversy on if it is a singular, uncountable noun, or should be treated as the plural of the now-rarely-used datum.
In one sense, data is the plural form of datum. Datum actually can also be a count noun with the plural datums (see usage in datum article) that can be used with cardinal numbers (e.g. "80 datums"); data (originally a Latin plural) is not used like a normal count noun with cardinal numbers and can be plural with such plural determiners as these and many or as a singular abstract mass noun with a verb in the singular form. Even when a very small quantity of data is referenced (one number, for example) the phrase piece of data is often used, as opposed to datum. The debate over appropriate usage continues, but "data" as a singular form is far more common.
In English, the word datum is still used in the general sense of "an item given". In cartography, geography, nuclear magnetic resonance and technical drawing it is often used to refer to a single specific reference datum from which distances to all other data are measured. Any measurement or result is a datum, though data point is now far more common.
Data is a genus of moths of the Noctuidae family.
Dural is a semi-rural suburb of Sydney, in the state of New South Wales, Australia 36 kilometres north-west of the Sydney central business district in the local government areas of Hornsby Shire and The Hills Shire. Dural is part of the Hills District, in North Western Sydney. Round Corner is a locality in the south-western part of Dural.
The original inhabitants of the Dural area were the Darug people. Dural is derived from Dooral-Dooral, an Aboriginal name meaning a smoking hollow tree.
The name Dooral appeared on Surveyor Richard Dundiate's map of April 1817 and originally covered the whole area including present day Glenorie, Galston, Arcadia and Middle Dural. The first grant in the area was made to George Hall in 1879. At an earlier stage, a local settler, James Roughley, had donated land to be used for the building of a church. A sandstone chapel was built on Old Northern Road circa 1846, with a vestry, apse and shingle roof, plus a bell turret on the western gable. A porch was added soon after. The chapel—known as St Jude's Church—is now listed on the Register of the National Estate.
Virtua Fighter (Japanese: バーチャファイター) is a series of 3D competitive fighting games created by Sega studio AM2 and designer Yu Suzuki in 1993, and receiving four main sequels since. The first game is widely recognized as the first 3D fighting game ever released.
The basic gameplay involves two combatants needing to win two of three rounds, with each round being 30 seconds long or more. If a character is knocked out (or falls out) of the ring, the opponent wins the round. A fourth round is necessary if a double knockout (both players knocking each other out at the same time) occurred in a previous round and the match is tied one round each. In this fourth round, players fight on a small stage wherein one hit equals victory. Its control scheme is simple, using only a control stick and 3 buttons (Punch, Kick, Guard); however, through various timings, positions, and button combinations, players unlocked a bevy of moves for each character. Traditionally, in the single-player mode, the player runs a gauntlet of characters in the game (which may include one's doppelgänger) all the way to the final boss.