Joby Talbot (born 25 August 1971) is a British composer. He has written for a wide variety of purposes and an accordingly broad range of styles, including instrumental and vocal concert music, film and television scores, pop arrangements and works for dance. He is therefore known to sometimes disparate audiences for quite different works.
Prominent compositions include the a cappella choral works The Wishing Tree (2002) and Path of Miracles (2005); orchestral works Sneaker Wave (2004), Tide Harmonic (2009), Worlds, Stars, Systems, Infinity (2012) and Meniscus (2012); the theme and score for the popular BBC Two comedy series The League of Gentlemen (1999-2002); silent film scores The Lodger (1999) and The Dying Swan (2002) for the British Film Institute; film scores The Hitchhiker's Guide to the Galaxy (2005), Son of Rambow (2007) and Penelope (2008).
Works for dance include Chroma (2006), Genus (2007), Fool's Paradise (2007), Chamber Symphony (2012), Alice's Adventures in Wonderland (2011, revived 2012 and 2013) and The Winter's Tale (2014), the latter two being full-length narrative ballet scores commissioned by The Royal Ballet and the National Ballet of Canada.
Dead space, are "blindspots" in a fortification's visual field which were relatively sheltered from defending fire
Dead space may refer to:
Dead Space is a 2008 science fiction survival horror video game developed by EA Redwood Shores (now Visceral Games) for Microsoft Windows, PlayStation 3 and Xbox 360. The game was released on all platforms through October 2008. The game puts the player in control of an engineer named Isaac Clarke, who battles the Necromorphs, monstrous reanimated human corpses, aboard an interstellar mining ship, the USG Ishimura.
The game was met with widespread critical acclaim, and has sold over 2 million copies. Dead Space 2 and Dead Space 3 were released on January 25, 2011 and February 5, 2013, respectively.
The player controls Isaac Clarke, a ship systems engineer who must fight his way through a mining starship infested with an alien scourge. The crew has been slaughtered, and their corpses reanimated into creatures known as "Necromorphs". Various types of necromorph appear throughout the game, each with different abilities and requiring different tactics to defeat. The game is played from an over-the-shoulder third-person perspective.
In physiology, dead space is the volume of air which is inhaled that does not take part in the gas exchange, either because it (1) remains in the conducting airways, or (2) reaches alveoli that are not perfused or poorly perfused. In other words, not all the air in each breath is available for the exchange of oxygen and carbon dioxide. Mammals breathe in and out of their lungs, wasting that part of the inspiration which remains in the conducting airways where no gas exchange can occur.
Benefits do accrue to a seemingly wasteful design for ventilation that includes dead space.
In humans, about a third of every resting breath has no change in O2 and CO2 levels. In adults, it is usually in the range of 150 mL.
It is an important and popular fact that things are not
always what they seem. For instance, on the planet Earth,
Man had always assumed that he was the most intelligent
species occupying the planet, instead of the *third* most
intelligent. The second most intelligent were of course
dolphins who had long known of the impending destruction
of planet earth. They had on many attempts tried to alert
mankind but their warnings were mistakenly interpreted as
amusing attempts to punch footballs or whistle for
titbits. The last ever dolphin message was misinterpreted
as a suprisingly sophisticated attempt at doing a double
backflip through a hoop while whistling the star-spangled
banner but in fact the message was this: So long and