TheMetalCarrotDev Releases Q&A (Info & Tips)
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Hello, welcome to the page for my Q & A, which has info on my releases.
To start...
Some of my TTRPGs (and also some of my non-RPG tabletop games) have what I refer to as open-ended elements, which are elements of the game that are defined by the player as part of the game - rather than being game-defined elements. On occasion, I'll also have a game with strong open-ended elements - in which case, the game will allow you to craft a section or sections of the game (leading to an open-ended experience with lots of possibilities). In those cases, the game is there for the game-defined elements, and as a source of encouragement, while allowing players to go beyond the limits of the game as part of playing. As much as possible, I try to list on the page to my releases - if a game is open-ended, or has open-ended elements.
Some of my TTRPGs / tabletop games are also one-page. For page count, I go by my Word Processor count of pages. So my one-page games are literally one-page.
Some of my games also have portions that are played out through the player's imagination. I consider this mechanic another form of open-ended element.
One or two of my games incorporate d66 rolls. I feel the information for learning them might be a bit beyond the scope of this page, but there are probably some good resources available online, and I also wrote a short, concise book on the subject: d66 Tables, Tricks and Tips by TheMetalCarrotDev
... Thank you for checking out my page, and may endless imagination await!
Published | 4 hours ago |
Status | Released |
Category | Other |
Author | TheMetalCarrotDev |