前言
延时消息。
通常在电商项目中,某些热卖商品如果被下单锁定成功后,为了避免热卖商品被长时间锁定但是不付款,影响商品的售卖,一般都会设置5分钟未付款自动取消订单。而要实现该功能,有两种方案
- 轮询
后台启动一个线程,定期查看订单是否已支付,到期未支付取消订单,释放库存。 - 延迟队列
用户下单成功后,秒杀系统发送一个5分钟的延迟消息,当监听到消息队列时,判断是否已支付,如果未支付则取消订单,释放库存。
官网地址:延时消息样例
延迟消息的使用
RocketMQ延时队列的核心思路:所有的延迟消息由Producer发出之后,都会被存放到一个Topic(SCHEDULE_TOPIC_XXXX)下,不同的延迟消息级别会对应不同的队列序号,当到延迟消息时间后,由定时线程读取SCHEDULE_TOPIC_XXXX下下的相应消息,再存到指定的Topic下,此时消息对于Consumer端可见,从而被Consumer消费。
注意: RocketMQ不支持任意时间的延时,只支持一下固定时间的延时等级,延时等级定义在MessageStoreConfig类
// org/apache/rocketmq/store/config/MessageStoreConfig.java
private String messageDelayLevel = "1s 5s 10s 30s 1m 2m 3m 4m 5m 6m 7m 8m 9m 10m 20m 30m 1h 2h";
官方地址:https://github.com/apache/rocketmq/blob/master/store/src/main/java/org/apache/rocketmq/store/config/MessageStoreConfig.java
延时消息样例
import com.lcz.util.DateUtils;
import lombok.extern.slf4j.Slf4j;
import org.apache.rocketmq.client.consumer.DefaultMQPushConsumer;
import org.apache.rocketmq.client.consumer.listener.ConsumeConcurrentlyContext;
import org.apache.rocketmq.client.consumer.listener.ConsumeConcurrentlyStatus;
import org.apache.rocketmq.client.consumer.listener.MessageListenerConcurrently;
import org.apache.rocketmq.client.producer.DefaultMQProducer;
import org.apache.rocketmq.client.producer.SendResult;
import org.apache.rocketmq.common.message.Message;
import org.apache.rocketmq.common.message.MessageExt;
import org.junit.Test;
import org.springframework.boot.test.context.SpringBootTest;
import java.util.List;
import java.util.concurrent.TimeUnit;
@SpringBootTest
@Slf4j
public class RocketMqTest {
@Test
public void testProducer() throws Exception {
// 创建消息生产者,设置生产者组名
DefaultMQProducer producer = new DefaultMQProducer("myproducergroup");
// 为生产者设置NameServer
producer.setNamesrvAddr("127.0.0.1:9876");
//启动生产者
producer.start();
//构建消息
Message message = new Message("mytopic", "tag222", "hello world".getBytes());
message.setDelayTimeLevel(3);//等级3标识10秒后才可以消费
//发送消息
SendResult result = producer.send(message, 5000);
System.out.println("时间:" + DateUtils.getNow() + ",发送消息:" + result);
//关闭生产者
producer.shutdown();
}
@Test
public void testConsumer() throws Exception {
DefaultMQPushConsumer consumer = new DefaultMQPushConsumer("myconsumergroup");
consumer.setNamesrvAddr("127.0.0.1:9876");
consumer.subscribe("mytopic", "*");
consumer.registerMessageListener(new MessageListenerConcurrently() {
@Override
public ConsumeConcurrentlyStatus consumeMessage(List<MessageExt> list, ConsumeConcurrentlyContext consumeConcurrentlyContext) {
System.out.println("时间:" + DateUtils.getNow() + ",收到的消息:" + list);
return ConsumeConcurrentlyStatus.CONSUME_SUCCESS;//返回状态是消费成功还是消费失败
}
});
consumer.start();
System.out.println("时间:" + DateUtils.getNow() + ",启动consumer成功");
TimeUnit.HOURS.sleep(1);
}
}
运行测试用例,可以看到消息实在10s后被消费。
消息延迟等级
前面的demo直接声明数值设置延时等级,阅读代码时很不直观,将其定义成常量,这样才在使用时,就比较方便直观。
package com.lcz.config;
/**
* RocketMq消息延迟等级
*/
public class RocketMqMessageDelayLevelConstant {
// https://github.com/apache/rocketmq/blob/master/store/src/main/java/org/apache/rocketmq/store/config/MessageStoreConfig.java
//private String messageDelayLevel = "1s 5s 10s 30s 1m 2m 3m 4m 5m 6m 7m 8m 9m 10m 20m 30m 1h 2h";
public final static int Level_1s=1;
public final static int Level_5s=2;
public final static int Level_10s=3;
public final static int Level_30s=4;
public final static int Level_1m=5;
public final static int Level_2m=6;
public final static int Level_3m=7;
public final static int Level_4m=8;
public final static int Level_5m=9;
public final static int Level_6m=10;
public final static int Level_7m=11;
public final static int Level_8m=12;
public final static int Level_9m=13;
public final static int Level_10m=14;
public final static int Level_20m=15;
public final static int Level_30m=16;
public final static int Level_1h=17;
public final static int Level_2h=18;
}