Training
Module
Create a UI in a .NET MAUI app by using XAML - Training
Learn how to design a UI for a .NET MAUI app using XAML.
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In this tutorial, you learn how to use Visual Studio to create a new Windows Presentation Foundation (WPF) app. With Visual Studio, you add controls to windows to design the UI of the app, and handle input events from those controls to interact with the user. By the end of this tutorial, you have a simple app that adds names to a list box.
In this tutorial, you:
Here's a preview of the app created while following this tutorial:
Caution
.NET 6 is no longer supported. It's recommended that you use .NET 9.0.
Caution
.NET 7 is no longer supported. It's recommended that you use .NET 9.0.
The first step to creating a new app is opening Visual Studio and generating the app from a template.
Open Visual Studio.
Select Create a new project.
In the Search for templates box, type wpf, and then press Enter.
In the code language dropdown, choose C# or Visual Basic.
In the templates list, select WPF Application and then select Next.
Important
Don't select the WPF Application (.NET Framework) template.
The following image shows both C# and Visual Basic .NET project templates. If you applied the code language filter, only the template for that language is shown.
In the Configure your new project window, do the following:
In the Additional information window, select .NET 6.0 (Long-term support) for Target Framework. Select the Create button.
Open Visual Studio.
Select Create a new project.
In the Search for templates box, type wpf, and then press Enter.
In the code language dropdown, choose C# or Visual Basic.
In the templates list, select WPF Application and then select Next.
Important
Don't select the WPF Application (.NET Framework) template.
The following image shows both C# and Visual Basic .NET project templates. If you applied the code language filter, only the template for that language is shown.
In the Configure your new project window, do the following:
In the Additional information window, select .NET 7.0 (Standard Term Support) for Target Framework. Select the Create button.
Open Visual Studio.
Select Create a new project.
In the Search for templates box, type wpf, and then press Enter.
In the code language dropdown, choose C# or Visual Basic.
In the templates list, select WPF Application and then select Next.
Important
Don't select the WPF Application (.NET Framework) template.
The following image shows both C# and Visual Basic .NET project templates. If you applied the code language filter, only the template for that language is shown.
In the Configure your new project window, do the following:
In the Additional information window, select .NET 8.0 (Long Term Support) for Target Framework. Select the Create button.
Open Visual Studio.
Select Create a new project.
In the Search for templates box, type wpf, and then press Enter.
In the code language dropdown, choose C# or Visual Basic.
In the templates list, select WPF Application and then select Next.
Important
Don't select the WPF Application (.NET Framework) template.
The following image shows both C# and Visual Basic .NET project templates. If you applied the code language filter, only the template for that language is shown.
In the Configure your new project window, do the following:
In the Additional information window, select .NET 9.0 (Standard Term Support) for Target Framework. Select the Create button.
Once the app is generated, Visual Studio should open the XAML designer window for the default window, MainWindow. If the designer isn't visible, double-click on the MainWindow.xaml file in the Solution Explorer window to open the designer.
Support for WPF in Visual Studio has five important components that you interact with as you create an app:
Solution Explorer
All of your project files, code, windows, resources, appear in this window.
Properties
This window shows property settings you can configure based on the item selected. For example, if you select an item from Solution Explorer, you'll see property settings related to the file. If you select an object in the Designer, you'll see settings for the element. Regarding the previous image, the window's title bar was selected in the designer.
Toolbox
The toolbox contains all of the controls you can add to a design surface. To add a control to the current surface, double-click the control or drag-and-drop the control on the surface. It's common to instead use the XAML code editor window to design a user interface (UI), while using the XAML designer window to preview the results.
XAML designer
This is the designer for a XAML document. It's interactive and you can drag-and-drop objects from the Toolbox. By selecting and moving items in the designer, you can visually compose the UI for your app.
When both the designer and editor are visible, changes to one is reflected in the other.
When you select items in the designer, the Properties window displays the properties and attributes about that object.
XAML code editor
This is the XAML code editor for a XAML document. The XAML code editor is a way to craft your UI by hand without a designer. The designer might automatically set properties on a control when the control is added in the designer. The XAML code editor gives you a lot more control.
When both the designer and editor are visible, changes to one is reflected in the other. As you navigate the text caret in the code editor, the Properties window displays the properties and attributes about that object.
After your project is created, the XAML code editor is visible with a minimal amount of XAML code to display the window. If the editor isn't open, double-click the MainWindow.xaml item in the Solution Explorer window. You should see XAML similar to the following example:
<Window x:Class="Names.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Names"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
</Grid>
</Window>
Important
If you're coding in Visual Basic, the XAML is slightly different, specifically the x:Class=".."
attribute. XAML in Visual Basic uses the object's class name and omits the namespace to the class.
To better understand the XAML, let's break it down. XAML is simply XML that that's processed by WPF to create a UI. To understand XAML, you should, at a minimum, be familiar with the basics of XML.
The document root <Window>
represents the type of object described by the XAML file. There are eight attributes declared, and they generally belong to three categories:
XML namespaces
An XML namespace provides structure to the XML, determining what XML content can be declared in the file.
The main xmlns
attribute imports the XML namespace for the entire file, and in this case, maps to the types declared by WPF. The other XML namespaces declare a prefix and import other types and objects for the XAML file. For example, the xmlns:local
namespace declares the local
prefix and maps to the objects declared by your project, the ones declared in the Names
code namespace.
x:Class
attribute
This attribute maps the <Window>
to the type defined by your code: the MainWindow.xaml.cs or MainWindow.xaml.vb file, which is the Names.MainWindow
class in C# and MainWindow
in Visual Basic.
Title
attribute
Any normal attribute declared on the XAML object sets a property of that object. In this case, the Title
attribute sets the Window.Title
property.
For our example app, this window is too large, and the title bar isn't descriptive. Let's fix that.
First, Run the app by pressing the F5 key or by selecting Debug > Start Debugging from the menu.
You'll see the default window generated by the template displayed, without any controls, and a title of MainWindow:
Change the title of the window by setting the Title
to Names
.
Change the size of the window by setting the Height
to 180
and Width
to 260
.
<Window x:Class="Names.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Names"
mc:Ignorable="d"
Title="Names" Height="180" Width="260">
<Grid>
</Grid>
</Window>
WPF provides a powerful layout system with many different layout controls. Layout controls help place and size child controls, and can even do so automatically. The default layout control provided to you in this XAML is the <Grid>
control.
The grid control lets you define rows and columns, much like a table, and place controls within the bounds of a specific row and column combination. You can have any number of child controls or other layout controls added to the grid. For example, you can place another <Grid>
control in a specific row and column combination, and that new grid can then define more rows and columns and have its own children.
The grid control places its child controls in rows and columns. A grid always has a single row and column declared, meaning, the grid by default is a single cell. That doesn't really give you much flexibility in placing controls.
Adjust the grid's layout for the controls required for this app.
Add a new attribute to the <Grid>
element: Margin="10"
.
This setting brings the grid in from the window edges and makes it look a little nicer.
Define two rows and two columns, dividing the grid into four cells:
<Grid Margin="10">
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
</Grid>
Select the grid in either the XAML code editor or XAML designer, you'll see that the XAML designer shows each row and column:
Now that the grid has been configured, we can start adding controls to it. First, start with the label control.
Create a new <Label>
element inside the <Grid>
element, after the row and column definitions. Set the content of the element to the string value of Names
:
<Grid Margin="10">
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Label>Names</Label>
</Grid>
The <Label>Names</Label>
defines the content Names
. Some controls understand how to handle content, others don't. The content of a control maps to the Content
property. Setting the content through XAML attribute syntax, you would use this format: <Label Content="Names" />
. Both ways accomplish the same thing, setting the content of the label to display the text Names
.
Notice that the label takes up half the window, as it was automatically positioned to the first row and column of the grid. For our first row, we don't need that much space because we're only going to use that row for the label.
Change the Height
attribute of the first <RowDefinition>
from *
to Auto
.
The Auto
value automatically sizes the grid row to the size of its contents, in this case, the label control.
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
Notice that the designer now shows the label occupying a small amount of the available height. There's now more room for the next row to occupy.
Let's talk about control placement. The label created in the previous section was automatically placed in row 0 and column 0 of the grid. The numbering for rows and columns starts at 0 and increments by 1. The control doesn't know anything about the grid, and the control doesn't define any properties to control its placement within the grid.
How do you tell a control to use a different row or column when the control has no knowledge of the grid? Attached properties! The grid takes advantage of the powerful property system provided by WPF.
The grid control defines new properties that the child controls can attach to themselves. The properties don't actually exist on the control itself, they're available to the control once it's added to the grid.
The grid defines two properties to determine the row and column placement of a child control: Grid.Row
and Grid.Column
. If these properties are omitted from the control, it's implied that they have the default values of 0, so, the control is placed in row 0
and column 0
of the grid. Try changing the placement of the <Label>
control by setting the Grid.Column
attribute to 1
:
<Label Grid.Column="1">Names</Label>
Notice that the label moved to the second column. You can use the Grid.Row
and Grid.Column
attached properties to place the next controls we'll create. For now though, restore the label to column 0.
Now that the grid is correctly sized and the label created, add a list box control on the row below the label.
Declare the <ListBox />
control under the <Label>
control.
Set the Grid.Row
property to 1
.
Set the x:Name
property to lstNames
.
Once a control is named, it can be referenced in the code-behind. The name is assigned to the control with the x:Name
attribute.
Here's what the XAML should look like:
<Grid Margin="10">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Label>Names</Label>
<ListBox Grid.Row="1" x:Name="lstNames" />
</Grid>
The last two controls we'll add are a text box and a button, which the user uses to enter a name to add to the list box. However, instead of trying to create more rows and columns in the grid to arrange these controls, we'll put these controls into the <StackPanel>
layout control.
The stack panel differs from the grid in how the controls are placed. While you tell the grid where you want the controls to be with the Grid.Row
and Grid.Column
attached properties, the stack panel works automatically laying out each of its child controls sequentially. It "stacks" each control after the other.
Declare the <StackPanel>
control under the <ListBox>
control.
Set the Grid.Row
property to 1
.
Set the Grid.Column
property to 1
.
Set the Margin
to 5,0,0,0
.
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Label>Names</Label>
<ListBox Grid.Row="1" x:Name="lstNames" />
<StackPanel Grid.Row="1" Grid.Column="1" Margin="5,0,0,0">
</StackPanel>
The Margin
attribute was previously used on the grid, but we only put in a single value, 10
. This margin has a value of 5,0,0,0
, which is very different from 10
. The margin property is a Thickness
type and can interpret both values. A thickness defines the space around each side of a rectangular frame, left, top, right, bottom, respectively. If the value for the margin is a single value, it uses that value for all four sides.
Inside of the <StackPanel>
control, create a <TextBox />
control.
x:Name
property to txtName
.Lastly, after the <TextBox>
, still inside of the <StackPanel>
, create a <Button>
control.
x:Name
property to btnAdd
.Margin
to 0,5,0,0
.Add Name
.Here's what the XAML should look like:
<StackPanel Grid.Row="1" Grid.Column="1" Margin="5,0,0,0">
<TextBox x:Name="txtName" />
<Button x:Name="btnAdd" Margin="0,5,0,0">Add Name</Button>
</StackPanel>
The layout for the window is complete. However, our app doesn't have any logic in it to actually be functional. Next, we need to hook up the control events to code and get the app to actually do something.
The <Button>
we created has a Click
event that is raised when the user presses the button. You can subscribe to this event and add code to add a name to the list box. XAML attributes are used to subscribed to events just like they're used to set properties.
Locate the <Button>
control.
Set the Click
attribute to ButtonAddName_Click
<StackPanel Grid.Row="1" Grid.Column="1" Margin="5,0,0,0">
<TextBox x:Name="txtName" />
<Button x:Name="btnAdd" Margin="0,5,0,0" Click="ButtonAddName_Click">Add Name</Button>
</StackPanel>
Generate the event handler code. Right-click on ButtonAddName_Click
and select Go To Definition.
This action generates a method in the code-behind that matches the handler name provided.
private void ButtonAddName_Click(object sender, RoutedEventArgs e)
{
}
Private Sub ButtonAddName_Click(sender As Object, e As RoutedEventArgs)
End Sub
Next, add the following code to do these three steps:
private void ButtonAddName_Click(object sender, RoutedEventArgs e)
{
if (!string.IsNullOrWhiteSpace(txtName.Text) && !lstNames.Items.Contains(txtName.Text))
{
lstNames.Items.Add(txtName.Text);
txtName.Clear();
}
}
Private Sub ButtonAddName_Click(sender As Object, e As RoutedEventArgs)
If Not String.IsNullOrWhiteSpace(txtName.Text) And Not lstNames.Items.Contains(txtName.Text) Then
lstNames.Items.Add(txtName.Text)
txtName.Clear()
End If
End Sub
Now that the event is handled, run the app. The window is displayed and you can enter a name in the textbox and then add it by clicking the button.
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Training
Module
Create a UI in a .NET MAUI app by using XAML - Training
Learn how to design a UI for a .NET MAUI app using XAML.