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Troglin

161
Posts
2
Topics
2
Followers
29
Following
A member registered Sep 25, 2018 · View creator page →

Creator of

Recent community posts

Killed by pine, looking forward to update lol

I’ve having a problem with it not being able to load past about 90% on the first screen

Unique and great theming and atmosphere. And, is this weird to say, oddly immersive? For some reason I can imagine myself doing this lol. I was getting into it. The gameplay is just complex enough to be intuitive but expansive.

Very neat! Beat it on the first try. Extremely good graphics and atmosphere. Fun gameplay.

Pretty freaking cool. The gameplay become intuitive shortly after an adjustment couple of rounds. Atmosphere is A+.

Very good game. UI design is great. Satisfying to play. but the difficulty can feel too random. I got a great first run that I messed up due to inexperience, and then had nothing on the next three runs. I don’t know how to do better.

This is pretty fun, but a couple issues:

- Sometimes stun seems to do nothing, and I don’t know why.

- Sometimes when a card is freshly drawn, it has a black outline as if it’s too expensive to play when it’s not.

- Using the size-up card seems to have no limit, which is fun, but also can become a gameplay issue when the card gets so big you can’t read the UI anymore lol

Very cool concept. I hope this style of gameplay gains traction.

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I think that definition of “incremental” was an accident, in that people thought “increment” referred to number-go-up gameplay, but that’s actually clicker genre like cookie clicker. Incremental gameplay actually mean unfolding games, or games that reveal more gameplay mechanics as you go on. It got confusing because a lot of the good ones are both, like A Dark Room which is an unfolding game, but not like AdVenture Capitalist, which is just a clicker. So in my mind incremental means probably a clicker, and maybe an unfolding game, depending on who’s saying it and what they think it means. (And a game that has number-go-up gameplay but *not* clickers elements *or* unfolding elements is actually just a classic management sim, which I believe *all* the aforementioned games actually tend to fall into!)

Great game! I was delighted about the ball and I got called a weirdo haha

Thank you for letting me take care of Grenn emotionally. The dialogue options actually feel like I’m able to express a bit of personality, it’s nice.

I can’t figure out the basic ui... like how to add slimes from the inventory to the machines.

I wish there were more games like this!

Excellent! I got the magical kingdom ending on my first go. Very entertaining

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Very cute game! I think it’s clever and well-designed.

Figured out purple and orange. Worked for a while on green and didn’t really understand. The other three I only had a vague idea of. Manged to win accidentally through intuition.

My accidental win was 706F70636F726E (in hexadecimal)

I like the vibes ^^

Very fun and very difficult. I found myself struggling even on the lowest difficulty, and I’m unsure whether luck or skill is the determining factor, but either way, this is definitely worth playing. Good art direction as well!

Very cool!

The art direction is absolutely top notch!

The gameplay is rewarding and actually thoughtful which is perfect for a game like this.

Thank you very much! I’m glad you think so ^^

This is VERY cool.

Oops I made a dog

Great maker!!

This is a really cute game ^^ Well written!

This is cute, and nice art!

The perfect game

Very cute and good atmosphere! Good idea for a game too! It's clearly a typing game but it really feels like the premise is the gameplay and it's not just tacked on. Despite being simple it does actually evoke what it's like to do live performance art ^^ Well thought out. I wish you didn't get back to an unchanged main menu between songs as it confuses the sense of progress. I also usually began typing too early and had to delete my word because the first letter didn't make it in. I think it would be nice to have more control of the pace of the words, both in receiving and delivering. I didn't make it to the end but I really like it ^^

Hard to tell what's passable vs impassible. Otherwise fun game ^^

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Thanks for making a nice game!


This was really cute, good job!

This is very cute! ^^

Very fun and well made!

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Pretty fun top-down wave survival, and the music slaps


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It loads for me. And jams are important.

Good vibes! This is a good use of text-only medium.

I won, somehow. Good work dev!

I really like this game. Good work and thank you for uploading!

I'm not surviving, I'm thriving ^^ All upgrades on day 21

<3

Damn. Stressful in a good way. Just managed to sneak a civvie win. My strategy? Drug-fueled protest lol

Cute ^^

Emotional and weird, I love it. Good length, good gameplay, good music, good art, good storytelling. Still not sure what exactly happened, but I felt the weight of the narrative anyway.