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pancelor

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A member registered Oct 04, 2017 · View creator page →

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ah, thanks/sorry! that’s a bug in pico8 itself, but I think I know how to work around it

No, for now it’s mouse-only. I tried adding “mouse emulation” to the game itself but I wasn’t happy with my attempt, especially for how much space it used up in the cart. (Not too much, but not nothing either!)

I can try again, but in the meantime I think the miyoo mini has options to simulate a mouse – e.g. this guide https://youtu.be/QgJPNhgJ1ss&t=232 . you’ll just need mouse movement and left click

Does that work for you?

the angry bunny is too good

fun! I didn’t figure the ghosts out entirely but I felt pretty competent by the end, just going on intuition. I wish eating a power pellet and hitting a ghost at the same time didn’t kill you (the end fruit too? I don’t think I tested that actually, but I avoided trying it b/c I assumed it would kill me)

here’s my vague theories about the ghost behaviors: (rot13.com)

  • erq - sbyybjf lbh
  • benatr - tb fgenvtug hagvy uvggvat jnyyf
  • cvax - sbyybjf lbh fbegn? V xabj ubj gur bevtvany cnpzna tubfgf jbex fb vg znxrf frafr gung cvax fbegn sbyybjf, ohg vqx rknpgyl jung’f hc. jul qbrf vg fyrrc fbzrgvzrf? uz npghnyyl gung’f n tbbq pyhr V fubhyq ybbx vagb zber…
  • terra - V qhaab, cher eat znlor

thank you! I’m quite proud of those shadows

part 1: bitplanes! basically it’s a pico8 feature that lets me write colors to the screen without completely overwriting the old colors. earlier in the code poke2(-15-😐,...) sets up the palette that makes this work

part 2: flr(63-😐) happens to be equal to 0x5f5e, which is the address I need to poke to configure the bitplanes

putting it together:

poke2(0x5f5e,0x00f4)  --enable bitplanes. (poke would make more sense, but poke2 works and we have it saved as a single-letter-variable)
rectfill(x-1,y-1,x+width,y+height,4)  --draw the shadow
poke2(0x5f5c,0xffff,0xffff)  --disable bitplanes (also disable btn() repeat -- we need to do that anyway, and here is convenient)

sorry about the crashing, that’s really bad! I think it’s fixed in the latest update. If you’d like to help me make sure it’s fixed:

https://pancelor.itch.io/gary/devlog/971793/v14-fix-crash

sorry about the crashing, that’s really bad! I think it’s fixed in the latest update. If you’d like to help me make sure it’s fixed:

https://pancelor.itch.io/gary/devlog/971793/v14-fix-crash

Yup, the save data is stored externally; delete this file to delete your save data and start fresh:

  • Linux: ~/.lexaloffle/pico-8/cdata/pancelor-make-ten-dx.p8d.txt
  • OSX: /Users/YOUR_NAME_HERE/Library/Application Support/pico-8/cdata/pancelor-make-ten-dx.p8d.txt
  • Windows: C:/Users/YOUR_NAME_HERE/AppData/Roaming/pico-8/cdata/pancelor-make-ten-dx.p8d.txt

Not easily, but it’s possible with a bit of effort. I wrote a script and some instructions to help; leave a comment there or here if something’s unclear or you run into other issues

aw, I had a great run going but I clicked slightly offscreen and I think it activated a mine at the end of the previous row. fun game! wish I could right click but I know that’s hard to fit

the p8 manual has instructions for uploading to itch, and here’s a video tutorial (I haven’t watched it and I have no idea why it’s so long, but it’s a great channel and I’m sure it covers the basics well)

essentially you need to EXPORT -F MINES.HTML, zip up the folder it creates, then upload that

😍

It’s true!

fun! the backgrounds and animations are soo slick. I got 17

mhm! goto has some rules about jumping into other scopes (like functions). but if you remove all the functions then it works. here’s a minimally edited version: (a lot of spaces can be removed)

r,x,y,f=rnd,3,3,1

::i::
e={}a=r(8)\1b=r(8)\1
for i=1,5do repeat g=r(8)\1v=r(8)\1until g-x|v-y!=0e[i]={x=g,y=v}end

::m::
d=16for y=0,114,d do for x=0,114,d do
fillp(r(♥))rectfill(x,y,x+d,y+d,2)end end
?"▒",a*d+4,b*d+5,9
?"🐱",x*d+4,y*d+5
?f,2,2,6
for j in all(e)do
z=r(4)\1/4
j.x+=cos(z)j.y+=sin(z)?"😐",j.x*d+4,j.y*d+5,8
if(j.x==x and j.y==y)stop()
if(x==a and y==b)f+=1goto i
end

repeat
  flip()
  v=btnp()
until v>0
x+=v\2%2-v%2
y+=v\8%2-v\4%2
goto m

I noticed that the spawn check isn’t working – the enemies won’t spawn on the player, but the enemies get to move once after spawning!

happy birthday sylvie!

(6 edits)

best score: 17. I love the visuals! like a nice purple quilt

and you’ve nerdsniped me; here have some sizecoding tips:

  • a!=x and b!=y becomes a-x|b-y!=0 (basically, check that a-x and b-x both don’t have any bits set, i.e. both are zero) This can save a few chars in 3 different places

  • enemy movement: If you want them to only move in 4 directions, this should do it:

R=rnd(4)\1/4
j.x+=cos(R)
j.y+=sin(R)

(costs 12 chars ish)

  • stop() can be run(), saving a char. this makes the game autorestart instead of freezing – might be nicer? hard to see your score tho

  • you can save some chars in init with temporary vars: for i=1,5do repeat A=r(8)\1B=r(8)\1until A-x|B-y!=0e[i]={x=A,y=B}end m()end

  • input code:

::m::
-- TODO delete m() and put the code inside it here
repeat
  flip()
  v=btnp()
until v>0
x+=v\2%2-v%2 --extract the x bits
y+=v\8%2-v\4%2 --extract the y bits
goto m

Its arcane but it works! it will let the player move diagonally tho. I also have an incredibly cursed snippet for 4-way movement if you prefer

  • goto – I agree with Kamencesc, I think you can remove all functions from this cart and use goto instead

“Can you explain more about how goto works?” ummm let’s see, basically these two carts are equivalent:

function _draw()
  --stuff
end

and

::d::
--stuff
flip()
goto d

searching for “lua goto” might help too.

I don’t know how to explain it succinctly, but here’s an example where I used multiple goto/labels to have an “init” phase and a “draw” phase, sorta like what you have here.

thanks! oh, yes I was meaning to change that – the next update will have distinct colors for “1” and “-1”

your score systems are too good! there’s like 2 extra games hidden here under the surface. the scoring is deliciously spikey; my best is 1,605,710 but I think with some more practice I could get 2-2.5M. great game (and great tutorial too!)

(1 edit)

Not yet, but soon! The project has ballooned out of control a bit but it’s finally almost done – I’m hoping to release it on the 1-year anniversary (may 10)

edit: https://pancelor.itch.io/make-ten-deluxe :)

incredible

tricky! fun game. I’d bet 2k-3k is possible, but maybe not too much more than that – eventually the mines just get too dense

yo this rules – my best is 26

this is great! simple and obvious interface, but getting a high score is surprisingly tricky. my best is 165, which certainly involved some amount of luck, but how much? I’ve played maybe 10 times and still don’t know how to think about this game, and that’s exciting

thank you! You can try that yourself, if you want – the main menu has a key-rebind submenu.

I tried a few different control schemes (qwe|zxc|asd, ewq|zxc|asd, 1qa|zxc|de3) and finally settled on the current one (qwa|zxc|dse). A friend of mine suggested qaz|zxc|cde which was kinda wild – overlapping keys! asz|wse|xsd is hard to play but kinda fun, as S extends all the arms at once. I’m curious to hear if anyone discovers other weird or intuitive controls.

I tried your suggestion (1qa|2ws|de3) for a bit – it’s interesting! I found it a bit difficult to control multiple arms at once, but that’s probably just due to my playing too many hours on the “default” controls :)

hm, I’m not sure. I’ve added a linux_arm64 build (which I think is needed?) and some instructions after you click “download” – let me know if they work for you!

ah, sorry about that! I just pushed an update that might fix it; here are some steps to follow if you’d like to troubleshoot it with me:

  1. download the new gary.exe – does it work?
  2. if not, update your graphics drivers
  3. does the new gary.exe work now?
  4. if not, email me the log file (it should be at %APPDATA%\Godot\app_userdata\gary\logs\godot.log)

great game! easy to understand but there’s a lot of good depth there. and that ending hahahaha, love it.

done, I think? my engine makes mac export easy, but I have no way to test it, and don’t plan to support it if things are horribly broken somehow. but this file will probably work – let me know!

yer not gettin past me, sonny

works great, thank you!

great game!

these scores are NUTS. how??? do you have any tips?

I figured out how to generate the original board you used; I’ve tried a dozen times over the last few weeks and the highest I can get on your board is mid-900s…

seriously impressive

game rocks

what emulator, fake-08? this game is only designed to run in the official pico-8. but I’d be interested to hear if fake-08 has enough features now to be able to handle this game

(1 edit)

thank you! nice indeed.

pausing: true! but I like it how it is currently: the score changes color slightly after pausing, which strikes a nice balance – it makes it easy to tell if someone paused, without forcing them to play the intended way. (and here’s a longer version of these thoughts: https://pancelor.itch.io/make-ten/devlog/740875/v14-pause-indicator-deluxe-edition )

Apparently Godot 4 dropped support for GLES2, so your trick only works for Godot 3 projects. I’ll reconsider whether I keep using Godot 4 in the future – thanks for letting me know. There’s no easy way for me to make a build that works for you, unfortunately. (I would need to remake the game in Godot 3)

Here’s some links in case you, future-me, or anyone else reading this is interested:

oh, fascinating! personally, I find the colors helpful, but it’s not nearly as drastic as you describe. thank you for sharing! what an unexpected positive impact my little game has had

oh, I’m glad it’s been able to help!

I think this version should work in a mobile browser – it works for me with android + firefox. If it’s not working for you, what os + browser are you using?

Nope! it’s pure randomness, white noise. I’ve been working on an expansion with a bunch of variant game modes, and I’ve been playing with the distribution in some of them – there’s one where every number spawns the same exact number of times as every other number 😌