Copyright | (c) Sven Panne 2015 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <[email protected]> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
Graphics.Rendering.OpenGL.Raw.NV.TextureShader3
Contents
Description
- glGetNVTextureShader3 :: MonadIO m => m Bool
- gl_NV_texture_shader3 :: Bool
- gl_DEPENDENT_HILO_TEXTURE_2D_NV :: GLenum
- gl_DEPENDENT_RGB_TEXTURE_3D_NV :: GLenum
- gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: GLenum
- gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: GLenum
- gl_DOT_PRODUCT_PASS_THROUGH_NV :: GLenum
- gl_DOT_PRODUCT_TEXTURE_1D_NV :: GLenum
- gl_FORCE_BLUE_TO_ONE_NV :: GLenum
- gl_HILO8_NV :: GLenum
- gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: GLenum
- gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum
- gl_OFFSET_HILO_TEXTURE_2D_NV :: GLenum
- gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: GLenum
- gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: GLenum
- gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: GLenum
- gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: GLenum
- gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: GLenum
- gl_SIGNED_HILO8_NV :: GLenum
Extension Support
glGetNVTextureShader3 :: MonadIO m => m Bool Source
Is the NV_texture_shader3 extension supported?
gl_NV_texture_shader3 :: Bool Source
Is the NV_texture_shader3 extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetNVTextureShader3
in those cases instead.