Copyright | (c) Sven Panne 2015 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <[email protected]> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator
Contents
Description
- glGetAMDVertexShaderTessellator :: MonadIO m => m Bool
- gl_AMD_vertex_shader_tessellator :: Bool
- gl_CONTINUOUS_AMD :: GLenum
- gl_DISCRETE_AMD :: GLenum
- gl_INT_SAMPLER_BUFFER_AMD :: GLenum
- gl_SAMPLER_BUFFER_AMD :: GLenum
- gl_TESSELLATION_FACTOR_AMD :: GLenum
- gl_TESSELLATION_MODE_AMD :: GLenum
- gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD :: GLenum
- glTessellationFactorAMD :: MonadIO m => GLfloat -> m ()
- glTessellationModeAMD :: MonadIO m => GLenum -> m ()
Extension Support
glGetAMDVertexShaderTessellator :: MonadIO m => m Bool Source
Is the AMD_vertex_shader_tessellator extension supported?
gl_AMD_vertex_shader_tessellator :: Bool Source
Is the AMD_vertex_shader_tessellator extension supported?
Note that in the presence of multiple contexts with different capabilities,
this might be wrong. Use glGetAMDVertexShaderTessellator
in those cases instead.