Copyright | (c) Sven Panne 2015 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <[email protected]> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
Graphics.Rendering.OpenGL.Raw.EXT.VertexShader
Description
The EXT_vertex_shader extension.
- gl_CURRENT_VERTEX_EXT :: GLenum
- gl_FULL_RANGE_EXT :: GLenum
- gl_INVARIANT_DATATYPE_EXT :: GLenum
- gl_INVARIANT_EXT :: GLenum
- gl_INVARIANT_VALUE_EXT :: GLenum
- gl_LOCAL_CONSTANT_DATATYPE_EXT :: GLenum
- gl_LOCAL_CONSTANT_EXT :: GLenum
- gl_LOCAL_CONSTANT_VALUE_EXT :: GLenum
- gl_LOCAL_EXT :: GLenum
- gl_MATRIX_EXT :: GLenum
- gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum
- gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT :: GLenum
- gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT :: GLenum
- gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum
- gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT :: GLenum
- gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum
- gl_MAX_VERTEX_SHADER_INVARIANTS_EXT :: GLenum
- gl_MAX_VERTEX_SHADER_LOCALS_EXT :: GLenum
- gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum
- gl_MAX_VERTEX_SHADER_VARIANTS_EXT :: GLenum
- gl_MVP_MATRIX_EXT :: GLenum
- gl_NEGATIVE_ONE_EXT :: GLenum
- gl_NEGATIVE_W_EXT :: GLenum
- gl_NEGATIVE_X_EXT :: GLenum
- gl_NEGATIVE_Y_EXT :: GLenum
- gl_NEGATIVE_Z_EXT :: GLenum
- gl_NORMALIZED_RANGE_EXT :: GLenum
- gl_ONE_EXT :: GLenum
- gl_OP_ADD_EXT :: GLenum
- gl_OP_CLAMP_EXT :: GLenum
- gl_OP_CROSS_PRODUCT_EXT :: GLenum
- gl_OP_DOT3_EXT :: GLenum
- gl_OP_DOT4_EXT :: GLenum
- gl_OP_EXP_BASE_2_EXT :: GLenum
- gl_OP_FLOOR_EXT :: GLenum
- gl_OP_FRAC_EXT :: GLenum
- gl_OP_INDEX_EXT :: GLenum
- gl_OP_LOG_BASE_2_EXT :: GLenum
- gl_OP_MADD_EXT :: GLenum
- gl_OP_MAX_EXT :: GLenum
- gl_OP_MIN_EXT :: GLenum
- gl_OP_MOV_EXT :: GLenum
- gl_OP_MULTIPLY_MATRIX_EXT :: GLenum
- gl_OP_MUL_EXT :: GLenum
- gl_OP_NEGATE_EXT :: GLenum
- gl_OP_POWER_EXT :: GLenum
- gl_OP_RECIP_EXT :: GLenum
- gl_OP_RECIP_SQRT_EXT :: GLenum
- gl_OP_ROUND_EXT :: GLenum
- gl_OP_SET_GE_EXT :: GLenum
- gl_OP_SET_LT_EXT :: GLenum
- gl_OP_SUB_EXT :: GLenum
- gl_OUTPUT_COLOR0_EXT :: GLenum
- gl_OUTPUT_COLOR1_EXT :: GLenum
- gl_OUTPUT_FOG_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD0_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD10_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD11_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD12_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD13_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD14_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD15_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD16_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD17_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD18_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD19_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD1_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD20_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD21_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD22_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD23_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD24_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD25_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD26_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD27_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD28_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD29_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD2_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD30_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD31_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD3_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD4_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD5_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD6_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD7_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD8_EXT :: GLenum
- gl_OUTPUT_TEXTURE_COORD9_EXT :: GLenum
- gl_OUTPUT_VERTEX_EXT :: GLenum
- gl_SCALAR_EXT :: GLenum
- gl_VARIANT_ARRAY_EXT :: GLenum
- gl_VARIANT_ARRAY_POINTER_EXT :: GLenum
- gl_VARIANT_ARRAY_STRIDE_EXT :: GLenum
- gl_VARIANT_ARRAY_TYPE_EXT :: GLenum
- gl_VARIANT_DATATYPE_EXT :: GLenum
- gl_VARIANT_EXT :: GLenum
- gl_VARIANT_VALUE_EXT :: GLenum
- gl_VECTOR_EXT :: GLenum
- gl_VERTEX_SHADER_BINDING_EXT :: GLenum
- gl_VERTEX_SHADER_EXT :: GLenum
- gl_VERTEX_SHADER_INSTRUCTIONS_EXT :: GLenum
- gl_VERTEX_SHADER_INVARIANTS_EXT :: GLenum
- gl_VERTEX_SHADER_LOCALS_EXT :: GLenum
- gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: GLenum
- gl_VERTEX_SHADER_OPTIMIZED_EXT :: GLenum
- gl_VERTEX_SHADER_VARIANTS_EXT :: GLenum
- gl_W_EXT :: GLenum
- gl_X_EXT :: GLenum
- gl_Y_EXT :: GLenum
- gl_ZERO_EXT :: GLenum
- gl_Z_EXT :: GLenum
- glBeginVertexShaderEXT :: IO ()
- glBindLightParameterEXT :: GLenum -> GLenum -> IO GLuint
- glBindMaterialParameterEXT :: GLenum -> GLenum -> IO GLuint
- glBindParameterEXT :: GLenum -> IO GLuint
- glBindTexGenParameterEXT :: GLenum -> GLenum -> GLenum -> IO GLuint
- glBindTextureUnitParameterEXT :: GLenum -> GLenum -> IO GLuint
- glBindVertexShaderEXT :: GLuint -> IO ()
- glDeleteVertexShaderEXT :: GLuint -> IO ()
- glDisableVariantClientStateEXT :: GLuint -> IO ()
- glEnableVariantClientStateEXT :: GLuint -> IO ()
- glEndVertexShaderEXT :: IO ()
- glExtractComponentEXT :: GLuint -> GLuint -> GLuint -> IO ()
- glGenSymbolsEXT :: GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint
- glGenVertexShadersEXT :: GLuint -> IO GLuint
- glGetInvariantBooleanvEXT :: GLuint -> GLenum -> Ptr GLboolean -> IO ()
- glGetInvariantFloatvEXT :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
- glGetInvariantIntegervEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetLocalConstantBooleanvEXT :: GLuint -> GLenum -> Ptr GLboolean -> IO ()
- glGetLocalConstantFloatvEXT :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
- glGetLocalConstantIntegervEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetVariantBooleanvEXT :: GLuint -> GLenum -> Ptr GLboolean -> IO ()
- glGetVariantFloatvEXT :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
- glGetVariantIntegervEXT :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetVariantPointervEXT :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()
- glInsertComponentEXT :: GLuint -> GLuint -> GLuint -> IO ()
- glIsVariantEnabledEXT :: GLuint -> GLenum -> IO GLboolean
- glSetInvariantEXT :: GLuint -> GLenum -> Ptr a -> IO ()
- glSetLocalConstantEXT :: GLuint -> GLenum -> Ptr a -> IO ()
- glShaderOp1EXT :: GLenum -> GLuint -> GLuint -> IO ()
- glShaderOp2EXT :: GLenum -> GLuint -> GLuint -> GLuint -> IO ()
- glShaderOp3EXT :: GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()
- glSwizzleEXT :: GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()
- glVariantPointerEXT :: GLuint -> GLenum -> GLuint -> Ptr a -> IO ()
- glVariantbvEXT :: GLuint -> Ptr GLbyte -> IO ()
- glVariantdvEXT :: GLuint -> Ptr GLdouble -> IO ()
- glVariantfvEXT :: GLuint -> Ptr GLfloat -> IO ()
- glVariantivEXT :: GLuint -> Ptr GLint -> IO ()
- glVariantsvEXT :: GLuint -> Ptr GLshort -> IO ()
- glVariantubvEXT :: GLuint -> Ptr GLubyte -> IO ()
- glVariantuivEXT :: GLuint -> Ptr GLuint -> IO ()
- glVariantusvEXT :: GLuint -> Ptr GLushort -> IO ()
- glWriteMaskEXT :: GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()