Copyright | (c) Sven Panne 2015 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <[email protected]> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject
Description
The ATI_vertex_array_object extension.
- gl_ARRAY_OBJECT_BUFFER_ATI :: GLenum
- gl_ARRAY_OBJECT_OFFSET_ATI :: GLenum
- gl_DISCARD_ATI :: GLenum
- gl_DYNAMIC_ATI :: GLenum
- gl_OBJECT_BUFFER_SIZE_ATI :: GLenum
- gl_OBJECT_BUFFER_USAGE_ATI :: GLenum
- gl_PRESERVE_ATI :: GLenum
- gl_STATIC_ATI :: GLenum
- glArrayObjectATI :: GLenum -> GLint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ()
- glFreeObjectBufferATI :: GLuint -> IO ()
- glGetArrayObjectfvATI :: GLenum -> GLenum -> Ptr GLfloat -> IO ()
- glGetArrayObjectivATI :: GLenum -> GLenum -> Ptr GLint -> IO ()
- glGetObjectBufferfvATI :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
- glGetObjectBufferivATI :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glGetVariantArrayObjectfvATI :: GLuint -> GLenum -> Ptr GLfloat -> IO ()
- glGetVariantArrayObjectivATI :: GLuint -> GLenum -> Ptr GLint -> IO ()
- glIsObjectBufferATI :: GLuint -> IO GLboolean
- glNewObjectBufferATI :: GLsizei -> Ptr a -> GLenum -> IO GLuint
- glUpdateObjectBufferATI :: GLuint -> GLuint -> GLsizei -> Ptr a -> GLenum -> IO ()
- glVariantArrayObjectATI :: GLuint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ()