OpenGLRaw: A raw binding for the OpenGL graphics system
OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw offers access to all necessary functions, tokens and types plus a general facility for loading extension entries. The module hierarchy closely mirrors the naming structure of the OpenGL extensions, making it easy to find the right module to import. All API entries are loaded dynamically, so no special C header files are needed for building this package. If an API entry is not found at runtime, a userError is thrown.
OpenGL is the industry's most widely used and supported 2D and 3D graphics application programming interface (API), incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. For more information about OpenGL and its various extensions, please see http://www.opengl.org/ and http://www.opengl.org/registry/.
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Modules
[Index]
- Graphics
- Rendering
- OpenGL
- Graphics.Rendering.OpenGL.Raw
- Graphics.Rendering.OpenGL.Raw.APPLE
- Graphics.Rendering.OpenGL.Raw.ARB
- Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended
- Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat
- Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
- Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader
- Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer
- Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile
- Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat
- Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp
- Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture
- Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers
- Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend
- Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex
- Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect
- Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced
- Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility
- Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility
- Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram
- Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader
- Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments
- Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject
- Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB
- Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5
- Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64
- Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4
- Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary
- Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel
- Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex
- Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays
- Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange
- Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette
- Graphics.Rendering.OpenGL.Raw.ARB.Multisample
- Graphics.Rendering.OpenGL.Raw.ARB.Multitexture
- Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery
- Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2
- Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject
- Graphics.Rendering.OpenGL.Raw.ARB.PointParameters
- Graphics.Rendering.OpenGL.Raw.ARB.PointSprite
- Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex
- Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject
- Graphics.Rendering.OpenGL.Raw.ARB.SampleShading
- Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects
- Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap
- Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject
- Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine
- Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100
- Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude
- Graphics.Rendering.OpenGL.Raw.ARB.Shadow
- Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient
- Graphics.Rendering.OpenGL.Raw.ARB.Sync
- Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader
- Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp
- Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject
- Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression
- Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC
- Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC
- Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap
- Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray
- Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd
- Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine
- Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar
- Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3
- Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat
- Graphics.Rendering.OpenGL.Raw.ARB.TextureGather
- Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat
- Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample
- Graphics.Rendering.OpenGL.Raw.ARB.TextureRG
- Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI
- Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle
- Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle
- Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery
- Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2
- Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3
- Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix
- Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject
- Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject
- Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit
- Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend
- Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject
- Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram
- Graphics.Rendering.OpenGL.Raw.ARB.VertexShader
- Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010Rev
- Graphics.Rendering.OpenGL.Raw.ARB.WindowPos
- Graphics.Rendering.OpenGL.Raw.Compatibility30
- Graphics.Rendering.OpenGL.Raw.Compatibility31
- Graphics.Rendering.OpenGL.Raw.Compatibility32
- Graphics.Rendering.OpenGL.Raw.Compatibility33
- Graphics.Rendering.OpenGL.Raw.Compatibility40
- Graphics.Rendering.OpenGL.Raw.Compatibility41
- Graphics.Rendering.OpenGL.Raw.Compatibility42
- Graphics.Rendering.OpenGL.Raw.Compatibility43
- Graphics.Rendering.OpenGL.Raw.Compatibility44
- Graphics.Rendering.OpenGL.Raw.Compatibility45
- Graphics.Rendering.OpenGL.Raw.Core30
- Graphics.Rendering.OpenGL.Raw.Core31
- Graphics.Rendering.OpenGL.Raw.Core32
- Graphics.Rendering.OpenGL.Raw.Core33
- Graphics.Rendering.OpenGL.Raw.Core40
- Graphics.Rendering.OpenGL.Raw.Core41
- Graphics.Rendering.OpenGL.Raw.Core42
- Graphics.Rendering.OpenGL.Raw.Core43
- Graphics.Rendering.OpenGL.Raw.Core44
- Graphics.Rendering.OpenGL.Raw.Core45
- Graphics.Rendering.OpenGL.Raw.EXT
- Graphics.Rendering.OpenGL.Raw.EXT.ABGR
- Graphics.Rendering.OpenGL.Raw.EXT.BGRA
- Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform
- Graphics.Rendering.OpenGL.Raw.EXT.BlendColor
- Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate
- Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate
- Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax
- Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract
- Graphics.Rendering.OpenGL.Raw.EXT.CMYKA
- Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint
- Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable
- Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray
- Graphics.Rendering.OpenGL.Raw.EXT.Convolution
- Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame
- Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture
- Graphics.Rendering.OpenGL.Raw.EXT.CullVertex
- Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest
- Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess
- Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2
- Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements
- Graphics.Rendering.OpenGL.Raw.EXT.FogCoord
- Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels
- Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting
- Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit
- Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample
- Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject
- Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB
- Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters
- Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4
- Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4
- Graphics.Rendering.OpenGL.Raw.EXT.Histogram
- Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats
- Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc
- Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial
- Graphics.Rendering.OpenGL.Raw.EXT.LightTexture
- Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays
- Graphics.Rendering.OpenGL.Raw.EXT.Multisample
- Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil
- Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat
- Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels
- Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture
- Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform
- Graphics.Rendering.OpenGL.Raw.EXT.PointParameters
- Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset
- Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex
- Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal
- Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker
- Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor
- Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor
- Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette
- Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag
- Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide
- Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap
- Graphics.Rendering.OpenGL.Raw.EXT.Subtexture
- Graphics.Rendering.OpenGL.Raw.EXT.Texture
- Graphics.Rendering.OpenGL.Raw.EXT.Texture3D
- Graphics.Rendering.OpenGL.Raw.EXT.TextureArray
- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDXT1
- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC
- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC
- Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC
- Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd
- Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine
- Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3
- Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic
- Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger
- Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias
- Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp
- Graphics.Rendering.OpenGL.Raw.EXT.TextureObject
- Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal
- Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB
- Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent
- Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle
- Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery
- Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback
- Graphics.Rendering.OpenGL.Raw.EXT.VertexArray
- Graphics.Rendering.OpenGL.Raw.EXT.VertexShader
- Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting
- Graphics.Rendering.OpenGL.Raw.Functions
- Graphics.Rendering.OpenGL.Raw.GetProcAddress
- Graphics.Rendering.OpenGL.Raw.NV
- Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender
- Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor
- Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat
- Graphics.Rendering.OpenGL.Raw.NV.DepthClamp
- Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample
- Graphics.Rendering.OpenGL.Raw.NV.Fence
- Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer
- Graphics.Rendering.OpenGL.Raw.NV.FogDistance
- Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram
- Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2
- Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage
- Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4
- Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4
- Graphics.Rendering.OpenGL.Raw.NV.HalfFloat
- Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent
- Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint
- Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery
- Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil
- Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject
- Graphics.Rendering.OpenGL.Raw.NV.PathRendering
- Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange
- Graphics.Rendering.OpenGL.Raw.NV.PointSprite
- Graphics.Rendering.OpenGL.Raw.NV.PresentVideo
- Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart
- Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners
- Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2
- Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss
- Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection
- Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVTC
- Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4
- Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal
- Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle
- Graphics.Rendering.OpenGL.Raw.NV.TextureShader
- Graphics.Rendering.OpenGL.Raw.NV.TextureShader2
- Graphics.Rendering.OpenGL.Raw.NV.TextureShader3
- Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback
- Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2
- Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange
- Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2
- Graphics.Rendering.OpenGL.Raw.NV.VertexProgram
- Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option
- Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3
- Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4
- Graphics.Rendering.OpenGL.Raw.Tokens
- Graphics.Rendering.OpenGL.Raw.Types
- Graphics.Rendering.OpenGL.Raw.Version10
- Graphics.Rendering.OpenGL.Raw.Version11
- Graphics.Rendering.OpenGL.Raw.Version12
- Graphics.Rendering.OpenGL.Raw.Version13
- Graphics.Rendering.OpenGL.Raw.Version14
- Graphics.Rendering.OpenGL.Raw.Version15
- Graphics.Rendering.OpenGL.Raw.Version20
- Graphics.Rendering.OpenGL.Raw.Version21
- Graphics.Rendering.OpenGL.Raw
- OpenGL
- Rendering
Flags
Automatic Flags
Name | Description | Default |
---|---|---|
usenativewindowslibraries | When compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin. | Enabled |
useglxgetprocaddress | Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms. | Enabled |
Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info
Downloads
- OpenGLRaw-2.0.0.0.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
Maintainer's Corner
For package maintainers and hackage trustees
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