Portability | portable |
---|---|
Stability | stable |
Maintainer | [email protected] |
Safe Haskell | None |
Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame
Description
All raw functions and tokens from the EXT_coordinate_frame extension, see http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt.
- glTangent3b :: GLbyte -> IO ()
- glTangent3d :: GLdouble -> IO ()
- glTangent3f :: GLfloat -> IO ()
- glTangent3i :: GLint -> IO ()
- glTangent3s :: GLshort -> IO ()
- glTangent3bv :: Ptr GLbyte -> IO ()
- glTangent3dv :: Ptr GLdouble -> IO ()
- glTangent3fv :: Ptr GLfloat -> IO ()
- glTangent3iv :: Ptr GLint -> IO ()
- glTangent3sv :: Ptr GLshort -> IO ()
- glBinormal3b :: GLbyte -> IO ()
- glBinormal3d :: GLdouble -> IO ()
- glBinormal3f :: GLfloat -> IO ()
- glBinormal3i :: GLint -> IO ()
- glBinormal3s :: GLshort -> IO ()
- glBinormal3bv :: Ptr GLbyte -> IO ()
- glBinormal3dv :: Ptr GLdouble -> IO ()
- glBinormal3fv :: Ptr GLfloat -> IO ()
- glBinormal3iv :: Ptr GLint -> IO ()
- glBinormal3sv :: Ptr GLshort -> IO ()
- glTangentPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
- glBinormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
- gl_TANGENT_ARRAY :: GLenum
- gl_BINORMAL_ARRAY :: GLenum
- gl_CURRENT_TANGENT :: GLenum
- gl_CURRENT_BINORMAL :: GLenum
- gl_TANGENT_ARRAY_TYPE :: GLenum
- gl_TANGENT_ARRAY_STRIDE :: GLenum
- gl_BINORMAL_ARRAY_TYPE :: GLenum
- gl_BINORMAL_ARRAY_STRIDE :: GLenum
- gl_TANGENT_ARRAY_POINTER :: GLenum
- gl_BINORMAL_ARRAY_POINTER :: GLenum
- gl_MAP1_TANGENT :: GLenum
- gl_MAP2_TANGENT :: GLenum
- gl_MAP1_BINORMAL :: GLenum
- gl_MAP2_BINORMAL :: GLenum
Functions
glTangent3b :: GLbyte -> IO ()Source
glTangent3d :: GLdouble -> IO ()Source
glTangent3f :: GLfloat -> IO ()Source
glTangent3i :: GLint -> IO ()Source
glTangent3s :: GLshort -> IO ()Source
glTangent3bv :: Ptr GLbyte -> IO ()Source
glTangent3dv :: Ptr GLdouble -> IO ()Source
glTangent3fv :: Ptr GLfloat -> IO ()Source
glTangent3iv :: Ptr GLint -> IO ()Source
glTangent3sv :: Ptr GLshort -> IO ()Source
glBinormal3b :: GLbyte -> IO ()Source
glBinormal3d :: GLdouble -> IO ()Source
glBinormal3f :: GLfloat -> IO ()Source
glBinormal3i :: GLint -> IO ()Source
glBinormal3s :: GLshort -> IO ()Source
glBinormal3bv :: Ptr GLbyte -> IO ()Source
glBinormal3dv :: Ptr GLdouble -> IO ()Source
glBinormal3fv :: Ptr GLfloat -> IO ()Source
glBinormal3iv :: Ptr GLint -> IO ()Source
glBinormal3sv :: Ptr GLshort -> IO ()Source