Portability | portable |
---|---|
Stability | stable |
Maintainer | Sven Panne <[email protected]> |
Safe Haskell | None |
Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments
Description
Documentation
class Show a => FramebufferAttachment a whereSource
Methods
marshalAttachment :: a -> Maybe GLenumSource
unmarshalAttachment :: GLenum -> aSource
unmarshalAttachmentSafe :: GLenum -> Maybe aSource
framebufferRenderbuffer :: FramebufferTarget -> FramebufferObjectAttachment -> RenderbufferTarget -> RenderbufferObject -> IO ()Source
framebufferTexture1D :: FramebufferTarget -> FramebufferObjectAttachment -> TextureTarget1D -> TextureObject -> Level -> IO ()Source
framebufferTexture2D :: FramebufferTarget -> FramebufferObjectAttachment -> TextureTarget2D -> TextureObject -> Level -> IO ()Source
framebufferTexture3D :: FramebufferTarget -> FramebufferObjectAttachment -> TextureTarget3D -> TextureObject -> Level -> GLint -> IO ()Source
framebufferTextureLayer :: FramebufferTarget -> FramebufferObjectAttachment -> TextureObject -> Level -> GLint -> IO ()Source