Safe Haskell | None |
---|
Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib
Description
Documentation
getVertexAttribInteger1 :: (GLint -> b) -> AttribLocation -> GetVertexAttribPName -> IO bSource
getVertexAttribEnum1 :: (GLenum -> b) -> AttribLocation -> GetVertexAttribPName -> IO bSource
getVertexAttribBoolean1 :: (GLboolean -> b) -> AttribLocation -> GetVertexAttribPName -> IO bSource
getVertexAttribFloat4 :: (GLfloat -> GLfloat -> GLfloat -> GLfloat -> b) -> AttribLocation -> GetVertexAttribPName -> IO bSource
getVertexAttribIInteger4 :: (GLint -> GLint -> GLint -> GLint -> b) -> AttribLocation -> GetVertexAttribPName -> IO bSource
getVertexAttribIuInteger4 :: (GLuint -> GLuint -> GLuint -> GLuint -> b) -> AttribLocation -> GetVertexAttribPName -> IO bSource
data GetVertexAttribPointerPName Source
Constructors
VertexAttribArrayPointer |