Safe Haskell | None |
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Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments
Description
Documentation
class Show a => FramebufferAttachment a whereSource
Methods
marshalAttachment :: a -> Maybe GLenumSource
unmarshalAttachment :: GLenum -> aSource
unmarshalAttachmentSafe :: GLenum -> Maybe aSource
framebufferRenderbuffer :: FramebufferTarget -> FramebufferObjectAttachment -> RenderbufferTarget -> RenderbufferObject -> IO ()Source
framebufferTexture1D :: FramebufferTarget -> FramebufferObjectAttachment -> TextureObject -> Level -> IO ()Source
framebufferTexture2D :: FramebufferTarget -> FramebufferObjectAttachment -> Maybe CubeMapTarget -> TextureObject -> Level -> IO ()Source
framebufferTexture3D :: FramebufferTarget -> FramebufferObjectAttachment -> TextureObject -> Level -> GLint -> IO ()Source
framebufferTextureLayer :: FramebufferTarget -> FramebufferObjectAttachment -> TextureObject -> Level -> GLint -> IO ()Source
getFBAParameteriv :: FramebufferAttachment fba => FramebufferTarget -> fba -> (GLint -> a) -> GLenum -> IO aSource