Portability | portable |
---|---|
Stability | provisional |
Maintainer | [email protected] |
Graphics.Rendering.OpenGL.GL.Rectangles
Description
This module corresponds to section 2.10 (Rectangles) of the OpenGL 1.5 specs.
Documentation
rect
and rectv
support efficient specification of rectangles as two
corner points. Each rectangle command takes four arguments, organized either
as two consecutive pairs of (x, y) coordinates, or as two pointers to
arrays, each containing an (x, y) pair. The resulting rectangle is
defined in the z = 0 plane.
is exactly equivalent to the
following sequence:
rect
(Vertex2
x1 y1) (Vertex2
x2, y2)
Graphics.Rendering.OpenGL.GL.BeginEnd.renderPrimitive
Graphics.Rendering.OpenGL.GL.BeginEnd.Polygon
$ doGraphics.Rendering.OpenGL.GL.VertexSpec.vertex
(Vertex2
x1 y1)Graphics.Rendering.OpenGL.GL.VertexSpec.vertex
(Vertex2
x2 y1)Graphics.Rendering.OpenGL.GL.VertexSpec.vertex
(Vertex2
x2 y2)Graphics.Rendering.OpenGL.GL.VertexSpec.vertex
(Vertex2
x1 y2)
Note that if the second vertex is above and to the right of the first vertex, the rectangle is constructed with a counterclockwise winding.