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A cross-platform, realtime physics engine for all .NET apps.

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Jitter Physics (2D)

Ths branch is still in development and is not complete. At this time, it is probably better to make use of Farseer Physics.

Jitter Physics (2D) is a fast and lightweight 2D physics engine written in C#. It has been branched from the main 3D engine for further 2D optimisations.

Platforms & Frameworks

  • Every platform which supports .NET/Mono
  • Works with the Mono framework on Linux/Mac without any recompilation
  • Also supports the XBox360 and the WindowsPhone (up to v0.1.7)
  • No dependencies.

Overall Design

  • Written in pure C# with a clean and object orientated API
  • Optimized for low to no garbage collections and maximum speed
  • Take advantage of multi-core CPUs by using the internal multithreading of the engine

Jitter Physics (3D)

The "master", or Jitter 3D, branch is the main 3D vesion of the Jitter physics engine.

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A cross-platform, realtime physics engine for all .NET apps.

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  • C# 99.9%
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