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Add Linear/Angular Acceleration/Velocity for XRInputSource #619

@alcooper91

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@alcooper91

The Gamepad API (used by WebVR) exposes the concept of Linear and Angular Acceleration and Velocities which are not currently included in the Gamepad API in the WebXR spec. Issue 185 removed these velocity and accelerations for the headsets, but no suitable workarounds exist to get these values from the gamepad.

Including these values would be critical for any developers that want to accurately implement any form of throwing or other gamepad contact even without button presses.

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