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Add Scene Description API for automation and a11y #1363

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@AdaRoseCannon

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@AdaRoseCannon

Right now rendered scenes are pretty opaque. They are hard to parse by machines to extract information about what is being shown and where it is in 3D space.

I would like to propose a solution where we have an object graph created by the user and attached to an entry point on the session each object is assigned a colour.
And a stencil buffer where these colours are rendered so that the device knows what is on the scene.

  • Does this sound useful?
  • Does it sound interesting?
  • The spec side is pretty light but we should describe what is expected in the graph
    • What kind of information would you want, e.g. visibility, bounding-box
    • what kind of description is useful, we should make this extensible
    • Should the user pick the colours or should it be generated by a hash
  • What carrots should we provide to get developers to actually use it?

/facetoface

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