* Authentication info. Opaque to client.
*/
struct sunrpc_opaque_auth {
- u_int32_t oa_flavor; /* flavor of auth */
- u_int32_t oa_len; /* length of opaque body */
+ uint32_t oa_flavor; /* flavor of auth */
+ uint32_t oa_len; /* length of opaque body */
/* zero or more bytes of body */
};