Resources

The Gods of Fomalhaut

by Gabor Lux Due to its great distance, the gods of our world are generally unknown on Fomalhaut, or are of such a weak power that their presence is all but unnoticeable. In its later cycles, shortly before the planet’s long decline and return into the ice from where it was lifted by the sages of older eras, several new or long-slumbering gods declared their powers and assumed the leadership of new-found followers. Some came from the deep chasms of the underearth; others from the dim reaches of space between the stars. Yet others were mortals who had acquired divine […]

The Alternate Primer for Old School Gaming

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by Gabor Lux This one-page document was first included in Sword and Magic: Adventures on Fomalhaut as a sort of „mission statement”, intended to offer a personal view on old school gaming. It is consciously specific and highly subjective. Similar to The Quick Primer for Old School Gaming by Matthew J. Finch or Philotomy’s Musings, it represents a possible take on running and playing old school games in a way we find rewarding in our campaigns. I have recently realised it may be of interest separately from the system itself, so I am reposting it here. All that follows is […]

Fomalhaut

Sword and Magic: Adventures on Fomalhaut. Fantasy Roleplaying Game

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by Gabor Lux This 24 page document represents the distilled core rules of Kard és Mágia, my homebrew old school OGL variant. Published in 2008, the game has surprisingly attracted some attention outside Hungary, and some of my friends on international message boards have asked me if I could translate it some day. That was not possible: the original consists of altogether 190 pages of dense 9-point text, a tremendous task to recreate in English. I have also felt some of it would not be interesting for the English-speaking audience, since the game was written not just to present a […]

The House of Rogat Demazien

by Gabor Lux “Rogat Demazien’s house is an old, crumbling building located in the Beggars Quarter of Zothay, right next to its western gate. It is surrounded by empty houses; some of these are sealed to prevent unlawful entry, whereas others are known to be the dwellings of thieves and vagrants. In any case, this is a place where few choose to live, unless they are short on money or don’t mind the proximity of the vilest city scum. Since the entire quarter is protected by a treaty that keeps out the watch, one can only count on his own […]

Zothay

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by Gabor Lux “Zothay is a small walled town on the coasts of Damkina Bay, a mostly calm haven of the vast Winedark Sea. The lands about are varied: to the north and northeast lie desolate wastelands with a few small rivers winding their ways through deep canyons. Only hardy weeds and stunted trees grow here, although a few Altanian herdsmen also try to make a living. To the southwest, one can find thick, almost junglelike forests where live the elves of Onhir – these master gemcutters are friendly to the inhabitants of the town and are found there in […]

Kauran: The House of Thieves

by Gabor Lux “In his life, the wizard Ardaxas was feared by everyone, including his few apprentices. At the end of his living days, he retreated below his mansion and built himself a tomb befitting an overlord, with all sorts of magical traps to protect his remains. With all other work finished, Ardaxas achieved lichdom and went beyond the limits of human existence. All he left to his apprentices was a set of instructions to reach him if they sought consultation with their old master. These instructions were later copied and passed on to others, but the location of the […]

The Garden of al-Astorion

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by Gabor Lux “It is said that there is a valley in the southern jungles which has been long forgotten by the short memories of the city people. Until now, even its existence had been a well-kept secret, and only the wise knew of its lost civilisation and cannibalistic half-men. But with the return of the explorer and adventurer Mal Bazhar, all has changed. His improbable stories about the strange garden and its magical fruit trees have drawn the attention of many. Who would write the final page in the history of a people sunk into evil? Who would find […]

Strabonus

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by Gabor Lux “The treasure-filled burial mound of an ancient warlord! The news spread like wildfire along the coast, right after reports of raids by hyena-men hungering for human flesh. But if the treasures have rested so long underground, what manner of traps, guardians and enigmas might protect them? Who will be the one to challenge the infernal cunning of a long-dead mind? (Not to mention the hyena-men…) The labyrinth of Strabonus has already claimed many lives, and it will take a man of great cunning to unveil its long-kept secrets.” Description and contents: Strabonus was conceived for our second […]

The Quean Wastes

Broken Wastes

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by Gabor Lux “In the wastelands beyond civilisation, raw might triumphs over all: he who can best others by weapon, treachery or magic holds wealth and power. But not even the wealthy and powerful are immortal, and the wasteland is more powerful than any of them. This module contains the description of a desert outpost where crafty adventurers can find shelter and get involved in dark designs; the descriptions of caravans and NPCs who may become strong allies or implacable enemies… and two adventures for those who would test themselves against the power of the wasteland.” “The Quean Wastes is […]

Isles on an Emerald Sea / Sea Lords

by Gabor Lux “So many worlds! It has been said of the seas that there are no two isles alike in them, and ten lives would not be enough to map them all. Although this saying is questioned by many, it is certain that he who embarks on a sea voyage sets sail towards lost empires, megalomaniacal tyrants and ancient ruins. Among the isles, everything and everything’s opposite is possible. This module contains the maps and descriptions of five major isle realms, several lesser islands and a handful of marine encounters. And those who would prevail over all: they are […]