You can use prefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary to instantiate complicated GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary or collections of GameObjects at runtime.
Topic | Description |
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Introduction to instantiating prefabs | Introductory context and common scenarios in which instantiating prefabs is useful. |
Build a structure with prefabs | Use prefabs to instantiate several copies of a block prefab to construct a wall. |
Instantiating projectiles and explosions | Use prefabs to instantiate exploding projectiles. |