Version: Unity 6.1 (6000.1)
Language : English
Revert a prefab instance to a GameObject
Introduction to instantiating prefabs

Instantiating prefabs at runtime

You can use prefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
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to instantiate complicated GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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or collections of GameObjects at runtime.

Topic Description
Introduction to instantiating prefabs Introductory context and common scenarios in which instantiating prefabs is useful.
Build a structure with prefabs Use prefabs to instantiate several copies of a block prefab to construct a wall.
Instantiating projectiles and explosions Use prefabs to instantiate exploding projectiles.

Additional resources

Revert a prefab instance to a GameObject
Introduction to instantiating prefabs