An Entity of Type: Thing, from Named Graph: http://dbpedia.org, within Data Space: dbpedia.org

On December 7, 1993, and March 5, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held congressional hearings with several spokespersons for companies in the video game industry including Nintendo and Sega, involving violence in video games and the perceived impacts on children. The hearing was a result of concerns raised by members of the public on the 1993 releases of Night Trap, Mortal Kombat and later Doom which was released after the first hearing. Besides general concerns related to violence in video games, the situation had been inflamed by a moral panic over gun violence, as well as the state of the industry and an intense rivalry between Sega and Nintendo.

Property Value
dbo:abstract
  • On December 7, 1993, and March 5, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held congressional hearings with several spokespersons for companies in the video game industry including Nintendo and Sega, involving violence in video games and the perceived impacts on children. The hearing was a result of concerns raised by members of the public on the 1993 releases of Night Trap, Mortal Kombat and later Doom which was released after the first hearing. Besides general concerns related to violence in video games, the situation had been inflamed by a moral panic over gun violence, as well as the state of the industry and an intense rivalry between Sega and Nintendo. The hearings, led by Senators Joe Lieberman and Herb Kohl, put the video game companies to task for the realistic depiction of violence in video games, and threatened that Congress would take action to regulate the industry if they did not take steps themselves. As a result, the American video game industry created the Interactive Digital Software Association (now known as the Entertainment Software Association) in July 1994 to serve as an advocacy group for the industry, and subsequently formed the Entertainment Software Ratings Board (ESRB) to provide content ratings on video games sold at retail in North America. (en)
  • Nos dias 7 de dezembro de 1993 e 5 de março de 1994, membros dos Comitês do Senado dos Estados Unidos sobre e Judiciário realizaram audiências no Congresso com vários porta-vozes de empresas da indústria de jogos eletrônicos, incluindo Nintendo e Sega, envolvendo violência nos jogos e os impactos percebidos nas crianças. A audiência foi resultado de preocupações levantadas por membros do público sobre os lançamentos de 1993 Night Trap, Mortal Kombat e mais tarde Doom, que foi lançado após a primeira audiência. Além das preocupações gerais relacionadas à , a situação foi inflamada por um pânico moral sobre a violência armada, bem como o estado da indústria e uma intensa rivalidade entre Sega e Nintendo. As audiências, lideradas pelos senadores Joe Lieberman e Herb Kohl, responsabilizaram as empresas de jogos eletrônicos pela representação realista da violência nos jogos e ameaçaram que o Congresso tomaria medidas para regular a indústria se eles próprios não o fizessem. Como resultado, a indústria americana de jogos criou a Interactive Digital Software Association (agora conhecida como ) em julho de 1994 para servir como um grupo de defesa da indústria e, posteriormente, formou a Entertainment Software Ratings Board (ESRB) para fornecer classificações de conteúdo em jogos vendidos no varejo na América do Norte. (pt)
  • 1993年12月7日和1994年3月5日,美国参议院和司法联合委员会成员召开两场國會聽證會,就电子游戏暴力与儿童可见影响问题,要求任天堂、世嘉等电子游戏公司的代表出席作证。之所以召开听证会,是因为《午夜陷阱》、《真人快打》等游戏引发大众关注。除公众的擔憂,枪支暴力造成的道德恐慌、行業状况,以及世嘉和任天堂的激烈竞争也加剧了国会的担忧。 听证会由参议员乔·利伯曼和主持,要求电子游戏公司对游戏中的逼真暴力畫面负责,并称如不自行整改,国会将采取行动規範行業。1994年7月,美国电子游戏业創建业界倡议团体互动数字软件协会(今娱乐软件协会);随后娱乐软件分级委员会(ESRB)成立,负责北美销售电子游戏软件的内容分级。 (zh)
dbo:thumbnail
dbo:wikiPageExternalLink
dbo:wikiPageID
  • 58919970 (xsd:integer)
dbo:wikiPageLength
  • 52330 (xsd:nonNegativeInteger)
dbo:wikiPageRevisionID
  • 1121104496 (xsd:integer)
dbo:wikiPageWikiLink
dbp:align
  • right (en)
dbp:alt
  • A light and dark grey plastic lightgun game controller fashioned like a real-world bazooka (en)
  • Three colored plastic lightgun game controllers resembling real-world guns, laid out on a floorspace (en)
dbp:caption
  • The Konami Justifier shipped with home console versions of Lethal Enforcers. These guns were modeled after real-life revolvers and raised concerns with the panel. (en)
  • The Nintendo Super Scope for the SNES, shaped like a bazooka (en)
dbp:direction
  • vertical (en)
dbp:image
  • Konami-Justifiers-Genesis-Set.jpg (en)
  • Nintendo-SNES-Super-Scope-L.jpg (en)
dbp:width
  • 200 (xsd:integer)
dbp:wikiPageUsesTemplate
dcterms:subject
rdfs:comment
  • 1993年12月7日和1994年3月5日,美国参议院和司法联合委员会成员召开两场國會聽證會,就电子游戏暴力与儿童可见影响问题,要求任天堂、世嘉等电子游戏公司的代表出席作证。之所以召开听证会,是因为《午夜陷阱》、《真人快打》等游戏引发大众关注。除公众的擔憂,枪支暴力造成的道德恐慌、行業状况,以及世嘉和任天堂的激烈竞争也加剧了国会的担忧。 听证会由参议员乔·利伯曼和主持,要求电子游戏公司对游戏中的逼真暴力畫面负责,并称如不自行整改,国会将采取行动規範行業。1994年7月,美国电子游戏业創建业界倡议团体互动数字软件协会(今娱乐软件协会);随后娱乐软件分级委员会(ESRB)成立,负责北美销售电子游戏软件的内容分级。 (zh)
  • On December 7, 1993, and March 5, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held congressional hearings with several spokespersons for companies in the video game industry including Nintendo and Sega, involving violence in video games and the perceived impacts on children. The hearing was a result of concerns raised by members of the public on the 1993 releases of Night Trap, Mortal Kombat and later Doom which was released after the first hearing. Besides general concerns related to violence in video games, the situation had been inflamed by a moral panic over gun violence, as well as the state of the industry and an intense rivalry between Sega and Nintendo. (en)
  • Nos dias 7 de dezembro de 1993 e 5 de março de 1994, membros dos Comitês do Senado dos Estados Unidos sobre e Judiciário realizaram audiências no Congresso com vários porta-vozes de empresas da indústria de jogos eletrônicos, incluindo Nintendo e Sega, envolvendo violência nos jogos e os impactos percebidos nas crianças. A audiência foi resultado de preocupações levantadas por membros do público sobre os lançamentos de 1993 Night Trap, Mortal Kombat e mais tarde Doom, que foi lançado após a primeira audiência. Além das preocupações gerais relacionadas à , a situação foi inflamada por um pânico moral sobre a violência armada, bem como o estado da indústria e uma intensa rivalidade entre Sega e Nintendo. (pt)
rdfs:label
  • 1993 United States Senate hearings on video games (en)
  • Audiências do Senado dos Estados Unidos sobre jogos eletrônicos em 1993 (pt)
  • 1993年美國國會電子遊戲聽證會 (zh)
owl:sameAs
prov:wasDerivedFrom
foaf:depiction
foaf:homepage
foaf:isPrimaryTopicOf
is dbo:wikiPageRedirects of
is dbo:wikiPageWikiLink of
is foaf:primaryTopic of
Powered by OpenLink Virtuoso    This material is Open Knowledge     W3C Semantic Web Technology     This material is Open Knowledge    Valid XHTML + RDFa
This content was extracted from Wikipedia and is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License