Dawn, a WebGPU implementation

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  1. 4111d9e [Compat] Remove gles min31 end2end suppressions by Shrek Shao · 8 hours ago main
  2. 226438f [Compat] Fix toggle string for UseBlitForRG11B10UfloatTextureCopy by Shrek Shao · 9 hours ago
  3. 157857f [tint][ir][val] Add operand and result checks for MemberBuiltinCall by Ryan Harrison · 9 hours ago
  4. c06c766 [tint][ir][val] Check InstructionResult->Instruction is inst by Ryan Harrison · 10 hours ago
  5. c5f3491 [node] Support subgroupMatrixConfigs query in dawn.node by James Price · 11 hours ago

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.