Timbre Games’ cover photo

About us

Located in beautiful Vancouver, Canada.

Industry
Software Development
Company size
51-200 employees
Headquarters
Vancouver
Type
Privately Held
Founded
2020
Specialties
game design

Locations

Employees at Timbre Games

Updates

  • Timbre Games will be at GDC this year, reach out to Joe Nickolls or Geoff Coates to catch up with them! (Judging by the drawing they'll be hard to miss.)

    View profile for Joe Nickolls

    CEO & Founder at Timbre Games Studio Vancouver / Gaming Industry Leader

    Timbre Games will be heading down to GDC with the rest of all you awesome game devs! Our meeting slots are filling up quickly (which is is amazing btw) and we are stoked to see you all down there. Rob Edgar and Kristina Blanco from Studio Capital Management are representing us and our pals Jon Higgins Luiz Vianna and Ryan Donaldson (also from SCM) will be on hand helping us. You can hit them up or drop us a line directly if you'd like to meet. Geoff Coates and I are excited to lift our cone of silence and bring you all up to speed on Timbre Games! #gdc

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  • Today we’re sharing a note from Joe at the end of XDS week! A huge thanks to everyone who reached out regarding our announcement earlier in the week about Timbre’s return. We love this industry.

    View profile for Joe Nickolls

    CEO & Founder at Timbre Games Studio Vancouver / Gaming Industry Leader

    I wanted to get a personal note out to you all - to thank you for your support for Timbre Games and our journey to independence. To say your support is overwhelming would be an understatement. We have the wind at our back and our best days are ahead of us, so thank you. Geoff Coates and I will come back with more updates in the weeks ahead. I’ll be spending this weekend replying to all the messages and LinkedIn requests as well. Again thank you. #xds

  • An announcement from Joe Nickolls , Timbre’s CEO: Some big news to share today. As many of you know, Timbre Games Studio had to close our doors a couple of months ago, but we weren’t quite ready to throw in the towel just yet. The great people at Sumo Digital Ltd have helped us transition into a fully independent studio and allowed us to take the Timbre Games name and brand with us, and we are very grateful for their help. The support we have received from the gaming community has been nothing short of amazing. We are also proud to partner with our friends Rob Edgar & Kristina Blanco at Studio Capital Management handling business development! Along with Geoff Coates I am excited to share more about our new leadership team and future of Timbre Games Studio in the months to come.

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  • Another batch of great Timbre folks looking for their next gig, as talked about by Timbre’s very own Joe Nickolls . As always, if your studio’s interested in levelling up with ANY of these talented people, please reach out to them directly or don’t hesitate to ask Joe or Geoff Coates for more info. Today: Jasbir Singh Roopra - Producer Vini Oliveira Bom, CSM - Producer Yuliia Bocharova - Environment Artist Keith Warner - Designer Jonas Roth - Engineer John Pine - Designer Vivek Ramkumar - Designer

    View profile for Joe Nickolls

    CEO & Founder at Timbre Games Studio Vancouver / Gaming Industry Leader

    Tuesday’s edition of “Great people from Timbre Games available now!” Is live! Today I’m happy to highlight: Jasbir Singh Roopra - Producer Vini Oliveira Bom, CSM - Producer Yuliia Bocharova - Environment Artist Keith Warner - Designer Jonas Roth - Engineer John Pine - Designer Vivek Ramkumar - Designer 7 amazing people that deserve your attention. Hit me up - it will be my pleasure to talk to you about them.

  • Jac is the best Hiring Manager in the business. We can’t say enough about her, so if you want to hear us unabashedly sing her praises, please reach out.

    View profile for Jaclyn Adair

    Talent Acquisition & HR Leader | Devoted Studios | Women In Games and DEI Advocate

    #OpenToWork and asking for your support. 🥰 🙏🏼 Over the past two weeks, I have dedicated my reach on LinkedIn to support my team affected by the unfortunate closure at Timbre Games. Today, I would like to selfishly shift that spotlight to highlight my own skills and ask you all to assist in sharing my availability with your network. I've never been affected by a #layoff before, and I'll take all the help I can get. 🙌🏼 I'm a Leader in Human Resources and Talent Acquisition, experienced in #games and technology, in start-ups and established organizations. I partner with leaders to develop progressive, effective, and inclusive practices that benefit staff at all levels. 🌈 I'm passionate about Diversity, Equity, Inclusion & Belonging, and have experience with enforcing policies and administering changes required to center these values. I know how to walk the walk, and when to call out that #DEIB is becoming no more than just lip service. 🌱 Nothing gets me quite as excited as growing a team. I'm experienced in partnering with executives to define business needs and strategically plan for acquiring talent in this ever-shifting market. I grew Timbre Games to just over 100 incredibly skilled and wonderfully diverse folks in under 2 years and I could do it again. My honest thanks in advance for any remote role leads you feel like sharing. If you've worked with me or interviewed with me in the past and enjoyed the experience, I'd truly appreciate hearing from you in response to this post. The voices of this community matter, and, of course, I won't turn down some words of affirmation in this tough time either. 💕 #HumanResources #TalentAcquisition #DEI #EDI #gamedevjobs #jobsintech

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  • Timbre’s former Audio Director, Lin Gardiner ‘s company, and her sweet setup. If you or your studio are needing audio support, there’s nobody better! 🔈

  • For any studios looking for a list of Timberoos who are available after Timbre’s closure, please see her post! The steps to take are: 1. Be a member of a reputable video game or creative technology company. ✔ 2. Be (or have the email contact information for) a member of your Talent, HR or Executive Leadership team ✔ 3. Send Jaclyn Adair a LinkedIn message (or note in a connection request) include in the email that you would like to receive the list ✔ 4. Send other contacts interested in this list to Jac’s LinkedIn page or this post 👍🏼 5. HIRE THESE INCREDIBLE PEOPLE. 🙏🏼

    View profile for Jaclyn Adair

    Talent Acquisition & HR Leader | Devoted Studios | Women In Games and DEI Advocate

    Timbre Games' list of available staff is now ready for fellow folks in the industry interested in connecting them to opportunities. Here's how to get it: 1. Be a member of a reputable video game or creative technology company. ✔ 2. Be (or have the email contact information for) a member of your Talent, HR or Executive Leadership team ✔ 3. Send me a LinkedIn message (or note in a connection request) including the email that you would like to receive the list ✔ 4. Send other contacts interested in this list to my LinkedIn page or this post 👍🏼 5. HIRE THESE INCREDIBLE PEOPLE. 🙏🏼 If you pinged me already with your contact and did not receive this list, please feel free to poke me again. Again credit on art to the amazing and fun Kassondra Krahn (open for work!)

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  • More amplifying of our talented staff form Joe Nickolls . It hurts to see so many amazing people go, but we know how much of an impact they can have at your studio! Today, we’re featuring Philip Boltt , Primcipal Engineer, Gaurav Maheswari , Tech Support Analyst extraordinaire, Danny Park , Senior Gameplay Designer, and Kyle Shields , Senior Gameplay Designer!

    View profile for Joe Nickolls

    CEO & Founder at Timbre Games Studio Vancouver / Gaming Industry Leader

    Friends- I’m back again with another video highlighting some more great people from Timbre Games! Today our featured folks are: Philip Boltt - Principal Engineer Gaurav Maheswari - Tech Support Analyst Kyle Shields - Game Designer Danny Park - Sr. Gameplay Designer Just a few of the amazing people that are available to make your game studio ‘that much better’ Thanks for all your support!

  • Another day, another update from Joe Nickolls on the incredible talent at Timbre Games that are available. Today: Arisa Ohashi, our incredible UI Engineer. Kassondra Krahn, a big part of the heart of Timbre and our Principal Environment Artist. And Darren Bennett, the best QA Manager in the business.

    View profile for Joe Nickolls

    CEO & Founder at Timbre Games Studio Vancouver / Gaming Industry Leader

    Hey folks - back again with more AVAILABLE talent from Timbre Games. Today’s my pleasure to introduce you to 3 more fantastic additions to any team. Arisa Ohashi - UE5 Engineer, Kassondra Krahn - Environment Artist and Darren Bennett - QA Manager. Details in the video below! Hit me up or contact them directly and let’s get this industry back on track!

  • This morning, another post featuring the work of one of our incredibly talented Timberoos looking for their next gig. Micaela Dawn joined Timbre as Art Director on our original IP title, and did an incredible job breathing life into it. Her approach to art direction took a game concept based on a goofy idea and brought warmth and heart to it. Micaela may be moving on, but we'll always be grateful for the talent, enthusiasm and compassion Micaela brought to Timbre. Please reach out to Micaela directly, or to Timbre, to see how you can bring this talented AD to your team.

    View profile for Micaela Dawn

    Creative Director | Concept Artist | Illustrator

    I wanted to share some more #artdirection for Willow that Timbre Games was working on before the closure. Absurd Impracticality! In a world where you are an ex-Hero, what does it mean to be 'retired' and how can we show off the bizarre world of Willow without simply making folks have modern-day clothing like swimsuits and Hawaiian shirts? One of the hallmarks of working/adventure is practicality. Business man? Stiff suit and playful socks. Knight? Shining Armor. So when someone retires, they're not just wearing retirement clothing... they're being impractical! The reason why the Wealthy in the middle ages wore absurdly long Poulaines on their feet was because it showed others that they did NOT need to work, because attempting to work in ridiculous shoes was impractical. So looking more into the absurd fashions across the world during the Middle Ages and also exploring what practicality means in the world of Willow helps give us another guideline for art direction. Specifically 'Absurd Impracticality'! Images: Absurd Impractical Fashion   ||   Practical Fashion  ||   Drollery Patterns for Clothing || Absurd History

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