Showing posts with label video game collecting. Show all posts
Showing posts with label video game collecting. Show all posts

Wednesday, November 10, 2021

Add & Share Photos Of Your Collection

You can now add photos of your collection directly to PriceCharting and share your collection with the world.

We've added the ability to add up to 8 photos of your collection. To start:

Click the "+ photo" link on your collection page or visit the add photos page.



Choose the photos you want to add. You can "delete" existing photos too.

Add Games to Collection


Submit the new photos.

The photos will show up on your collection pages as a thumbnail. Click on any thumbnail to see the full size photo.

Games in Collection


If you choose to share your collection with other people, they will see your collection photos too.

You've put lots of time and money into your collection, your collection room, and the way you display your collection. Inspire other people. Add a photo today and share it with fellow collectors.


Wednesday, September 29, 2021

Retro Collectibles are Outperforming Your Stocks. Here are 5 Insights Why.

Author: Brady Haugh

Pokemon cards. Nintendo games. Football and Baseball cards. Magic the Gathering sets. You may have heard friends bemoan how they wish they had held onto a holographic Charizard Pokemon card a decade ago, as they’d surely retire from selling it today.

These once scoffed-at retro collectibles are experiencing a financial heyday that are rewarding their owners with upside that has meaningfully outperformed most financial markets in the past few years. COVID has forced us to find new hobbies to keep us occupied during isolation, and in the process has ushered in a tidal wave of new cash-infused collectors into the retro collectible markets, spiking prices for collectible items of all shapes and sizes.

So, if you haven’t been paying attention, here’s your chance to catch up, perhaps just in time to hop on the bandwagon…

Before we get to the insights… a quick background on collecting.

So what exactly are retro collectibles? The answer to that is… just about anything that evokes a sense of nostalgia. That being said, there are a few major categories in the retro collectibles market including sports cards, video games, comic books, and vintage branded memorabilia from companies such as Disney. These categories are some of the most popular, and each boasts a swarm of hundreds of thousands (if not millions) of passionate collectors across the globe actively buying, selling, discussing, and evaluating each day.

Most collectors started off small, perhaps nostalgic for a Nintendo game played as a kid, or through a group of friends that all collected and traded the same Pokemon cards. Collectors often quickly evolve into a multitude of unique collecting pursuits. Some will aim to complete a full set - perhaps to collect every game ever made for the Super Nintendo. Others will aim to collect just the “grails” - the rarest and most valuable collectibles - like an original Honus Wagner baseball card which sold for nearly $7M. Most collectors construe their own collecting passion project and hunt their items down online or in-person at local or national swap meets. Often it takes years to finish a “set.”


Insight #1 - The demand for collectibles has skyrocketed during COVID.

The isolating nature of the COVID-19 pandemic has forced many individuals to re-evaluate their daily pursuits, or perhaps just encouraged them just to clean out their home, and in the process a swarm of new collectors have emerged. PriceCharting, a site used to view price trends for all types of collectibles, has witnessed an explosion of growth: a 250% increase in monthly active users compared to February of 2020, the month before the pandemic truly began.

Many of the new collectors are simply picking back up collections that they’ve started in the past, equipped with the newfound time and cash to pursue them further. Moreso, the pandemic has witnessed the rise of many new content creators who have driven viral spikes in the many unique collectible markets (have you heard about the $300K Pokemon card?), and their shocking headlines have captured the attention of curious onlookers who have since entered the hobby themselves.


Insight #2 - While common collectibles have earned solid price growth, top-end collectibles have gone to the moon.

As this new wave of collectors has entered the markets, they’ve brought with them a new treasure trove of capital. Retro collectibles by definition have a fixed supply; they’re not making any more 1992 original copies of Little Samson (one of the more expensive Nintendo games with a $5,000 price tag). Yet there are perhaps hundreds of thousands of new collectors hoping to one day add it to their collection to help complete their full set. This phenomenon has put pricing pressure on nearly every single collectible item, from common items up through the grails.

According to PriceCharting’s historical price indices, average collectible video game prices have grown by 56% when compared to the month pre-pandemic. Average trading card prices have followed a similar growth in value during the same period. Part of this effect comes from a generation of collectors that have grown up and now boast a bit of disposable income to spend on the more expensive pieces of their collections. On top of the generational component, COVID has added an additional positive pricing pressure entirely.

This index includes the average price of all retro video games, across all systems

If we isolate the pricing effect just to the top end games we see an even more dramatic trend, where price growth for top-end NES games in 18 months averaged 59% from Feb 2019 - Aug 2021, and price growth for top-end SNES games averaged a whopping 119% increase:

This index includes the avg. price for the basket of top-10 most expensive standard release games from NES and SNES consoles:

Console Game Feb 2020 Aug 2021 % Change
(18 mos)
NES Bonk's Adventure $424 $741 75%
NES Little Samson $1,107 $1,761 59%
NES Flintstones $752 $1,370 82%
NES Zombie Nation $286 $574 101%
NES Kid Klown $275 $570 107%
NES Panic Restaraunt $537 $881 64%
NES Power Blade 2 $416 $889 114%
NES Dragon Fighter $292 $571 96%
NES Bubble Bobble $285 $474 66%
NES Cowboy Kid $247 $398 61%
SNES Hagane $385 $1,010 162%
SNES Aero Fighters $524 $887 69%
SNES Pocky & Rocky 2 $289 $582 101%
SNES Final Fight Guy $185 $473 156%
SNES Harvest Moon $151 $376 149%
SNES Earthbound $164 $329 101%
SNES Castlevania Dracula X $180 $323 80%
SNES Mega Man X3 $150 $287 91%
SNES EVO $131 $340 160%
SNES Mega Man 7 $124 $286 131%


While one might think that this intense pricing pressure might die down once the world opens back up and collectors return to normal hobbies, it’s likely that won’t be the case, as a new generation of collectors has emerged, and they have new tools to better integrate their hobby into their daily lives.


Insight #3 - Social media has created new, sustainable communities within the collectibles realm.

Did you know that you can now watch YouTube videos of guys that livestream their experience hunting down collectibles at garage sales (see American Arbitrage)? Did you know that there are eBay “resellers” that create YouTube videos about how they buy and then “flip” collectibles for big profits (see Phoenix Resale)? These social influencers have created devout sub-communities within the collecting sphere, and they’ve earned a full time living and then some doing it.

Collectors are eager to see these behind-the-scenes views into life as a full time hobbyist, eager to share in the thrill of the hunt for rare items, and they additionally gain insights that they bring to their own pursuits.

It’s not just YouTube that collectors are leveraging, however. Instagram has become a hotbed for collecting activities. Many collectors use Instagram as their primary platform for sharing new acquisitions, discussing rarities, congratulating other collectors on finds, and leveraging the platform even for buying and selling. Popular retro gaming account @supersparkster recently hosted a “claim sale” - where the seller posts a photo of a collectible and its price, and the first to comment “claim” wins the right to purchase it - and users “claimed” each $200+ item literal moments after each post went live.


Insight #4 - Authentication services have enabled investors to enter the arena.

One of the primary tipping points of growth within coin collecting occurred when private companies emerged to authenticate and grade collectible coins. These grading services would encapsulate the coins in a nearly unbreakable plastic “slab” which would include a numerical grade of the coin’s quality. Nearly overnight collectors gained a new trust in online dealing, and began to purchase more expensive slabbed coins remotely, without needing to see the coin in-hand. These grading services trimmed out the risk of purchasing a counterfeit, and the relatively objective grading standards enabled collectors to quickly compare one coin to another with just a single number. Once a hobby dominated by in-person transactions, coin collectors could suddenly “hunt” for their missing coins with confidence online.

These same grading services have emerged in nearly all other collectible spheres. For retro video games you have WATA and VGA. In sports cards you have PSA and Beckett. Comics have CGC. Other players existg or are quickly emerging in other collectible domains. These services have enabled online transactions to flourish, particularly in the top end of the collectible markets, and it enabled larger institutional money to enter the arena with heightened confidence.

A factory-sealed Super Mario video game for the original Nintendo system recently sold for nearly $2 million. This magnitude of sale could have never occurred without authentication and grading services. Even premier auction houses have begun to partner with grading services, most notably Heritage Auctions partnering with WATA to authenticate and grade all of their retro video game items up for auction.


Insight #5 - There are easy ways to enter the collectibles market, but it’s critical to leverage free tools to avoid making costly mistakes.

There are two unique forces in the retro collectible world: the incumbent collectors and the more nascent investors. To an extent collectors are naturally engaging in investment, and to an extent investors are themselves curating a collection. As the collectibles industry continues to mature and grow, new tools have emerged to help conflate the two spheres: collectors now have tools like PriceCharting to help understand the value of their collection including its individual pieces, and investors now have many online services like VinoVest (for wine) or Rally Rd (for buying shares of collectible grails) available to help them acquire unique collectibles at higher investment-grade price points.

An old coin collecting adage applies very cleanly to the newcomers in the collectibles market: “always buy the book before you buy the coin.” It’s critical to learn the nuances of the hobby before throwing my money at it. These days online collector tools are now readily available, and it would be a critical mistake not to consult them when evaluating a transaction. Make sure to at least understand an item's trading volume, pricing swings, even historical trending before you lay down your hard-earned cash.

So hey, go buy yourself something rare and interesting. Once you get hooked, it’s far more fun than traditional investing. And with the right research, it might even pay out more too. To start, go see what your old games or sports cards are worth - you might be sitting on a gold mine!

Monday, March 12, 2018

Added Game & Watch List with Prices


We've added every Game & Watch handheld to our database with images and prices.

Some of the Game & Watch's are quite valuable now. They routinely sell for more than $100 each, with one even selling for more than $1,000 brand new.



Friday, March 2, 2018

Add Games to a Collection Even Faster

We've made it easier to add games to your collection and edit games in your collection.


You can add a game to your collection with one-click.

Hover your mouse over the "+collection" button
Then choose "one click" option



The game will be added to your collection with "game only" default and "normal wear" condition.

You can still still the "with details" option if you want to add photos, set specific conditions, or add a description.



You can change what you have included with the game (game, box, or manual) with one click as well.

On your collection page, simply click the checkbox for what you have and toggle it on and off.

The value will update in the background, but not immediately on the page.


You can still import your entire collection automatically to add lots of games at one time.

Friday, November 17, 2017

5 Screw Nintendo NES Game Guide, List & History

5 Screw Nintendo Game
Some NES games have 5 screws on the back while most have only 3 screws. This article will explain the history behind this, list all the 5 screw variations, and compare 5 screw prices vs 3 screw prices.

5 Screw History

The 5 screw cartridges are sealed together using 5 screws. One in each corner and one in the middle (see the red circles in the photo above). The screws are standard, flathead screws.

By 1988 Nintendo decided to completely switch all cartridges to 3 screw versions instead. These have two screws in the bottom corners and one in the middle (see red circles above). They also have two notches at the top where the bottom half of the cartridge is inserted into the top half (see blue squares above).

At the same time, the screws were changed into proprietary versions that need special hex screwdriver bits to remove.

People speculate that Nintendo made this change to save money (two fewer screens spread out over millions and millions of cartridges adds up). Others think Nintendo made the change for security reasons, basically trying to make the cartridges harder to open and inspect. Tengen and other companies were making unlicensed games, so security screws might have been attempt to make unlicensed games a little harder.

Nintendo has never spoken publicly about the thought process behind the change so it is just speculation in the community.

The differences between 5 screw and 3 screw games are purely cosmetic. There is no game play difference.

5 Screw NES Game List

10-Yard Fight [5 Screw]
1942 [5 Screw]
3D WorldRunner [5 Screw]
Alpha Mission [5 Screw]
Arkanoid [5 Screw]
Athena [5 Screw]
Athletic World [5 Screw]
Balloon Fight [5 Screw]
Baseball [5 Screw]
Breakthru [5 Screw]
BurgerTime [5 Screw]
Castlevania [5 Screw]
Chubby Cherub [5 Screw] (only version)
Clu Clu Land [5 Screw] (only version)
Commando [5 Screw]
Deadly Towers [5 Screw]
Donkey Kong 3 [5 Screw]
Donkey Kong Jr Math [5 Screw]
Donkey Kong Jr [5 Screw]
Donkey Kong [5 Screw]
Double Dribble [5 Screw]
Duck Hunt [5 Screw]
Elevator Action [5 Screw]
Excitebike [5 Screw]
Ghosts 'n Goblins [5 Screw]
Golf [5 Screw]
Gotcha [5 Screw]
Gradius [5 Screw]
Gumshoe [5 Screw]
Gyromite [5 Screw]
Hogan's Alley [5 Screw]
Ice Climber [5 Screw]
Ikari Warriors [5 Screw]
Jaws [5 Screw]
Karate Champ [5 Screw]
Kid Icarus [5 Screw]
Kid Niki Radical Ninja [5 Screw]
Kung Fu [5 Screw]
Legend of Kage [5 Screw]
Legend of Zelda [5 Screw]
Lode Runner [5 Screw]
Lunar Pool [5 Screw]
MUSCLE [5 Screw] (only version)
Mach Rider [5 Screw]
Mario Bros [5 Screw]
Mega Man [5 Screw]
Metroid [5 Screw]
Mighty Bomb Jack [5 Screw]
Mike Tyson's Punch-Out [5 Screw]
Ninja Kid [5 Screw]
Pinball [5 Screw]
Popeye [5 Screw]
Pro Wrestling [5 Screw]
Rad Racer [5 Screw]
Raid on Bungeling Bay [5 Screw]
Ring King [5 Screw]
Rush'n Attack [5 Screw]
Rygar [5 Screw]
Section-Z [5 Screw]
Sky Kid [5 Screw]
Slalom [5 Screw]
Soccer [5 Screw]
Solomon's Key [5 Screw]
Spelunker [5 Screw]
Spy Hunter [5 Screw]
Sqoon [5 Screw] (only version)
Stack-Up [5 Screw] (only version)
Star Force [5 Screw]
Star Voyager [5 Screw]
Stinger [5 Screw] (only version)
Super Mario Bros [5 Screw]
Super Pitfall [5 Screw]
Tag Team Wrestling [5 Screw]
Tennis [5 Screw]
The Goonies II [5 Screw]
Tiger-Heli [5 Screw]
Top Gun [5 Screw]
Track and Field [5 Screw]
Trojan [5 Screw]
Urban Champion [5 Screw]
Volleyball [5 Screw]
Wild Gunman [5 Screw]
Winter Games [5 Screw]
Wizards and Warriors [5 Screw]
Wrecking Crew [5 Screw]
Zanac [5 Screw]


5 Screw Prices vs 3 Screw Prices

Some of the 5 screw versions are more rare than the 3 screw versions because 5 screw had a limited production run and the 3 screw versions could continue being made.

Other 5 screw games are more common because the game ended production soon after 1988 so not very many of the 3 screw version were made.

Unfortunately we don't know exact production numbers for each variation but we can compare the prices to see which ones collector's value more.

80% of 5 screw games are more expensive than their 3 screw counterparts and all the games that are less expensive are only slightly less expensive.

On average 5 screw games sell for 99% more than 3 screw ones, but the average is heavily skewed by a couple really big differences. The median premium is 14% for 5 screw games.

The versions with the biggest premiums are Gotcha and Alpha Mission both more than double in price with 5 screws.

The most rare 5 screw game is Mike Tyson's Punch Out. We don't have a market price for the game because we haven't seen on sell but one was recently listed for $2,000. Mike Tyson's Punch Out was released October 1987, very close to the complete discontinuation of 5 screw games. Very few 5 screw copies were released.

Why 5 Screws to Begin With?

Nintendo released the Nintendo NES in Japan in 1983 as the Famicom. The NES came out in the USA in 1985.

Famicom cartridges are shorter than NES cartridges and if you ever open up an NES cartridge you will notice lots of empty space.

This empty space is in there because some of the first Nintendo NES games (Gyromite and Excitebike for example) reused Famicom PCB (printed circuit boards) in order to save money on circuit boards they had already paid for and didn't use in Japan. The PCB's needed to be converted to fit the pin size and count on the NES console.

As you can see in the image below, the NES cartridges with 5 screws fit this design very well without much extra space. The middle screw fits perfectly into the middle screw slot on the Famicom PCB with plenty of room for all three pieces.

5 screw game with famicom adapter

After 1988 Nintendo decided they no longer needed the additional screws, but the shape of the cartridge couldn't be changed because the NES console required that shape.

Thursday, July 6, 2017

Multi-purpose Arcade Combat Simulator (MACS) | Video, Manual, Gameplay

Multi-purpose Arcade Combat Simulator Summary

Multi-purpose Arcade Combat Simulator (MACS for short) is a military training video game developed for Super Nintendo. You shoot targets on the screen and the game assesses your abilities and gives you tips for improvement. MACS is like duck hunt with a very accurate, full weight replica of an M16 instead of a zapper gun.

The United States Armed Forces contracted to have MACS developed specifically for them. It was never released publicly. They used the game at military bases, national guard facilities, and other locations to train troops on proper marksmanship. There are reports of soldiers using it at basic training as late as 2002.

Multi-purpose Arcade Combat Simulator Gameplay

MACS is basically a series of nine tests of shooting ability. If you complete the objective in the test you can move onto the next one (but this can be changed in settings...more on that later). Each test gets progressively harder, moving from a supported position (gun balanced on something) to an unsupported position. From un-timed to timed. Single targets to multiple targets. Etc.

The initial stages give you feedback showing where you were aiming before you shot and where you should be aiming. It also tells you where you can improve. For instance, your breath control is off, you move the gun right as you pull the trigger, or you aren't holding the gun steady.

This feedback is actually really helpful and it has improved my aim a lot. I can see why the military used this game for basic training.

macs rating definitions screen
Rating Definitions


Game Setup
The manual gives very precise setup instructions. You are supposed to use a 13" TV and be 7 feet away from the screen. This standardizes the test for all users and makes sure the distances and sizes of objects match up relatively well with reality.

I've always used a 20" TV because that is what I have. The hardest targets are 300 meters away and they are tough to hit on a 20" TV. The game would be very tough with everything 35% smaller than I'm using.



Zero Shot
The hardest part of the game is the initial "zero" shot calibration. You need to hit a small target 3 times before you can progress to the actual levels. It is difficult because it gives you no indication of where you are shooting and no feedback on where you missed.

The game is supposed to teach you how to shoot, but you need to know how to shoot before you can start playing. You only have to do this once per console power-on so I assume the instructors would do this part once per day and soldiers would never see it.

Level 1: Intro to Supported Position
macs level 1 screen
Level 1 Screen


The first level is a supported position (gun balanced on something) and untimed.

There are different sized targets for different distances. Large target = 50 meters, a bit smaller = 100 meters .... all the way to 300 meter distance. You shoot at three different targets at each range. If you hit two of them, the targets move further away. If you miss, you try again.

macs target distances screen
Target Distance Screen


After each shot you are told "Miss" or "Hit". Then you see a white icon moving on the screen showing where you were aiming before you shot and a matching black icon where you should have been aiming. A box shows up giving you ratings on different aspects of your shot from Poor to Excellent for "steady position", "aiming", "breath control", "trigger squeeze", and "shot location".

macs snes sight tracking screenshot
Sight Tracking Screenshot


After all distances have been completed successfully you see a "shot group" screen for each distance showing exactly where your shot hit.
macs super nintendo shot group screenshot
Shotgroup Screenshot


Level 2: Intro to Unsupported Position
macs level 2 screen
Level 2 Screen


This is an unsupported position and untimed. It is the exact same as Level 1 but unsupported.

Level 3: Timed Targets in Supported Position
macs level 3 screen
Level 3 Screen


This is a supported position with timed targets. 24 targets will be presented in a random sequence (4 from each distance) and you need to hit 3 of 4 from each distance.

Level 4: Timed Targets in Unsupported Position
macs level 4 screen
Level 4 Screen


The exact same as Level 3, but unsupported position.

Level 5: Practice Record Fire I
macs level 5 screen
Level 5 Screen


This is where the levels start to feel more like a game than just training.

Level 5 is timed and includes 20 supported and 20 unsupported targets. Targets may show up in singles or doubles and they disappear when hit and a cross hair appears on the screen showing where you shot. For the first time, you can run out of ammo if you miss too often.

If two targets are presented at once, you need to shoot the closest target first or there is a penalty because it is a "tactical error" to shoot the furthest target first.

You get an overall performance grade at the end too. "Expert", "Sharpshooter", "Unqualified", etc.

Level 6: Practice Record Fire II
macs level 6 screen
Level 6 Screen


The exact same as level 5 but you only see a cross hair showing misses, not hits.

Level 7: Record Fire
macs level 7 screen
Level 7 Screen


Same as level 6 BUT there is less time to shoot. The time limit matches the US Army live-fire qualification course time limit.

Level 8: Rapid Record Fire
macs level 8 screen
Level 8 Screen


The same as level 7, but it is harder to progress to the next shot location.

Level 9: Combat Fire
macs level 9 screen
Level 9 Screen


MACS most fun level and the most realistic. The level is timed and you use supported and unsupported positions.

The targets come in 1's, 2's, and 3's and they come in attack/retreat waves. The targets all start far away and then come closer to you. Then they retreat and get further away. There are two waves of this with 40 targets each.

You realize how much the gun weights about half way through this level. You definitely feel arm fatigue and back pain the first few times you do this.

It is the only level that gets a bit of an adrenaline rush. Even though the targets are just crude blocks, it feels like the enemy is approaching and you need to fire faster before they get you. There can be three enemies at once and then you miss one and they come closer and your heart starts pumping. Then you miss more because you rush it and your heart pounds even more. Level 9 is definitely the most fun part of the game.

Level 9 is the only part of the game with high scores and a leader board. You can enter your initials and record your score until the SNES turns off. The cartridge does not have any internal memory to store the high scores.

macs high score screen
High Score Screen


Settings and Calibration
The second controller is used for game settings like level selection, wind speed, and starting the light gun calibration.

You hit "A" on the second controller at any time and it jumps to the settings page. You can choose the starting level and the ending level and you can change the wind speed and direction for added difficulty.

"Select" will open a light gun calibration screen. You put the MACS gun into a vice or other method to hold it steady and pointing at the target. Then you adjust the light gun so the shot lines up with your expected location. The screen shows you which adjustments to make for perfect alignment.

macs settings and level selector
Settings and Level Selector


macs light gun adjustment
Light Gun Adjustment Screen


MACS Collectibility and Value

MACS is very rare. The game was only used for military training of US troops and national guard. Even if every armed forces base had 4 or 5 of them, the number created would be in the hundreds. Many of these have probably been destroyed or are stored in some army storage facility (like the Ark of the Covenant).

The most recent sale for cartridge by itself was for $1,500 (March 20017). The full gun, cartridge, and manual set been sold publicly so the exact value is hard to know but probably worth at least several thousand dollars.

Multi-purpose Arcade Combat Simulator (MACS) Instruction Manual

MACS is one of those games that definitely needs a manual. Besides "pull the trigger" there aren't very many on screen prompts to get started.

The MACS manual is 45 pages of setup instructions, calibration steps, light gun adjustments, how to start the game, descriptions of each of the nine stages, and some troubleshooting tips too.

Read the Full Manual (PDF)



Multipurpose Arcade Combat Simulator SNES Manual


MACS Cartridge Photos

macs snes cartridge
MACS Cartridge Front Side


macs snes cartridge back cover
Multi-purpose Arcade Combat Simulator Cartridge Back Side


More MACS Screenshots

macs home screen
MACS Home Screen


macs snes assessment screenshot
Post Shot Assessment


Multi-purpose Arcade Combat Simulator Gun (M16/Jager AP 74) Photos


Multi-purpose Arcade Combat Simulator for Super Nintendo


MACS Gun
MACS M16 Gun with Included Items


MACS for SNES
MACS Being Shot at TV


close-up of m16 MACS gun


Tuesday, April 25, 2017

Video Game Collection Tracker is Live

video game collection tracker

Do you know how much your game collection is worth?

Do you know exactly what games you need to complete your collection?

You can find out using PriceCharting's new game collection tracker

Easily add games to your collection.

Then see what your collection is worth. The value will update instantly every time we update our prices. And you can see how much the games for each console are worth too.

The tool seemlessly integrates with PriceCharting while search or browsing for game prices.

See an icon next to every game showing you if you own it or not. Clicking '+ collection' adds the game in seconds.


You can do the same on every individual game page too.



Additional Features of the Collection Tracker:

  • Add photos for any game you own
  • Record if the box and manual are included
  • Note the condition
  • Write any additional notes (where you bought it, when, extra info on the item, etc)
  • Share your collection with others
  • It's totally free


If you already track your collection somewhere else, you can quickly import it with our automatic collection import tool too. Just enter/copy & paste a list of the games you own and we will take care of the rest.

Please share the links to your collections in the comments below. I love seeing other game collections.


Monday, November 14, 2016

Nintendo NES Classic Mini's Impact on Original NES Cartridge Prices

Since it's surprise announcement July, 14th 2016, the Nintendo NES Classic Mini has excited nostalgia loving gamers. The teaser video has been viewed more than 2 million times and the system quickly sold out everywhere when it launched.

How has the Nintendo Mini impacted the prices for Nintendo NES cartridges?
Are people ditching cartridges for the pre-installed versions?
Is the hype for the console renewing interest in the NES?
Or maybe just sparking interest in the other 683 games not included in the Classic Mini?

We've analyzed the NES prices to answer these questions.

nintendo classic mini prices

The Price Data

The Classic Mini let's you play 30 different NES games on a miniature version of the NES and all the games are pre-installed on the system. No need for cartridges if you want to replay some of your childhood favorites. And the $59.99 MSRP is cheaper than the cost of buying an NES and all 30 games (~$500).

We compiled the prices for all 30 games included in the Nintendo Classic Mini during the last 9 months. 4 months before and after it was announced and the announcement month itself. (See the full data set). The prices for November are from November 14th, two days after launch.

nintendo classic mini impact on nes cartridge prices

Prices After Announcement

The price for the average NES game was increasing before the Classic Mini announcement and continued to increase afterwards.

The average price for the 30 games included in the Nintendo Mini was decreasing before the annoucement and continued on the same trajectory.

It's easier to see the trends before and after the announcement by indexing both prices to 1 at the time of announcement. See the chart below.

nintendo nes prices after classic mini launch

The announcement of the Nintendo Classic Mini had no impact on Nintendo cartridge prices.

Prices After Launch

The Classic Mini launch has lowered NES cartridge prices at least in the short term.

See that little decline in the red line between October 2016 and November 2016? Prior to the launch, NES prices had increased 13 months in a row. After launch, prices dropped.

nintenod nes prices before classic mini launch
Two days is not enough data to see the full impact on cartridge prices, but initial data looks like there will be an impact.

Will the Mini launch continue to lower NES cartridge prices? Or is this just a short term blip? Let me know your thoughts in the comments below.

Friday, November 6, 2015

Innovative Televisions in Gaming and Great Additions to a Gaming Room

Author: Zach Latour

Over the years there have been many different video game consoles, and many different types of televisions were instrumental in playing the games. Style, visual quality, and functions may have changed with time, but TVs, like everything else, are a product of their generation.

Some televisions have become just as iconic as the game systems they supported. Gaming TVs give your game room a unique quality, and here are three examples that you don’t see every day.


Magnavox 4305 (1970s)

Released in 1976, the Magnavox 4305 television was the first television/video game combination. That’s right, the game is actually built into the television.

With the push of a button, this TV goes from playing your favorite television shows to playing different variations of Pong. What made this especially nice was that the Magnavox 4305 version of Pong was presented in color, a feature not available in the standalone Pong consoles of the time.

The TV itself packs a 19” screen encased in wood grain, matching not only your Atari 2600 but also the walls of your parents’ basement.

The idea of this television is straight to the point. Press a button and the game starts. There is no main menu, and there is no pause button. You turn the game on and it’s instant action. Instant two player Pong action. That’s it.

The proprietary red/blue controllers consist of a spinning knob used to move your deflector piece in Pong and a button that is used to cycle through the different versions of the game. All games work with the same rules in play, but with different situations. Like many old games, it uses the format of one cart and many versions of the game.

This TV really was a big advancement in gaming. Someone somewhere saw that video games would eventually make their way into the household and attempted to capitalize on it. Even though the idea didn’t explode with interest, the Magnavox 4305 is a beautiful relic of classic gaming.

Pong is still just as addicting now as it was 30 years ago and using it here was a perfect fit. The only downside is the hardware on the television set. Because this TV is so old, the input jacks are VHF/UHF jacks. In order to connect other game consoles to it, you need a converter switch box like the one that came with the Atari 2600 or the ColecoVision.


Vectrex (1980s)

The Vectrex is an all-in-one gaming console that was released in 1982. It sports the console, the screen, the controller, and a game all built into the unit. The Gameboy can’t even lay claim to all of that. It even has a handle built into the back of it making this system as portable as a home console can possibly get. However, unlike the other two examples in this article, this screen is not able to broadcast television signal.

The Vectrex has a vector screen used to display the system’s vector graphics. Games on this system are very bright and crisp. The major downside is the screen is only black and white.

The solution for this was the use of transparent colored overlays that are held onto the system by clips. These overlays are responsible for bringing color and other visual enhancements to their respective games.

The game library for the Vectrex is small with only 31 official games, but the quality of the games are high overall. Some are just varied ports of other games released for other systems or arcades.

The built-in game on the system is called MineStorm and it plays a lot like Asteroids. Another game called Clean Sweep plays like Pac-man. The difference is that your character is a vacuum cleaner sucking up pellets. When your bag is full, you have to empty the contents in the middle of the screen in order to continue collecting the remaining pellets.

There are unique games on the system too, like the quirky 3D platformer Spike or Star Trek: The Motion Picture.

The controller for the Vectrex is very simple: there is a joystick and 4 buttons. It actually resembles the controller for the Neo Geo AES console, except that it is smaller and simplified.

The controller is made well, it works well with the games, and it fits into the console for storage and transportation. There is a secondary controller port in the console that is exposed when the first controller is folded out of the system. However, the second controller has no spot to be stored in the Vectrex.

There was a lot of creativity and thought put into the Vectrex. It had a light pen that could be used for drawing in certain games just by touching the screen. It also had a pair of 3D glasses that could be used with specific games. The Vectrex was full of innovation and even though some accessories were far before their time, unfortunately the system didn’t last very long.

The Vectrex is quite an oddball console if I’ve ever seen one. I’d put it in the category of “Examples of gaming systems that were made once and then never done again”. It may be atypical and it may not be the most refined gaming system, but it’s not something you see every day. Though the system came and went, in the past few years it has started to gain popularity again. It has even received its own homebrew games and multi-carts created by fans.


Samsung GX-TV (1990s)

The 1990s was a time of very eccentric toys and cartoons, and the GX-TV fits the look of the 90s perfectly. It could have been a Pokémon with its two forms: closed up and protected, or opened up and ready to kick it. This TV not only screams with its components, but its look is very loud and impressive too.

When I was a kid in the 90s, I remember seeing this TV at toy stores. It was used as a screen for whichever video game system was being promoted in a kiosk at the store. As soon as I saw the GX-TV, I fell in love with it. I really wanted it as a kid, and I still really wanted it as an adult. Even more than the great picture and excellent sound, the look of this television is what sets it apart from other TVs and really catches your attention.

The GX-TV is a 13” television that really packs a huge punch. The picture is very crisp and clear, and the colors jump right out of this screen. There are two sets of composite inputs, one set of composite outputs, an antenna input, and an RF input. The extra RF input removes the need to daisy chain your cable signal through your RF input box.

When it comes to sound, this unit has it in volumes. The screen cover doors double as the speaker mounts. There are three speakers in each of the two wing doors and a subwoofer above the screen. The sound on this television is incredible and it can get very loud. U.N. Squadron looks and sounds particularly excellent on it.

The Samsung GX-TV is a welcome addition to any game room anywhere. It will instantly become a centerpiece in your collection and will start many conversations. If you have a chance to pick up this TV, buy it, hook up your favorite retro console, crank the volume, and enjoy.

Wednesday, June 11, 2014

World's Largest Game Collection Bid Up to $750,000

worlds largest game collection
Panoramic View of Collection


The Guinness Book of World Records "largest video game collection" is up for sale on GameGavel.

Bidding is up to $750,000 for the roughly 11,000 games - $68 per game.

The collection is missing some of the most expensive titles like Nintendo World Championships, Stadium Events, Uncharted 2 Fortune Hunter Edition, and NBA Elite 11.

The price and lack of really rare games makes me think one of two things is happening.
1. The max bid is fake. That price is much too high for an average without rare games included.
2. Someone is willing to pay a very high price so they can claim to be in Guiness Book of World Records.

Hopefully the seller will let everyone know the final outcome so we know.



You can see a list of all the games with tons of photos, but they have complete collections for many consoles.

See some of the photos of the collection below but definitely checkout the panoramic shots. They give a great view of the entire collection.
Panorama 1
Panorama 2

ShareThis

 

Login | Create Account