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Flutter & Flame — Step 3 Sprites and inputs
Creating and arranging your game components using sprites and animations with Flame. Creating a virtual analog stick to control our game, let’s rock the screen.
Introduction
Welcome to the 3rd part of our series, if you just found this article, you might want to start with the first one linked below:
Like the initial two articles, we tagged the code in GitHub for you to get the exact result we will discuss in this article. In case you clone the repository, you might get changes not yet covered here ;)
Flame components
Flame offers a wide variate of components to build your game with, head over to the documentation to get an overview: