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Flutter & Flame — Step 3 Sprites and inputs

12 min readNov 21, 2021

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Creating and arranging your game components using sprites and animations with Flame. Creating a virtual analog stick to control our game, let’s rock the screen.

Introduction

Welcome to the 3rd part of our series, if you just found this article, you might want to start with the first one linked below:

Like the initial two articles, we tagged the code in GitHub for you to get the exact result we will discuss in this article. In case you clone the repository, you might get changes not yet covered here ;)

Flame components

Flame offers a wide variate of components to build your game with, head over to the documentation to get an overview:

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Flutter Community
Flutter Community

Published in Flutter Community

Articles and Stories from the Flutter Community

Christian Muehle
Christian Muehle

Written by Christian Muehle

From software engineering to managing director - In the maritime industry since 2011. Open Sourc & Flutter fan - Always intrested in the next big thing :)

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