Unity查找图片被哪个Prefab引用
Unity中的每个物体都有一个唯一Guid ID , Prefab里面都存有引用到的Guild ID 。 所以我们只要在Prefab信息中找到该图片的Guid ID就表明该Prefab引用到了该图片。
完整代码如下:
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
using System.IO;
public class SearchRefrenceEditorWindow : EditorWindow
{
/// <summary>
/// 查找引用
/// </summary>
[MenuItem("Assets/SearchRefrence")]
static void SearchRefrence()
{
SearchRefrenceEditorWindow window = (SearchRefrenceEditorWindow)EditorWindow.GetWindow(typeof(SearchRefrenceEditorWindow), false, "Searching", true);
window.Show();
}
private static Object searchObject;
private List<Object> result = new List<Object>();
private void OnGUI()
{
EditorGUILayout.BeginHorizontal();
searchObject = EditorGUILayout.ObjectField(searchObject, typeof(Object), true, GUILayout.Width(200));
if (GUILayout.Button("Search", GUILayout.Width(100)))
{
result.Clear();
if (searchObject == null)
return;
string assetPath = AssetDatabase.GetAssetPath(searchObject);
string assetGuid = AssetDatabase.AssetPathToGUID(assetPath);
//只检查prefab
string[] guids = AssetDatabase.FindAssets("t:Prefab", new[] { "Assets" });
int length = guids.Length;
for (int i = 0; i < length; i++)
{
string filePath = AssetDatabase.GUIDToAssetPath(guids[i]);
EditorUtility.DisplayCancelableProgressBar("Checking", filePath, i / length * 1.0f);
//检查是否包含guid
string content = File.ReadAllText(filePath);
if(content.Contains(assetGuid))
{
Object fileObject = AssetDatabase.LoadAssetAtPath(filePath, typeof(Object));
result.Add(fileObject);
}
}
EditorUtility.ClearProgressBar();
}
EditorGUILayout.EndHorizontal();
//显示结果
EditorGUILayout.BeginVertical();
for (int i = 0; i < result.Count; i++)
{
EditorGUILayout.ObjectField(result[i], typeof(Object), true, GUILayout.Width(300));
}
EditorGUILayout.EndHorizontal();
}
}
使用
打开菜单栏“Assets/SearchRefrence”,将要查找的图片拖入图中的位置,点击查找按钮即可