Marty Burgess
Newcastle, New South Wales, Australia
2K followers
500+ connections
About
Game Developer / Designer with over a decade of experience in the games industry. I'm…
Activity
-
Speaking to Pat Naoum 2 years after the launch of The Master's Pupil, we decided to look back on how we worked together, how stuff went, and what…
Speaking to Pat Naoum 2 years after the launch of The Master's Pupil, we decided to look back on how we worked together, how stuff went, and what…
Liked by Marty Burgess
-
🚨 Web3 x AI x Gaming While markets fixate on short-term volatility, the convergence of blockchain, AI, and gaming is quietly rewriting the rules…
🚨 Web3 x AI x Gaming While markets fixate on short-term volatility, the convergence of blockchain, AI, and gaming is quietly rewriting the rules…
Liked by Marty Burgess
-
Screen NSW Digital Games Rebate is now eligible for game projects with budgeted expenditure from $350,000. This should make the Rebate more…
Screen NSW Digital Games Rebate is now eligible for game projects with budgeted expenditure from $350,000. This should make the Rebate more…
Liked by Marty Burgess
Experience
Education
Projects
-
HoozWho - App Development
-
Working with an existing client, HoozWho, I added a range of mobile-specific features to enhance the user experience.
-
Moving Out 2 - Development
-
I worked with the existing development team on this title, adding a range of usability and accessibility features to enhance the player experience.
-
Unannounced Netflix Mobile Game
-
I lead the consulting team which added multiplayer functionality and features to a pre-alpha single-player experience. In this role, I worked closely with the core development team as well as stakeholders to ensure that we built a robust multiplayer framework capable of scaling to a Netflix level of players while providing a fun, engaging experience for the players. Due to be released in early 2023
-
A Tale of Paper - PC and next gen console porting
-
I lead the development team responsible for porting the PS4 hit indie game, A Tale of Paper, to both PC (releasing on Steam, Windows Store, and Epic Online Store) as well as next gen console platforms (Xbox Series S/X and PS5).
-
Raini: The Lords of Light - Digital TCG Design and Development
-
Working with project stakeholders and designers to design a brand new digital TCG, focused on addressing key pain points felt by players of other popular games in the field. Assisted with initial design and development work in the pre-alpha stage of development, including server authoritative networking design, matchmaking and server orchestration.
On this project, I also had the pleasure and privilege of working alongside Jerry Darcy, the lead designer of the Star Wars CCG.
The…Working with project stakeholders and designers to design a brand new digital TCG, focused on addressing key pain points felt by players of other popular games in the field. Assisted with initial design and development work in the pre-alpha stage of development, including server authoritative networking design, matchmaking and server orchestration.
On this project, I also had the pleasure and privilege of working alongside Jerry Darcy, the lead designer of the Star Wars CCG.
The project is currently in Alpha, with plans for a full launch in 2023. -
sp!ng - Feature Development
-
Worked with the development team to add platform-specific features required by Apple Arcade to sp!ng, a zen puzzle game.
-
No Way Home - Feature Development
-
I lead the development team which worked alongside designers and producers from the original development team to add new features to No Way Home
-
Techno Chicken - Design and Development
-
I lead the team which designed, and built, an endless runner based on the viral Techno Chicken YouTube video. The team was able to go from inception, to production, to release in only a few weeks, adopting a fail-fast agile approach and experience in the hyper-casual genre.
-
Real Deal Bridge - Platform / Multiplayer Development and Design
-
Designed and was part of the development team for Real Deal Bridge, a cross-platform bridge-playing platform designed during the pandemic to bring bridge fans together on an online platform custom designed as both a bridge-playing and a social platform. This work included real-time multiplayer using Photon PUN2, a server authoritative back end that looked after user authentication, session management, anti cheat protection, and real time voice chat. I also worked alongside stakeholders to…
Designed and was part of the development team for Real Deal Bridge, a cross-platform bridge-playing platform designed during the pandemic to bring bridge fans together on an online platform custom designed as both a bridge-playing and a social platform. This work included real-time multiplayer using Photon PUN2, a server authoritative back end that looked after user authentication, session management, anti cheat protection, and real time voice chat. I also worked alongside stakeholders to design interesting, innovative ways to monetise this platform.
-
Astrolab3 - Prototype Design and Development
-
I designed, and built a prototype match 3 game for a client, working closely with the project stakeholder to update and refine the initial design, and innovate in this highly competitive genre
-
Salty Space - Prototyping and initial design
-
I pitched, designed and built the initial prototype for Salty Space, a top-down physics-driven space brawler, as both a possible title for an Arcade partner as well as a game to exhibit on the show floor at PAX Australia 2019. The game was officially revealed at Gammacon 2019, and was playable on the show floor at PAX Australia.
-
Duped - Nintendo Switch port
-
My first project at Noble Steed Games (fka No Moss Studios), was porting the PC game Duped, to the Nintendo Switch. I also assisted with marketing and launch promotion, and the game was launched online and in person at PAX Australia 2019.
-
Tank Royale
-
Designed from the ground up to give a true mobile-first battle royale experience, Tank Royale was released in September 2018, being one of the first battle royale games released for mobile.
-
TerrorBall!
-
Working closely with our lead designer, I built TerrorBall, a physics-based mobile puzzle game, which was released in early 2018. The sequel, TerrorBall! 2, is due for release in 2023.
More activity by Marty
-
Lightning Forge Games is heading to Game Developers Conference (GDC)! Several of our founders/exec team will be heading over to chilly San Francisco…
Lightning Forge Games is heading to Game Developers Conference (GDC)! Several of our founders/exec team will be heading over to chilly San Francisco…
Shared by Marty Burgess
-
Big acquisition news from Pragma today! I’m stoked to announce that Pragma has acquired FirstLook.gg, the premier playtesting and player engagement…
Big acquisition news from Pragma today! I’m stoked to announce that Pragma has acquired FirstLook.gg, the premier playtesting and player engagement…
Liked by Marty Burgess
Other similar profiles
Explore collaborative articles
We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.
Explore MoreOthers named Marty Burgess in Australia
-
Martin Burgess
-
Marty Burgess
Manager at Coles
-
marty burgess
manager at Coles
-
Martin Burgess
Sailor, Cruising the Caribbean
10 others named Marty Burgess in Australia are on LinkedIn
See others named Marty Burgess