Marty Burgess

Marty Burgess

Newcastle, New South Wales, Australia
2K followers 500+ connections

About

Game Developer / Designer with over a decade of experience in the games industry. I'm…

Activity

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Experience

  • Lightning Forge Games Graphic
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    Sydney, New South Wales, Australia

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    Sydney, New South Wales, Australia

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    Sydney, New South Wales, Australia

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    Newcastle, Australia

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    Sydney, Australia

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    Sydney, Australia

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    Kotara, NSW

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    yes Optus Charlestown

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    Cardiff, NSW

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Education

Projects

  • HoozWho - App Development

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    Working with an existing client, HoozWho, I added a range of mobile-specific features to enhance the user experience.

    See project
  • Moving Out 2 - Development

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    I worked with the existing development team on this title, adding a range of usability and accessibility features to enhance the player experience.

    See project
  • Unannounced Netflix Mobile Game

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    I lead the consulting team which added multiplayer functionality and features to a pre-alpha single-player experience. In this role, I worked closely with the core development team as well as stakeholders to ensure that we built a robust multiplayer framework capable of scaling to a Netflix level of players while providing a fun, engaging experience for the players. Due to be released in early 2023

    See project
  • A Tale of Paper - PC and next gen console porting

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    I lead the development team responsible for porting the PS4 hit indie game, A Tale of Paper, to both PC (releasing on Steam, Windows Store, and Epic Online Store) as well as next gen console platforms (Xbox Series S/X and PS5).

    See project
  • Raini: The Lords of Light - Digital TCG Design and Development

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    Working with project stakeholders and designers to design a brand new digital TCG, focused on addressing key pain points felt by players of other popular games in the field. Assisted with initial design and development work in the pre-alpha stage of development, including server authoritative networking design, matchmaking and server orchestration.

    On this project, I also had the pleasure and privilege of working alongside Jerry Darcy, the lead designer of the Star Wars CCG.

    The…

    Working with project stakeholders and designers to design a brand new digital TCG, focused on addressing key pain points felt by players of other popular games in the field. Assisted with initial design and development work in the pre-alpha stage of development, including server authoritative networking design, matchmaking and server orchestration.

    On this project, I also had the pleasure and privilege of working alongside Jerry Darcy, the lead designer of the Star Wars CCG.

    The project is currently in Alpha, with plans for a full launch in 2023.

    See project
  • sp!ng - Feature Development

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    Worked with the development team to add platform-specific features required by Apple Arcade to sp!ng, a zen puzzle game.

    See project
  • No Way Home - Feature Development

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    I lead the development team which worked alongside designers and producers from the original development team to add new features to No Way Home

    See project
  • Techno Chicken - Design and Development

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    I lead the team which designed, and built, an endless runner based on the viral Techno Chicken YouTube video. The team was able to go from inception, to production, to release in only a few weeks, adopting a fail-fast agile approach and experience in the hyper-casual genre.

    See project
  • Real Deal Bridge - Platform / Multiplayer Development and Design

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    Designed and was part of the development team for Real Deal Bridge, a cross-platform bridge-playing platform designed during the pandemic to bring bridge fans together on an online platform custom designed as both a bridge-playing and a social platform. This work included real-time multiplayer using Photon PUN2, a server authoritative back end that looked after user authentication, session management, anti cheat protection, and real time voice chat. I also worked alongside stakeholders to…

    Designed and was part of the development team for Real Deal Bridge, a cross-platform bridge-playing platform designed during the pandemic to bring bridge fans together on an online platform custom designed as both a bridge-playing and a social platform. This work included real-time multiplayer using Photon PUN2, a server authoritative back end that looked after user authentication, session management, anti cheat protection, and real time voice chat. I also worked alongside stakeholders to design interesting, innovative ways to monetise this platform.

    See project
  • Astrolab3 - Prototype Design and Development

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    I designed, and built a prototype match 3 game for a client, working closely with the project stakeholder to update and refine the initial design, and innovate in this highly competitive genre

  • Salty Space - Prototyping and initial design

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    I pitched, designed and built the initial prototype for Salty Space, a top-down physics-driven space brawler, as both a possible title for an Arcade partner as well as a game to exhibit on the show floor at PAX Australia 2019. The game was officially revealed at Gammacon 2019, and was playable on the show floor at PAX Australia.

    See project
  • Duped - Nintendo Switch port

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    My first project at Noble Steed Games (fka No Moss Studios), was porting the PC game Duped, to the Nintendo Switch. I also assisted with marketing and launch promotion, and the game was launched online and in person at PAX Australia 2019.

    See project
  • Tank Royale

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    Designed from the ground up to give a true mobile-first battle royale experience, Tank Royale was released in September 2018, being one of the first battle royale games released for mobile.

    See project
  • TerrorBall!

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    Working closely with our lead designer, I built TerrorBall, a physics-based mobile puzzle game, which was released in early 2018. The sequel, TerrorBall! 2, is due for release in 2023.

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