www.soldat.pl

game

���C���y�[�W
�_�E�����[�h
�X�N���[���V���b�g
�}�j���A��
FAQ
community
�����N
�t�H�[����
(�p��)
�t�H�[����
(���{��)
IRC
�T�[�o�[
����blog
 Soldat �͓Ɠ��ȃT�C�h�r���[���l���A�N�V�����Q�[���ł��BLiero�AWorms�AQuake�ACounter-Strike�Ȃǂ̃Q�[�����Q�l�ɂ��č���܂����B��ʂ̔�юU�錌�t�Ɠ��ЂƋ��ɃX�s�[�h���̂���v���C���o����ł��傤�BSoldier�����͗l�X�ȕ��킪������ꂽ2D�̋��Z��Ō݂��ɐ킢�܂��B���������킯�ł��̃}���`�v���C���[�Q�[�������ݏo���ꂽ�̂ł��B

���M���ׂ�����:

  • �����ŗV�ׂ�
  • �����̕����@���Ɋ�Â����Q�[�����
  • 18��ވȏ�̕���:
    - MP5, Ak-74, M79, M249 Minimi, Barrett M82A1, XM214 Minigun�Ȃǂ̏e
  • Internet,LAN��ł̃}���`�v���C���[�E�l�b�g���[�N�Q�[��
  • �m�\�̍���bot
  • 7�‚̃Q�[�����[�h:
    - Deathmatch
    - Pointmatch
    - Teammatch
    - Rambomatch
    - Capture the Flag
    - Infiltration
    - Hold the Flag
  • 95��ނ�Map
  • ����̂��߂̃c�[��: Soldat Map Maker �y�� Interface Maker
  • Windows�Ⴕ����Linux�p�̃��r�[�T�[�o�Ɛ�p�T�[�o
  • MOD,Map,Tool����鋐��R�~���j�e�B


�ӌ��⎿��A�A�C�f�A������ꍇ��A�V����MOD��Map���쐬�����ꍇ�ɂ� Soldat Forums���Q�Ƃ��Ă��������B


Soldat 1.6.8

�Ŕƒ��[�r�[

95��ނ�Map

7�‚̃Q�[�����[�h

18��ނ̕���

100�𒴂��鎩��Map/MOD

 

Soldat links

Soldat Servers
Soldat Gather
Soldat Chile
R/S Forums


 
banners in Soldat
R

�ŐV�̃t�@�C��

Soldat 1.6.8 (14.10.26)
Dedicated Server v2.7.8 (14.10.26)
�ŐV���{��t�H���g�ݒ�t�@�C��(japanese.ini)
1.6.4�ȍ~�C���X�g�[�������japanese.ini���Â����̂ɂȂ��Ă��܂��B�K�v�ɉ�����txt/languages�t�H���_�ɔz�u���Ă��������B
�iconfig.exe���猾�ꁨjapanese.txt���đI������ƓK�p����܂��B�j

NEWS

�ŐV�̌����j���[�X��
�����z�[���y�[�W���Q�Ƃ��Ă��������B
���\�[�X�������T�C�g�̌f�ڂ��x��邱�Ƃ����X����܂��B
��������̃j���[�X���ڂ��邱�Ƃ�����̂ł����ӂ��������B


 

14-10-26

SOLDAT1.6.8�����[�X!

���҂������܂���!Soldat�̐V�o�[�W�������������܂���:Soldat 1.6.8�ł�!

���o�[�W�����̕ύX�_�̂قƂ�ǂ͕s��C���ł������ꂾ���ł͂���܂���!
�|��t�@�C���̊Y���ӏ����󔒂ɂ��邱�ƂŁA�Q�[�����̂��m�点���\���ɂ��邱�Ƃ��ł��܂��B
�����m�̕�������ł��傤���A�Q�[�����̃v���C���[���̍ŏ��̕�������͂������Tab�L�[�������ƁA�����I�Ƀv���C���[�������͂����@�\�����܂ł���܂����B
���o�[�W�����ł̓`���b�g���̂ǂ̈ʒu�ł����Ă������I�Ƀv���C���[�������͂ł���@�\����������܂����B����ɓ��������̑g�ݍ��킹����͂��܂�v���C���[���≽�����͂��Ȃ��Ă�Tab�L�[�����������Ńv���C���[�������X�ƕ\�������悤�ɂȂ�܂���!
�܂��ASoldat�̘^��@�\���g���l�����ɐV�@�\���������܂���:�d�Ί�𔭖C���Ƀt���[�J�������h��Ȃ��悤�ɂ�����̂ł��B
scriptcore�֘A�̕s��C������������܂�!

�J���`�[���̊F����Ɋ��ӂ��܂��B����ExHunter��skoskav�ɂ͐[�����ӂ������܂��B

�V�����f�t�H���gMOD��҂��Ă������ɂ͐\���󂠂�܂��񂪁A����̍X�V�ŕύX�����\��ł��B
�VMOD�̊J���̎菕�������Ă�����������́AFeedback on the new default weapon graphics thread���������������B

�V�o�[�W�����̃_�E�����[�h�����N�͖{�L���̈�ԍŌ�Ɍf�ڂ��Ă��܂��B

�ύX�_:

Soldat 1.6.8�̕ύX�_:
- Modified command /votemap to show the message "cannot vote" when applicable
- Modified vote results to happen immediately if the required percentage is achieved
- Modified voice taunt menu key to also hide the menu
- Modified translations to not print empty lines in the chat console
- Modified freecam to not have the camera shake when heavy weapons are fired
- Modified the chat's nickname Tab-completion to cycle through names
- Modified the chat's nickname Tab-completion can be used without even typing anything, or with a substring in the middle of the nick
- Fixed health bar shows empty if health health exceeds limit #491
- Fixed ban on bots in singleplayer mode should return a kick message
- Fixed chat message displayed above the wrong player #417
- Fixed Player ID for team 0 displayed incorrectly #205
- Fixed the chat's nickname Tab-completion can complete a nickname mid-sentence
- Fixed knife colliding against position where someone had died #390
- Fixed some keys couldn't be assigned to the scroll wheel
- Fixed asymmetry in walking down slopes depending on facing direction and movement direction
- Fixed the character vibrating when standing still on flat polygons, which would trigger MovementAcc
- Fixed previous song playback on start being out of bounds
- Fixed the LAW's startup delay to be a bit less unreliable
- Fixed scoreboard not shown at the end of a demo playback when the map changed
- Fixed freecam key could be held down to make the cursor jerky
- Fixed rolling to quicker and less awkwardly transition into crouching
- Fixed throwing the flag could be difficult when close to polygons #166
- Fixed some possible memory leaks
- Fixed unable to get a ban reason in case of HWID ban #143
- Fixed server's possible cheating vote kicks no longer permanently ban players #246
- Fixed vote kick turning into a permanent ban #478
- Fixed kicking player when vote percentage is above 100% #522
- Fixed vote exploitable by leaving the game #204


Soldatserver 2.7.8�̕ύX�_:
- Added SC3 function StrToDateTime(const S: string): TDateTime;
- Added SC3 event TGame.OnTCPCommand(Ip: string; Port: Word; Command: string): Boolean;
- Added SC3 event TActivePlayer.OnKitPickup(Player: TActivePlayer; Kit: TActiveMapObject)
- Added SC3 event TActivePlayer.OnFlagDrop(Player: TActivePlayer; Flag: TActiveFlag; Team: Byte; Thrown: Boolean)
- Added SC3 procedure TActivePlayer.WorldText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale, X, Y: Single)
- Added SC3 procedure TPlayers.WorldText(Layer: Byte; Text: string; Delay: Integer; Color: Longint; Scale, X, Y: Single)
- Added SC3 procedure TGame.TOnAdminConnect(Ip: string; Port: Word)
- Added SC3 procedure TGame.TOnAdminDisconnect(Ip: string; Port: Word)
- Added SC3 procedure TActivePlayer.SetVelocity(VelX, VelY: Single)
- Added SC3 function TGame.TOnAdminCommand(Player: TActivePlayer; Command: string): boolean
- Added SC3 function TGame.TOnTCPMessage(Ip: string; Port: Word; Text: string): boolean
- Added SC3 function TMap.CreateBulletVector(A, B: TVector; HitM: Single; sStyle: Byte; Owner: TActivePlayer): Integer
- Added SC3 function TMap.CreateBullet(X, Y, VelX, VelY, HitM_ Single; sStyle: Byte; Owner: TActivePlayer): Integer
- Added SC3 function Distance(X1, X2, Y1, Y2: Single): Single
- Added SC3 property TActivePlayer.IsAdmin (read write - Boolean)
- Added SC3 property TGame.CurrentMap (read only - string)
- Added SC3 class TMapsList (accessible over global variable "Game.MapsList")
- Added SC3 procedure TMapsList.AddMap(Name: string)
- Added SC3 procedure TMapsList.RemoveMap(Name: string)
- Added SC3 function TMapsList.GetMapIdByName(Name: string): Integer
- Added SC3 property TMapsList.Map (read only - array of string)
- Added SC3 property TMapsList.CurrentMapId (read write - Integer)
- Added SC3 property TMapsList.MapsCount (read only - Integer)
- Added SC3 class TGlobal (accessible over global variable "Global")
- Added SC3 property TGlobal.DateSeparator (read write - string)
- Added SC3 property TGlobal.ShortDateFormat (read write - string)
- Added SC3 class TActiveMapBullet (accessible over global Byte array "Map.Bullets")
- Added SC3 function TActiveMapBullet.GetOwnerWeaponId: Integer
- Added SC3 property TActiveMapBullet.ID (read only - Byte)
- Added SC3 property TActiveMapBullet.Active (read only - Boolean)
- Added SC3 property TActiveMapBullet.X (read only - Single)
- Added SC3 property TActiveMapBullet.Y (read only - Single)
- Added SC3 property TActiveMapBullet.VelX (read only - Single)
- Added SC3 property TActiveMapBullet.VelY (read only - Single)
- Modified SC3 type TOnKillEvent declaration to procedure(Killer, Victim: TActivePlayer; BulletID: Byte)
- Modified SC3 type TOnTCPMessageEvent declaration to procedure(Ip: string; Port: Word; Message: string)
- Modified request game log line from "IP:PORT requesting game..." to "IP:PORT|HWID requesting game..."
- Modified SC3 procedure name TActivePlayer.Forward altered to TActivePlayer.ForwardTo
- Modified SC3 type TOnRequestEvent declaration to function(Ip, Hw: string; Port: Word; State: Byte; Forwarded: Boolean; Password: string): Integer
- Modified SC3 type TOnDamageEvent declaration to function(Shooter, Victim: TActivePlayer; Damage: Integer; Bullet: TActiveMapBullet): Integer
- Fixed DrawText result does not hide after server change #562
- Fixed TOnWeaponChangeEvent does not hold valueable data #582
- Fixed TActiveObject's Style is 0 (Flags) #584
- Fixed TPlayer.OnFlagDrop Flag.ID can't be accessed or duplicates #585
- Fixed Player.Alive := FALSE deals damage (doesn't always kill) #586
- Fixed MovePlayer causes players to drop weapons and flags randomly #142
- Fixed MovePlayer randomly kills and respawns player #247
- Fixed Server refuses client if MovePlayer is used on connection #587
- Fixed SC3 TMapObject.Style results to be the same as in wiki
- Fixed SC3 using Game.OnRequest crashes server
- Fixed SC3 Variable Game.VotePercent is always set up on 0 #532
- Fixed SC3 Player.Ban always bans for 0 minutes #576
- Fixed OnVoteMap/OnVoteMapStart events are not working as intended #550
- Fixed SC3 - OnWeaponChange does not provide changed weapon information #577
- Fixed SC3 - TPlayer.OnKill/TPlayer.OnDamage - WeaponType is unpredictable #356
- Fixed TActivePlayer.BigText with layer 0 causes WriteConsole behaviour #400
- Fixed SC3 StrToDate doesn't work as intended #401
- Fixed /recompile ��script�� hangs up admin client #578
- Fixed SC3 Strange RayCast values when walking "into" the wall #395
- Fixed DELMAP crashes server #410
- Fixed command delmap to also check for first map on mapslist
- Fixed SC3 some server crashes after unhandled exception
- Fixed SC3 some function results could be ignored in some cases


�ʏ탂�[�h�̕���̕ύX�_:

Deagles      fireinterval +1
HK MP5       push +1
Steyr        push +1
Spas         push +1
M79          push +30
Minigun      dmg -1
Socom        dmg +1
LAW          push +20


���A�����[�h�̕���̕ύX�_:

HK MP5       spread +1
Ruger        dmg +2


�}�b�v�̕ύX�_:
-

�_�E�����[�h:
Soldat 1.6.8 Full
Soldat 1.6.8 Patch (for 1.6.7 only)

Server 2.7.8 Full
Server 2.7.8 Patch (for 2.7.7 only)


Join the discussion on soldatforums



14-05-02

SOLDAT1.6.7�����[�X!

���������m�点�ł�: Soldat 1.6.7�����J����܂���!

�{�o�[�W�����̌��J�̓r���h�X�N���v�g�̊֌W�ŗ\����x��Ă��܂��܂����B
���̂قƂ�ǂ��o�O�C���ł����A�V�@�\�̒lj����܂܂�Ă��܂��B

�x�[�^�e�X�^�[�A�{�����[�X�̎菕���ƂȂ��Ă��ꂽ�F����ASoldat�J���`�[���̃����o�[�ɐ[�����ӂ������܂��B

�����炪�{�o�[�W�����̃n�C���C�g�ɂȂ�܂�:

�V�����w�i�|���S��(�����}�b�v�ɂ͖�����)


�ړ����ɃJ�[�\�����T�C�Y�ύX�����

You can find the download links at the end of this post.

The changelogs:
Soldat 1.6.7 changelog:
- Added new background polygon types: "Background" and "Background Transition"
- Added visualization of the player's MovementAcc by scaling the cursor
- Modified the lobby's player count column to not include bots
- Modified bullets to now take into account the weapons' BulletPush when pushing objects (flags, kits, loose guns)
- Modified removed TeamSpeak 2 support
- Modified vertical jumps by making it easier to do smaller jumps by letting go early
- Modified pressing Jump quickly followed by a direction should side jump you if the vertical jump hadn't yet begun
- Modified side jump speed to be the fastest when facing the direction you're moving in #170
- Modified behavior when changing movement direction to hopefully not mess up advanced moves possible in 1.6.5, yet behave consistently in both directions
- Modified the two spent Desert Eagle shells to be ejected with different velocities
- Modified the player's current MovementAcc to be more intuitive to predict
- Modified spectator and demo view to hide the inactive parts of the interface
- Modified demo playback to allow freecam by default
- Modified decreased the freecam deadzone again to make the sudden speed jump less abrupt #277
- Modified accumulated bink and selfbink to get diminishing returns faster, making it harder to reach ridiculous amounts
- Modified cursor scaling from inaccuracy effects to grow faster between smaller values, and slower between higher values
- Modified BulletSpread to have less effect when crouched and moving, and even less when proned and moving
- Modified player looking direction to be sent to the server more frequently
- Modified cursor to be visible during game pause #460
- Fixed bullets could only push one object (flags, kits, loose guns) at once
- Fixed bullets could push an object (flags, kits, loose guns) multiple times in an instant, giving huge push
- Fixed HTF incorrectly used some INF flag messages (referring to the Objective instead of the Yellow Flag)
- Fixed finishing a roll animation while airborne and with the crouch key still pressed, you would air-squat awkwardly and not be able to throw grenades
- Fixed ctrl+tab and ctrl+shift+tab active tab highlighting issue #451
- Fixed an animation glitch when holding Jump while a backflip animation ends
- Fixed players with bink weapons couldn't bink themselves
- Fixed explosives could bink team mates #398
- Fixed bink didn't work in non-team based game modes
- Fixed team mates could bink each other with explosives even though FriendlyFire was off
- Fixed the player's current MovementAcc being erratic when the player was transitioning between animations and grounded/in-air
- Fixed sniper scope cooldown could be bypassed by triggering an overriding animation
- Fixed camera jumping back and forth between the cursor and the map's center when looking outside map bounds
- Fixed camera not resetting to center when joining a new game
- Fixed freecam camera wasn't completely still when the cursor was inside the center deadzone #277
- Fixed camera not resetting to center when viewing above map bounds
- Fixed empty server_info setting in servers soldat.ini makes client display weird chars in F1 menu
- Fixed team menu keyboard input blocked if opening it using the cursor #428
- Fixed pressing an unmapped number when selecting a team causes no team to be joined and the menu disappears #388
- Fixed unable to toggle the weapon menu when carrying less than two weapons #181
- Fixed custom values of MovementAcc and BulletSpread didn't show differences properly in the weapon selection menu
- Fixed flags in CTF and INF game modes weren't using their flag texture
- Fixed clients' keys would act slightly "sticky" in online games, not resetting the controls every tick
- Fixed server didn't notify players about all key events from other players
- Fixed flag was thrown in a direction that was at least 16 milliseconds old #132
- Fixed side jump speed was slightly lower when facing right #170
- Fixed reloading Spas-12 when gun is empty now waits for fire interval delay to finish first #161 #365
- Fixed no longer able to simultaneously fire and reload Spas-12 while prone #474
- Fixed /victory sound only plays once at the end of a round in survival DM/RM #291
- Fixed cannot delete server with two pipe chars from favorites
- Fixed players that needed to download the upcoming map spawned using the previous map's spawn points, as well as seeing other glitches #239
- Fixed players that needed to download the upcoming map would be disconnected before seeing the final scoreboard
- Fixed incorrectly spawning with/without a parachute after going outside map bounds
- Fixed readonly.txt didn't do what it advertised #279
- Fixed readonly.txt didn't contain an updated list of maps and sceneries #95


Soldatserver 2.7.7 changelog:
- Added soldatserver cannot be run as root on linux
- Added SC3 TScriptMap.SetMap(NewMap: string);
- Modified removed ASE Protocol support as it is dead since 2008
- Modified removed nrservice support
- Fixed SC3 - Broken AddSpawnPoint #541
- Fixed Game.Teams[ i ].OnJoin is replacing Game.OnJoin and is not working as intended #415
- Fixed Server freeze after Players[ID].Alive := FALSE; #396
- Fixed OnJoinTeam does not remove players from their old team in ScriptCore
- Fixed SC3 - Event OnVoteMapStart isn't called by /votemap command #443
- Fixed SC3 - Wrong values of TGame.TimeLeft #377
- Fixed OnJoinTeam not called for bots
- Fixed SC3 global variable Game.Teams is empty after recompile #516


Weaponmod changes:

Deagles      fireinterval +1
HK MP5       spread +1, push -2
Ak           dmg +7, fireinterval +1, spread -1, push +2
Steyr        dmg -1, push -2
Spas         push -3
Ruger        dmg +1, push +4
M79          push +60
Barrett      startup +2, moveacc -1, push +31
Minimi       push -2
Minigun      push -2
Socom        dmg -1
Knife        push +300
LAW          push +50
Flamethrower push +40



Map changes:
CTF

Rotten
Fixed missing scenery amb_fog_ground-sk_soft.png


Downloads:
Soldat 1.6.7 Full
Soldat 1.6.7 Patch (for 1.6.6 only)

Server 2.7.7 Full
Server 2.7.7 Patch (for 2.7.6 only)


Join the discussion on soldatforums



13-10-13

SOLDAT1.6.6�����[�X!

It is finally done! The next version of Soldat is ready: Soldat 1.6.6!

This time most of the changes are fixes.
There are some movement related changes you want to know and learn though.
We also made sure you can change the interface scaling in the config for players who didn't like interface scaling change.

Here some highlights of this version:

New scale interface option in config



You can now throw grenades from team-collide polygons




New only flag-collides polygon type




New roll out of prone move



You can find the download links at the end of this post.

The changelogs:

Soldat 1.6.6 changelog:
- Added the ability to roll out of prone when on ground
- Added scale interface option to config
- Modified made self-bink halve accumulation rate anytime when crouched or proned, and not only when staying still
- Modified the unprone animation to be "slippery" so you don't lose momentum when touching ground with it
- Modified decreased the freecam movement deadzone so the sudden speed change won't be as abrupt
- Modified jumping and side-jumping out the unprone animation to be quicker and smoother
- Modified the unprone animation to only take half as long
- Fixed pressing both [ left ] and [ right ] movement keys should move you in the first direction pressed #380
- Fixed incompatible test and release versions are visible when requesting lobby
- Fixed your own player name being displayed below you when your cursor is at the edge of the screen
- Fixed pressing multiple conflicting keys (reload, throw grenade, throw weapon, change weapon) should only perform the latest key pressed
- Fixed players appearing to be in a prone position when they weren't #326
- Fixed player's momentum often vanishing when coming out of a roll #369
- Fixed proning and unproning would interrupt the Spas' reload #379
- Fixed unproning would interrupt the weapon throwing animation
- Fixed unproning would interrupt the knife throwing animation #307
- Fixed proning and unproning would interrupt the weapon switching animation #317
- Fixed faster weapon switching glitch when pressing both [change weapon] and [throw weapon] keys
- Fixed camera for spectators moved to top-left on map change #31 #373
- Fixed spectator camera still trying to follow kicked player #33
- Fixed spectator camera still trying to follow player that switched to spectator #34
- Fixed spectator camera defaulting to top-left in single player
- Fixed spectator camera defaulting to top-left when looking outside map bounds
- Fixed freecam didn't move smoothly in widescreen #277
- Fixed player names weren't centered in spectator mode
- Fixed off-screen teammate names weren't positioned correctly
- Fixed player indicator visible in the map's top-left corner when you're spectating
- Fixed OSX servers are displayed as Windows servers in Servers List
- Fixed team mates could be binked under some circumstances #398
- Fixed cannot join spectator team through ESC menu on Windows servers #408
- Fixed controls momentarily locking when throwing knife in online games #383
- Fixed knife throw while airborne would make it impossible to do a subsequent backflip in online games #314
- Fixed grenades couldn't be thrown when inside "only team player collides" polygons #123
- Fixed grenades couldn't be thrown when inside "flagger collides", "non-flagger collides" and "flag collides" polygons
- Fixed momentum being lost or not being able to immediately sidejump as a roll or backflip animation ends
- Fixed momentum being lost or not being able to immediately sidejump as an unprone animation ends
- Fixed not being able to immediately sidejump out of crouch


Soldatserver 2.7.6 changelog:
- Added quit message for SIGTERM and SIGQUIT signals
- Modified the unprone animation to only take half as long
- Modified jumping and side-jumping out the unprone animation to be quicker and smoother
- Fixed pressing ctrl-c multiple times doesn't shutdown server when threads are still running on windows
- Fixed server crash when when downloading files #402
- Fixed TScriptTeam events wrongly exported
- Fixed GetPlayerStat(id,'primary') and PrimaryNum are the same IDs (#374)
- Fixed Map.Objects index span is limited to 32 (#381)
- Fixed debug=2 setting in soldat.ini crashes soldatserver #394


Weaponmod changes:

Deagles      dmg -3(181), reload -3(87), push +2(44)
HK MP5       dmg -1(101), spread -2(13)
Ak           push +2(22)
Steyr        dmg -1(72), reload +10(125), spread +2(7), push -1(22)
Barrett      dmg -50(495), bink -5(65)
Minimi       dmg -1(85), moveacc -1(3), spread +1(6)
Minigun      dmg +1(50)
Socom        dmg -1(149)



Map changes:
CTF

Cobra
- Modified confusing scenery
- Modified moved lighting scenery to back
- Fixed several polygon bugs
- Fixed invisible polygons not matching visible ones

Crucifix
- Modified background color slightly lighter to make better contrast in the bottom
- Modified darkened a little the white barbwires
- Modified top and bottom colliders set from front to middle
- Fixed lowered spawn points to prevent fall damage in realistic mode
- Fixed large pillars set to back because they where too easy to hide players

Division
- Fixed polybugs near the flags and one in the lower route

Equinox
- Fixed lots of polybugs

Guardian
- Modified polies now match the scenery just below the spawns
- Fixed polybug when going from down route to middle near bravo flag
- Fixed polybug in the edges of the bridge
- Fixed polybug in the central island (polies where duplicated)
- Fixed poly coloring near the flags

ctf_Laos
- Fixed two polygon bugs

Rotten
- Fixed some polybugs
- Fixed the bridge
- Fixed death pitch scenery

NEW:
- ctf_Wretch


DM

Tropiccave
- Modified map was remade


INF

Warehouse
- Added Loner remake



Downloads:
Soldat 1.6.6 Full
Soldat 1.6.6 Patch (for 1.6.5 only)

Server 2.7.6 Full
Server 2.7.6 Patch (for 2.7.5 only)


Join the discussion on soldatforums



13-08-04

SOLDAT1.6.5�����[�X!

Soldat�̎��o�[�W�����̌��J�����Ŕ��\���܂�: Soldat 1.6.5�ł�!

�{�����[�X�ł�1.6.4�ȑO�̃o�O�C�������C���ƂȂ��Ă��܂��B
�ł��邩���葁�����J��ڎw���܂����B


�V�o�[�W�����̃o�O�C���̊T�v�ł�:


ctf_Dropdown�Ŕ�������Access violation�G���[�̏C��



�v���C���[�����W���Ă���Ƃ��A�e�����󂯂��v���C���[�Ƃ͈Ⴄ�v���C���[���_���[�W���󂯂�o�O�̏C��



24�Ԗڂ̃v���C���[�����\������Ȃ��o�O�̏C��
4:3�ȊO�̉𑜓x�ő傫���T�C�Y�̃��b�Z�[�W���������T�C�Y��������Ȃ��o�O�̏C��



�_�E�����[�h�����N�͓��L���̈�ԉ��ɂ���܂��B

Soldat 1.6.5�̕ύX�_:
�lj� - Windows 8�ȍ~�Ńt���X�N���[�����[�h���g�p����Ɣ������鍕��ʂ̉��}���u
�ύX - soldat.ini����Scale_Interface=0�����ۋ��̃v���C���[�ł��g�p�ł���悤�Ɂi#338�j
�ύX - Scale_Interface�̃f�t�H���g�l��L����Ԃ�
�ύX - �v���C���[�̐g�̂��ђʂ����e�ۂ̑��x��90%����75%�ɒጸ
�C�� - �E�B���h�E���[�h�ŁA�Q�[�����ŏ����㕜�A������Ɗ���A�C�e�����������Ȃ�o�O
�C�� - Realistic���[�h�ŁA�e�݂̂��ʉ߂��Ȃ��|���S���̌������̃v���C���[�������Ȃ����i#348�j
�C�� - �N���C�A���g�T�[�o��ŏ���������admin��remoteIP�������Ŕ�������G���[
�C�� - Scale_Interface=0���ݒ肳��Ă��Ă��Ə���v���C���[�w���J�[�\�����T�C�Y�ύX�����o�O�i#336�j
�C�� - �{�[�i�X�A�C�e���̃p���[�A�b�v�̎c�莞�Ԃ��\������Ȃ����i#351�j
�C�� - �v���C���[�����W���Ă���Ƃ��A�e�����󂯂��v���C���[�Ƃ͈Ⴄ�v���C���[���_���[�W���󂯂�o�O
�C�� - �e�̊ђʒ���̓����蔻��
�C�� - 4:3�ȊO�̉𑜓x�ő傫���T�C�Y�̃��b�Z�[�W���������T�C�Y��������Ȃ��o�O�i#174�j
�C�� - �~�j�}�b�v��ɕ\�������v���C���[�Ɗ��̈ʒu�i#221�j
�C�� - �p���V���[�g�ɂ���Ĕ�������access violations�i#340�j
�C�� - 24�Ԗڂ̃v���C���[�����\������Ȃ��o�O�i#140�j
�C�� - �i�C�t�𓊂���Ƃ����삪�����Ȃ��Ȃ�o�O�i#287�j
�C�� - �L�b�N���[�̃��b�Z�[�W����͒��AEsc���j���[��1,2,3,4�̃V���[�g�J�b�g�����삵�Ă��܂����i#349�j
�C�� - !,@,#,$ (1,2,3,4��̕���)��Esc���j���[�œ��삷����
�C�� - �`�[�������̂Ȃ��Q�[�����[�h�̂Ƃ��AEsc���j���[�̃`�[���I���L�[�����삵�Ȃ����i#366�j
�C�� - TDM�ɂ����āAEsc���j���[�̃`�[���I���L�[���g�p����Ǝ����I��Delta�`�[���ɂȂ���


Soldatserver 2.7.5�̕ύX�_:
�lj� - SC3 API��FormatFloat��lj�
�ύX - PacketRate_Adjusting�I�v�V�����i�v���C���[�������Ȃ��Ƃ����M���x���㏸������j���T�[�o��ŏ�ɗL����Ԃ�
�ύX - �v���C���[�̐g�̂��ђʂ����e�ۂ̑��x��90%����75%�ɒጸ
�ύX - �e�̃p�P�b�g���d�Ɍ��m�����Ƃ��A�ؒf����̂ł͂Ȃ��p�P�b�g��j������悤��
�C�� - soldatserver�̃f�[�������[�h(#332, #343)
�C�� - /recompile �R�}���h�ŁA�L���[����Â��X�N���v�g���폜����Ȃ��������
�C�� - /recompile�R�}���h�������������[�N��������i#344�j
�C�� - �`�[���p�����[�^���Ȃ���Ԃ�/addbot�R�}���h���g�p����ƃ����_���ȃ`�[����bot���lj��������
�C�� - SpawnObject()��GetObjectStat()�ňقȂ�I�u�W�F�N�g�X�^�C���i#346�j
�C�� - �v���C���[�����W���Ă���Ƃ��A�e�����󂯂��v���C���[�Ƃ͈Ⴄ�v���C���[���_���[�W���󂯂�o�O
�C�� - �e�̊ђʒ���̓����蔻��
�C�� - server�Ǘ��҂��������p�b�`�𓖂ĂĂ��Ȃ��Ƃ��ɔ�������flood kick�i#341�j
�C�� - OnWeaponChange��1��ł͂Ȃ�3�񓮍삷��o�O�i#355�j
�C�� - OnPlayerDamage() ��OnPlayerDamageEx()�ŁA�Ώۂ����S���ɂ��_���[�W���L�^����i#347�j
�C�� - /recompile�R�}���h���T�[�o���N���b�V����������
�C�� - OnKill - WeaponType�̃o�O�i#356�j
�C�� - �ϐ�Ҙg�������ɂȂ�Ȃ��o�O


Weaponmod�̕ύX�_:
Normal:

Changes from 1.6.4 -> 1.6.5
Deagles      dmg -2
HK MP5       dmg -2
Ak           dmg -1
Steyr        dmg -2
Spas         dmg -1
Barrett      moveacc +1

Realistic:

None!


Map�̕ύX�_:
CTF

Ash, B2b, Blade, Death, Equinox, Guardian, Hormone, IceBeam, Kampf, Lanubya, Laos, MFM, Maya, Nuubia, Raspberry, Rotten, Ruins, Run, Scorpion, Snakebite, Steel, Triumph, Viet, Voland, X
�ύX - �������ɈقȂ镐��𑕔�����o�O�̉��}���u�Ƃ��āA�����n�_�𓯂������Ɉړ�����

Crucifix
�C�� - Realistic���[�h�ɂ����ė����_���[�W��h�����߂ɕ����n�_��Ⴍ����


�_�E�����[�h:
Soldat 1.6.5 Full
Soldat 1.6.5 Patch (for 1.6.4 only)

Server 2.7.5 Full
Server 2.7.5 Patch (for 2.7.4 only)


�V�o�[�W�����ɂ‚���soldatforums�ł��Ћc�_���Ă�������



13-07-23

SOLDAT1.6.4�����[�X!

���҂����˂�Soldat 1.6.4�����J���܂��B
�\����x���Ȃ�܂������A�‚��Ɋ������܂���!
�����̃o�O�C����f���炵���lj��v�f���ڂƂȂ�܂����B

�V�o�[�W�����̊T�v��������������:


�X���[�Y�ȃI�����C���v���C�ⓖ���蔻��̌���̂��߂ɁA�l�b�g�R�[�h�����ǂ��܂����B
�j�������p�P�b�g�̌��o��A�s�K���ȃ��W���C���̃o�O���C�����܂����B



�������Ɗ���΂��̕����v�Z�����ǂ��܂����B



�o�N�]�����]���ł��`�F�[���\�[�ōU���ł���悤�ɂȂ�܂����B



�u�Q�[���֎Q���v�^�u�̃T�C�Y�����ǂ��܂����B



�J�X�^���𑜓x���ۋ����Ȃ��Ă��g����悤�ɂȂ�܂���!



����MOD�̉��ǂƂ��āA���푮����V�K�lj����܂����B



�Q�[�����̃V���[�g�J�b�g���j���[��lj����܂����B



"Game Server IP:"�̃e�L�X�g���N���b�N���邱�ƂŁAsoldat�̃����N���N���b�v�{�[�h�ɃR�s�[�ł���悤�ɂȂ�܂����B



�f���y�уX�N���[���V���b�g�̃t�@�C�����ɁA�}�b�v���E�������L�ڂ����悤�ɂȂ�܂����B



OS X�p��soldatserver��lj����܂����B



���o�[�W�����̊J���������Ă������������X�Ɋ��ӂ̈ӂ�\���܂�:
 ���ɑ����̃o�O�C�������Ă���������skoskav��
 scriptcore�ɔM�S�Ɏ��g��ł���������Falcon��
 �l�b�g�R�[�h�̉��Njy�ёS�ʓI�ɊJ���������Ă���������Fryer��
 �n�[�h�E�F�AID�֘A�̕ύX�y�є��ɍ���ȃo�O�C�������Ă���������zakath��
 �J���󋵂��킩��悤��bot���쐬���Ă���������jrgp��
 �t�H�[�����A�����T�C�g�Awiki���̃T�[�o�̃z�X�g�����Ă���������FliesLikeABrick��
 �}�b�v�̃����C�N��|���S���o�O�̏C�������Ă���������AsDeEspada������у}�b�v�J���`�[��
 �o�O�L�^�T�C�g�̊Ǘ������Ă���������Bistoufly��
 ��̓I�ȊJ���ɂ������ďd�v�ȏ��������Ă���������Mr��
 �|��`�[���̓��������Ă���������evh0��
 �ŐV��Soldat�̖|������Ă����������|��`�[��
 �l�X�ȃe�X�g�����Ă����������x�[�^�`�[��
 �o�O�L�^�T�C�g�Ƀo�O�𓊍e���Ă����������F����
 �f���炵��Soldat�T�[�o�̊Ǘ��҂���
 MM���]�񂾂Ƃ���A���N�T�|�[�g���Ă��������Ă���Soldat�v���C���[�y�уR�~���j�e�B


�_�E�����[�h�����N�͓��L���̈�ԉ��ɂ���܂��B

�ȉ��͕ύX�_�̏ڍׂł��B

Soldat 1.6.4�̕ύX�_:
�lj� - BulletSpread�iWM�̑����l�BDeagles��Spas�̒e�̍L����𐧌䂷��B���̕���ɂ����ẮA��b�I�ȏW�e�̂��ɂ����j
�lj� - �v���C���[�̓��������炩�ɂ��邽�߂ɁA�ُ�Ȉړ��̏����`�F�b�N����悤�ɂ���
�lj� - �T�[�o��FiltersBox�̈ʒu���E�B���h�E�̃T�C�Y�ɂ���ĕς��悤�ɂ���
�lj� - FormatFloat�i#15�̃o�O�C���̂��߂�script�֐��j
�lj� - Join Game�i���̃Q�[���֎Q���j�^�u�̉������̃T�C�Y/�ʒu�̐���
�lj� - Join Game�i���̃Q�[���֎Q���j�^�u�̏c�����̃T�C�Y/�ʒu�̐���
�lj� - Push�iWM�̑����l�B���e���̒e�̑��x�ƍ��킹�āA�ڕW���ǂꂮ�炢�u�����v���ɉe������B�j
�lj� - Join game�i���̃Q�[���֎Q���j�^�u��Game Server IP:���x�����N���b�N����soldat://�̃����N���N���b�v�{�[�h�ɃR�s�[����悤�ɂ����B
�lj� - �T�[�o���X�g�̐F�Â���
�lj� - �|���S���̃^�C�v�i�������̂ݒʂ�Ȃ��|���S���A�������̂ݒʂ��|���S���A���̂ݒʂ�Ȃ��|���S���j
�lj� - �Q�[������Esc���j���[�̃V���[�g�J�b�g�L�[(1, 2, 3, 4)
�lj� - �T�[�o���X�g���̃f�t�H���g�̃Q�[�����[�h�łȂ��T�[�o�̓O���[�ŕ\�������悤��
�lj� - �X�R�A�{�[�h�̃I�v�V�����AOldScoreBoard: 2�����^�C�v�A3���V�^�C�v
�lj� - �u�s���e�v��h�����߂̒e�ۋy�є����̃v�b�V���̑ҋ@����
�lj� - �I�����j���[�̔ԍ�
�lj� - InheritedVelocity�iWM�̑����l�B���e���̒e�ۂ̑��x���v���C���[���ǂ̂��炢�����p�����𐧌䂷��B�j
�ύX - Chainsaw�̐n�S�̂Ń_���[�W��^������悤�Ɂi����܂ł͐n��̂݁j
�ύX - Desert Eagles��Spas�̒ʐM�i�Q�[����̂��ׂĂ�PC�ŁA�����u�[���I�ȁv�����_���Ȓe�̍L����𐶐�����悤�Ɂj�i#260�j
�ύX - �����I�ȕύX���T�|�[�g����WM�̓ǂݍ���
�ύX - WM�̓Ǎ����A�ǂݍ��ݕs�”\�Ȓl������Ƃ��G���[�𐶐�����
�ύX - ���̐ݒ�l��荂��bink�i�u���j�ɂȂ�ɂ‚�A�~�ς����bink�̒l���������Ȃ�悤��
�ύX - bot�����Ă���Ƃ��A�G���[�𐶐�����
�ύX - autodemo�i�����f���^��j�őS�Ă̂��̂��^�悳���悤��
�ύX - ���e���ɁAbink�i�u���j�����Z�b�g�����̂ł͂Ȃ��~�ς����悤��
�ύX - bot���Î~���̃A�j���[�V����������悤��
�ύX - �e�ۂ̓����蔻��̃`�F�b�N�i�e�ۑ��x�ɔ�Ⴕ�Ēe�̑傫���𒲐�����j
�ύX - �e���g�̂��ђʂ���Ƃ��A�_���[�W���������Ȃ��悤��
�ύX - ��]���A����ύX���ɂ�chainsaw�̍U���E�����[�h���ł���悤��
�ύX - chainsaw�œ���؂��Ă��鎞�A�X�N���[����h�炷
�ύX - ���݂̃v���C���[���ɂ���āA�N���C�A���g���ƃT�[�o�����g�p����p�P�b�g���x�𒲐�����
�ύX - "Dummy=1"�I�v�V�����̂Ƃ��A�N���C�A���g���ł��_�~�[��bot�𐶐��ł���
�ύX - ��萳�m�ȓ����蔻��̂��߁A�N���C�A���g-�T�[�o�̓������@��ύX
�ύX - cursor.bmp��16x16�łȂ��ꍇ�ł��A�J�[�\�������������S�ɕ\�������悤�Ɂi16x16�ȊO�ł��T�C�Y��2�ׂ̂��łȂ��Ă͂Ȃ�Ȃ��j
�ύX - �T�[�o���X�g����HotTrack�@�\���~(�T�[�o�̑I�����Ń}�E�X�|�C���^���悹���Ƃ�)
�ύX - �t���[�J��������уf���Đ����̃X�N���[���̗h����~
�ύX - �o�O��h�����߂ɁA�O�������L�[�����������Ă���‚̃O���l�[�h�����������Ȃ��悤��(#180)
�ύX - �e�̂΂�‚��ɂ‚��āA�u�o�H��ݒ�v����̂ł͂Ȃ��A���ϓ��ɍL����悤��
�ύX - �O���l�[�h�𓊂��邽�߂ɕK�v�ȁA�O�������L�[�������ŏ����Ԃ�7%��������
�ύX - �㕔�y�э����̃X�y�[�X���m�ۂ��邽�߂ɃT�[�o��FiltersBox���ړ�
�ύX - �T�[�o���X�g�̍X�V���̑҂����Ԃ�����
�ύX - config.exe�̃O���t�B�b�N�^�u��"This option will be available after registering"�i�ۋ�����Ƃ��̃I�v�V�����͗��p�”\�ł��j�̃��x�����폜
�ύX - ���r�[�̃u���b�N���X�g�̐ݒ���폜
�ύX - ���ۋ��҂̉𑜓x�̐�����P�p
�ύX - Mp3List��ini�̐ݒ��MusicList�ɖ��̕ύX
�ύX - mp3�t�H���_��music�t�H���_�ɖ��̕ύX
�ύX - mp3list.txt��musiclist.txt�ɖ��̕ύX
�ύX - �X�N���[���V���b�g�ƃf���̃t�@�C������YYYY-MM-DD_HH-NN-SS_MAPNAME_TYPE�̌`����
�ύX - self-bink�i�A�ˎ��̃u���j���P���n����ł���p����悤�Ɂi#261�j
�ύX - self-bink�i�A�ˎ��̃u���j��4���ڂ����p����̂ł͂Ȃ�2���ڂ����p����悤��
�ύX - ���˂����e�ۂ̑��x���킸���Ƀ����_���ɕω�����悤��
�ύX - ���C���̃v���C���[�̑��x�ɂ���Ĕ��˂����e�ۂ̑��x���ς��悤��
�ύX - �`�[�����Ƃɒʂ��|���S���̃^�C�v���A�������ł��ʂ��悤�Ɂi#192�j
�ύX - Alt+F3�ŕ\�������ڑ����̓��e�ƕ\���ʒu
�ύX - ����̓������v���C���[�̑��x�ɉe�������
�ύX - �v���C���[�������Ă�������ɕ���𓊂���悤��
�ύX - bink/self-bink�i��e��/�A�ˎ��̃u���j��moveacc�i�ړ����̃u���j�������ɍ�p����悤��
�ύX - �C���g���̃f��
�C�� - Alpha��Bravo�̊����������Ώ̂ɔz�u����Ȃ��������(alpha�̊����Ђ�����Ԃ��Ă���)
�C�� - Chat-Flood��BAN�̗L�����Ԃ�20���ƕ\������Ă����̂Ɏ��ۂ�5�����������i#244�j
�C�� - Soldat Cliker�g�p����DirectX Graphics�G���[�i#201�j
�C�� - �J�X�^��WM�̎g�p���̕���I�����j���[�ɕ\�������FireInterval�̒l���\�{�傫���\������Ă������
�C�� - �L�����O�̗L������logs�t�H���_���Ȃ��ꍇ��I/O 103�G���[�i#240�j
�C�� - �����l�ԃo�O
�C�� - �T�[�o���X�g�̍X�V��Ƀ��r�[�T�[�o�̐ڑ����J����������i#254�j
�C�� - �s�k�`�[���̃p�P�b�g�G���[
�C�� - PacketRate_Adjusting=1���S��adjust�����ɁA����ɑ����̃��O�𔭐������Ă������
�C�� - �n�_�ƏI�_���|���S�����ɂ���ꍇ�ARayCast��false��Ԃ��Ă������i#119�j
�C�� - �Đ��@�킪�Ȃ��̂ɓo�^����Ă���ꍇ�ASoldat���N���b�V��������
�C�� - MOD���g�p���ăQ�[�����X�^�[�g�����Ƃ��A�C���^�[�t�F�C�X�̉摜���������`�悳��Ȃ����i#198�j
�C�� - Spas�̔��C���A��ɍŏ��̒e�ۂ��܂��������ł������
�C�� - �����[�h���ɔ��C�{�^�������������邱�Ƃ�StartUpTime������ł��Ă������i#264�j
�C�� - ��]�y�ѕ���ύX�ɂ��StartUpTime������ł��Ă������i#264�j
�C�� - �Đ��@�킪�Ȃ��̂ɓo�^����Ă���ꍇ��access violation
�C�� - ����ύX�̃A�j���[�V�������ɕ���𓊂��邱�Ƃ��o�������i#129�j
�C�� - �X�R�A�{�[�h��cap�����\������Ȃ��o�O�i#49�j
�C�� - �e�̑��x���������̕���̑��x�Ɠ������̒e�̓����蔻��
�C�� - �c�����̒e�ɂ��v�b�V�������������삷��悤��
�C�� - ���̕������̃v���C���[���߂��ɂ���ƒe��������Ȃ��������
�C�� - �e�̕����ɕK�������l�`���v�b�V�����Ă��Ȃ��������
�C�� - ���x���������Ă��e���ђʂ��Ă������
�C�� - �^�o�R�̃A�j���[�V�������T�[�o�ɕ��ׂ�^���Ă������
�C�� - �u���Ă���Ƃ��ɏƏ������S�ɂ��Ȃ��������
�C�� - �u���Ă���Ƃ��ɃX�i�C�p�[���C�����g�p���Ă���ƁA�Ə����������T�C�Y�ύX����Ȃ����
�C�� - �u���Ă���Ƃ��Ƀ`�[�����C�g��G�ɏƏ������킹�Ă���ƁA�Ə����������T�C�Y�ύX����Ȃ�����
�C�� - �u���Ă���Ƃ��ɃX�i�C�p�[���C�����g�p���Ă���ƁA�J�[�\�����X���[�Y�ɃT�C�Y�ύX����Ȃ����
�C�� - ���O�̍ŏ��ɋ󔒂������Major�Ƀv���C���[�������Z�b�g�������i#208�j
�C�� - �f���Đ����̃T�E���h�G���[�i#271�j
�C�� - �����FireIntarval�̒l�̂Ƃ��A���C�A�j���[�V�������ł���߂ȕ����ɓ��삵�Ă������
�C�� - �����������Ɋ����������Ȃ��������i#176�j
�C�� - ���쒆�̃A�j���[�V�����̉e���ŁA�O���l�[�h��������̕����ɔ��ł������
�C�� - �Î~���̃A�j���[�V���������삵�Ȃ��������
�C�� - �Î~���̃A�j���[�V�����̓��쎞�Ƀv���C���[�̑��삪�ł��Ȃ��Ȃ���i#206�j
�C�� - �����[�h��ُ̈�ȃu��
�C�� - �������̃L�[�ݒ肪G�L�[�ł͂Ȃ��W�����v+�����{�^���ɐݒ肳�����
�C�� - �C���X�g�[���[�̒lj��^�X�N�̃A�C�R���̃e�L�X�g
�C�� - WM�̕ύX���ARealistic���[�h�ł̕���I�����j���[��WM�l���m�[�}�����[�h�̂��̂ɂȂ��Ă������i#262�j
�C�� - ����̃X�p��
�C�� - ���•����y�у����[�h���ɓ����Ȃ��������i#188�j
�C�� - ����I�����j���[����\�����ƃ}�b�v�̃X�^�[�g���ɃV���[�g�J�b�g�ԍ��ŕ����I���ł��Ȃ��������i#270�j
�C�� - ���̃v���C���[�Ɠ����ɒe�����e����ƁA�e���ђʂ��Ȃ��������
�C�� - �`�[�����Ƃɒʂ��|���S���̓����ɂ���Ƃ��̃v���C���[�Ɨ����Ă��镐��̃��[�v�i#191�j
�C�� - �v���C���[�̃����_���ȃT�[�o�[�ւ̓����i#85�j
�C�� - �T�[�o�[���e�̐��������̑��x���댟�m���邽�߂ɔ�������Desert Eagles�̓����蔻��̖��
�C�� - �����ǂ��O���l�[�h���ʂ蔲������i#163�j
�C�� - ��Ԗڂ�Desert Eagle�̒e���N���C�A���g�ԂŐ������������Ȃ����
�C�� - self-bink�i�A�ˎ��̃u���j�̓���
�C�� - ���쒆�̃A�j���[�V�����ɉe�����󂯂ďƏ��̕����ɒe����΂Ȃ����i#210�j
�C�� - �����V��ɂԂ‚����Ă��鎞�̒��e�y�є��C�ł��Ȃ����i#186�j
�C�� - ����̊p�x����̒e�̓����蔻��̖��
�C�� - CPU���ח��������Ƃ��̃T�E���h�̃��O
�C�� - �����[�h���ɒe�q�𐳂����r�o���Ȃ��������
�C�� - FireInterval�̒l��5�ȉ��̂Ƃ��̔��C���A�T�[�o�ɂ��̏�Ԃ��������`�B����Ȃ��������i#141�j
�C�� - CTF�̃X�R�A�{�[�h�Ɋe�`�[���̐l�����������\������Ȃ��������i#20�j
�C�� - /loadwep�R�}���h�̎g�p��ɃT�u����̐��т��X�V����Ȃ��������
�C�� - �C���g�����J���Ȃ������Ƃ��A�f���̉��y���Đ�����������
�C�� - �f���̍Đ��Ɏ��s���Ajoin game�i���̃Q�[���֎Q���j�^�u�������Ă���Ƃ��Astart game�i�Q�[�����J�n�j�^�u���A�N�e�B�u�ɂȂ���
�C�� - ���𑜓x���̃X���[�Y�ȃJ�[�\���̓���
�C�� - ���𑜓x���̃}�E�X�J�[�\���̃T�C�Y�ύX
�C�� - �X�N���[���̉��Ƀ}�E�X�J�[�\�����ړ����Ȃ����
�C�� - ���𑜓x���̃v���C���[�w���J�[�\���̈ʒu
�C�� - ���A�A�C�e���A�����Ă��镐��Ȃǂ̃I�u�W�F�N�g�ɔ��C����ƃ����_���ȕ����܂��͍����Ŕ��ł������
�C�� - �i�C�t�����o�O
�C�� - �|���S���Ɋ����‚������Ȃ��悤��
�C�� - �������o�O
�C�� - �v���C���[�̑��x����萳�m�Ɋ������ɉe������悤��
�C�� - ���S���̃T�E���h�̍Đ��i#284�j
�C�� - ����I�����j���[�̕\������shift+7�������ƕ��킪�I������Ă��܂����i#243�j
�C�� - ��Q����M79�ALAW�AFlame Arrow�𓖂Ă�ƃO���l�[�h�̔������ʉ����Đ��������i#153�j
�C�� - �T�[�o�̃t�B���^�[�I�v�V�����̃Q�[�����[�h�����������|�󂳂�Ȃ����
�C�� - ���C�h�ȉ𑜓x�̂Ƃ��A�X�R�[�v�������������������ɃY�[������Ȃ����i#165�j
�C�� - �������n�߂�ƕ��퓊���A�j���[�V���������Z�b�g�������i#268�j
�C�� - F1���j���[���̃f���^��̃e�L�X�g���C�������̃e�L�X�g�Ƃ��Ԃ���
�C�� - F1���j���[���̏����`�[���̌��ʃe�L�X�g�����̃e�L�X�g�Ƃ��Ԃ���
�C�� - �O���l�[�h�ɂ���������ɐ������e�̓����蔻�肪�s���Ȃ����
�C�� - �{�[�i�X�A�C�e���̗L�����Ԃ̉��̃{�[�i�X���̖|��i#321�j


Soldatserver 2.7.4�̕ύX�_:
�lj� - OnRequestGame�X�N���v�g�֐��ɂ�����p�X���[�h�̃p�����[�^
�lj� - ScriptCore��DeactivateServer�C�x���g��lj�(�X�N���v�g��ǂݍ���ł��Ȃ���ԂŌĂяo����)
�lj� - OnRequestGame�X�N���v�g�֐��ɂ�����p�X���[�h�̃p�����[�^
�lj� - scriptcore 3 alpha�̃T�|�[�g
�lj� - scriptcore 2 ��DeactivateServer�C�x���g��lj�
�lj� - BulletSpread�iWM�̑����l�BDeagles��Spas�̒e�̍L����𐧌䂷��B���̕���ɂ����ẮA��b�I�ȏW�e�̂��ɂ����j
�lj� - �v���C���[�̓��������炩�ɂ��邽�߂ɁA�ُ�Ȉړ��̏����`�F�b�N����悤�ɂ���
�lj� - scriptcore��DrawTextEx�֐���lj�
�lj� - FormatFloat�i#15�̃o�O�C���̂��߂�script�֐��j
�lj� - OnGameEnd()�C�x���g
�lj� - Push�iWM�̑����l�B���e���̒e�̑��x�ƍ��킹�āA�ڕW���ǂꂮ�炢�u�����v���ɉe������B�j
�lj� - �S�Ă�RayCast�����𐧌�ł���RayCastEx�֐���ScriptCore�֒lj�
�lj� - �|���S���̃^�C�v�i�������̂ݒʂ�Ȃ��|���S���A�������̂ݒʂ��|���S���A���̂ݒʂ�Ȃ��|���S���j
�lj� - GiveBonus()��flamegod�̃{�[�i�X��lj�
�lj� - �u�s���e�v��h�����߂̒e�ۋy�є����̃v�b�V���̑ҋ@����
�lj� - OnPlayerKillEx(Victim, Killer, Weapon: Byte); (Weapon String->Byte)
�lj� - OnRequestGameEx(IP: String; Port: Word; State: byte; Forwarded: Boolean): Integer;
�lj� - OnPlayerDamageEx(Victim, Shooter: Byte; Damage: Integer; Weapon: Byte): Integer;
�lj� - DrawTextEx(Id, Num: Byte; Text: String; Delay: Integer; Colour: Longint; Scale: Single; X, Y: Integer)
�lj� - SCRIPT_NAME�萔��scriptcore�֒lj�
�lj� - InheritedVelocity�iWM�̑����l�B���e���̒e�ۂ̑��x���v���C���[���ǂ̂��炢�����p�����𐧌䂷��B�j
�lj� - OS X�p��soldatserver
�ύX - �Z�[�t���[�h���I�t�̂Ƃ��ł�AppOnIdleTimer���g�p�”\��
�ύX - Chainsaw�̐n�S�̂Ń_���[�W��^������悤�Ɂi����܂ł͐n��̂݁j
�ύX - Desert Eagles��Spas�̒ʐM�i�Q�[����̂��ׂĂ�PC�ŁA�����u�[���I�ȁv�����_���Ȓe�̍L����𐶐�����悤�Ɂj�i#260�j
�ύX - PlaySound�X�N���v�g�֐��́A.DownloadsSfx�t�H���_�ł͂Ȃ�.Sfx�t�H���_����t�@�C����I�����čĐ�������悤��
�ύX - �����I�ȕύX���T�|�[�g����WM�̓ǂݍ���
�ύX - WM�̓Ǎ����A�ǂݍ��ݕs�”\�Ȓl������Ƃ��G���[�𐶐�����
�ύX - ���̐ݒ�l��荂��bink�i�u���j�ɂȂ�ɂ‚�A�~�ς����bink�̒l���������Ȃ�悤��
�ύX - bot�����Ă���Ƃ��A�G���[�𐶐�����
�ύX - ���e���ɁAbink�i�u���j�����Z�b�g�����̂ł͂Ȃ��~�ς����悤��
�ύX - bot���Î~���̃A�j���[�V����������悤��
�ύX - �e�ۂ̓����蔻��̃`�F�b�N�i�e�ۑ��x�ɔ�Ⴕ�Ēe�̑傫���𒲐�����j
�ύX - �e���g�̂��ђʂ���Ƃ��A�_���[�W���������Ȃ��悤��
�ύX - ��]���A����ύX���ɂ�chainsaw�̍U���E�����[�h���ł���悤��
�ύX - ���݂̃v���C���[���ɂ���āA�N���C�A���g���ƃT�[�o�����g�p����p�P�b�g���x�𒲐�����
�ύX - ��萳�m�ȓ����蔻��̂��߁A�N���C�A���g-�T�[�o�̓������@��ύX
�ύX - �R���p�C���̐������ɂ��q���g��\������悤��
�ύX - �e�̂΂�‚��ɂ‚��āA�u�o�H��ݒ�v����̂ł͂Ȃ��A���ϓ��ɍL����悤��
�ύX - �O���l�[�h�𓊂��邽�߂ɕK�v�ȁA�O�������L�[�������ŏ����Ԃ�7%��������
�ύX - drawtext�̃��C���[�̎g�p�”\����3����255�ɑ���
�ύX - ���r�[�̃u���b�N���X�g�̐ݒ���폜
�ύX - dll�t�@�C�����Ȃ�����syntax�G���[�ȊO�̃X�N���v�g�G���[���������Ă��鎞�ɁA�X�N���v�g�𐳂����\������悤��
�ύX - �X�N���v�g�G���[�̃e�L�X�g�y�ъY�����\������悤��
�ύX - �`�[�����Ƃɒʂ��|���S���̃^�C�v���A�������ł��ʂ��悤�Ɂi#192�j
�ύX - ����̓������v���C���[�̑��x�ɉe�������
�ύX - �v���C���[�������Ă�������ɕ���𓊂���悤��
�ύX - bink/self-bink�i��e��/�A�ˎ��̃u���j��moveacc�i�ړ����̃u���j�������ɍ�p����悤��
�ύX - ���삪���ɕs����Ȏ��Ascriptcore����threadfuc�����O
�C�� - /pm�R�}���h���T�[�o���N���b�V����������i#250�j
�C�� - /BANDWIDTH�R�}���h�ɂ��Access violation�i#212�j
�C�� - Alpha��Bravo�̊����������Ώ̂ɔz�u����Ȃ��������(alpha�̊����Ђ�����Ԃ��Ă���)
�C�� - �����l�ԃo�O
�C�� - �s�k�`�[���̃p�P�b�g�G���[
�C�� - OnWeaponChange�̓���s�
�C�� - �n�_�ƏI�_���|���S�����ɂ���ꍇ�ARayCast��false��Ԃ��Ă������i#119�j
�C�� - Spas�̔��C���A��ɍŏ��̒e�ۂ��܂��������ł������
�C�� - �����[�h���ɔ��C�{�^�������������邱�Ƃ�StartUpTime������ł��Ă������i#264�j
�C�� - ��]�y�ѕ���ύX�ɂ��StartUpTime������ł��Ă������i#264�j
�C�� - �l�������ȂƂ��AStrToInt����O��Ԃ��Ȃ����i#83�j
�C�� - 1�����̂Ƃ��AWriteConsole���e�L�X�g���o�͂��Ȃ����i#214�j
�C�� - ����ύX�̃A�j���[�V�������ɕ���𓊂��邱�Ƃ��o�������i#129�j
�C�� - �X�R�A�{�[�h��cap�����\������Ȃ��o�O�i#49�j
�C�� - �e�̑��x���������̕���̑��x�Ɠ������̒e�̓����蔻��
�C�� - �c�����̒e�ɂ��v�b�V�������������삷��悤��
�C�� - ���̕������̃v���C���[���߂��ɂ���ƒe��������Ȃ��������
�C�� - �e�̕����ɕK�������l�`���v�b�V�����Ă��Ȃ��������
�C�� - ���x���������Ă��e���ђʂ��Ă������
�C�� - �^�o�R�̃A�j���[�V�������T�[�o�ɕ��ׂ�^���Ă������
�C�� - �R���\�[���̃p�����[�^�����삵�Ȃ����i#227�j
�C�� - �����FireIntarval�̒l�̂Ƃ��A���C�A�j���[�V�������ł���߂ȕ����ɓ��삵�Ă������
�C�� - �����������Ɋ����������Ȃ��������i#176�j
�C�� - ���쒆�̃A�j���[�V�����̉e���ŁA�O���l�[�h��������̕����ɔ��ł������
�C�� - �Î~���̃A�j���[�V���������삵�Ȃ��������
�C�� - �X�N���v�g����ReadINI���Ăяo�������̃������̃��[�N
�C�� - WM�̕ύX���ARealistic���[�h�ł̕���I�����j���[��WM�l���m�[�}�����[�h�̂��̂ɂȂ��Ă������i#262�j
�C�� - ���•����y�у����[�h���ɓ����Ȃ��������i#188�j
�C�� - ���̃v���C���[�Ɠ����ɒe�����e����ƁA�e���ђʂ��Ȃ��������
�C�� - �`�[�����Ƃɒʂ��|���S���̓����ɂ���Ƃ��̃v���C���[�Ɨ����Ă��镐��̃��[�v�i#191�j
�C�� - �v���C���[�̃����_���ȃT�[�o�[�ւ̓����i#85�j
�C�� - �T�[�o�[���e�̐��������̑��x���댟�m���邽�߂ɔ�������Desert Eagles�̓����蔻��̖��
�C�� - �����ǂ��O���l�[�h���ʂ蔲������i#163�j
�C�� - ��Ԗڂ�Desert Eagle�̒e���N���C�A���g�ԂŐ������������Ȃ����
�C�� - self-bink�i�A�ˎ��̃u���j�̓���
�C�� - ���쒆�̃A�j���[�V�����ɉe�����󂯂ďƏ��̕����ɒe����΂Ȃ����i#210�j
�C�� - �����V��ɂԂ‚����Ă��鎞�̒��e�y�є��C�ł��Ȃ����i#186�j
�C�� - Windows 64 bit��soldatserver��shell_exec�����삵�Ȃ����(���݂�cmd.exe���g�p����K�v������B�Â�Windows�ł�shell_exec�̃T�|�[�g���Ȃ�)
�C�� - ����̊p�x����̒e�̓����蔻��̖��
�C�� - FireInterval�̒l��5�ȉ��̂Ƃ��̔��C���A�T�[�o�ɂ��̏�Ԃ��������`�B����Ȃ��������i#141�j
�C�� - /loadwep�R�}���h�̎g�p��ɃT�u����̐��т��X�V����Ȃ��������
�C�� - �|���S���Ɋ����‚������Ȃ��悤��
�C�� - �������o�O
�C�� - �v���C���[�̑��x����萳�m�Ɋ������ɉe������悤��
�C�� - adminport�����ꕶ�����N�G�X�`�����}�[�N�ɕϊ�������i#150�j
�C�� - 100�ȏ�̃����[�gIP���T�[�o���N���b�V����������i#319�j
�C�� - �O���l�[�h�ɂ���������ɐ������e�̓����蔻�肪�s���Ȃ����


Weaponmod�̕ύX�_:
�ʏ탂�[�h:

Changes from 1.6.3 -> 1.6.4
Deagles      dmg +1, reload +1, spread +1, push +1
HK MP5       dmg +1, moveacc -1, spread +1, push -12
Ak           dmg +1, moveacc -1, spread +2, push -2
Steyr        moveacc -1, spread +1, push -7
Spas         dmg +1, spread +6, push -7
Ruger        moveacc +1, push +2
Barrett      bink -5, moveacc -1
Minimi       dmg +1, spread +1, push +5
Minigun      dmg -1, spread +2, push +4
Socom        push +7
Chainsaw     ammo -254, speed +10
LAW          startup -1


Realistic���[�h:

Changes from 1.6.3 -> 1.6.4
Deagles      dmg +2, fireinterval +1
HK MP5       bink +15, recoil -1
Ak           bink +30, recoil +2
Steyr        bink +24, recoil +2
Spas         dmg +2, spread +6
Minimi       bink +41, recoil -2
Minigun      bink +8, spread -2
Socom        dmg +3, recoil -7
Chainsaw     ammo -254


Map�̕ύX�_:
CTF

Ash
�C�� - �|���S���o�O

Campeche
�C�� - �s���~�b�h�̒��_�Ńv���C���[�����܂���

Cobra
�C�� - �|���S���o�O
�C�� - bravo�̊��̓����
�ύX - �e�N�X�`����傫������
�ύX - �w�i��10%�Â�����
�ύX - �`�e�̔�����

Crucifix
�ύX - ���������ʂ�Ȃ��V�����|���S�����g�p
�C�� - ���������}�b�v���S�Ńg���b�v����ɂ�������

Kampf
�C�� - alpha�̊��̋߂���2�‚̃|���S���o�O
�ύX - Alpha�̊�����⍂������
�ύX - bravo�̕����n�_��ǂ�����

Lanubya
�C�� - �|���S���o�O

Laos
�C�� - �|���S���o�O

Mayapan
�ύX - �S�̓I�Ƀ}�b�v�𔖂�����
�ύX - ���̏�̓��̏�Q�����u���v�ɂ���
�C�� - ��
�C�� - �|���S���o�O

Rotten
�C�� - ���ƃ|���S���o�O
�C�� - �����n�_����}�b�v�O�ɔ�яo�������

Ruins
�ύX - �����̏�Q���̃V�[�i���[�𕪂���₷������
�ύX - �����n�_�̔�����
�C�� - �����n�_�̃O���l�[�h���������n�ʂɖ��܂��Ă������
�C�� - ���������V�[�i���[
�C�� - �|���S���o�O
�C�� - �����Ȃ��|���S��

Voland
�C�� - ����|���S���̃o�O


�_�E�����[�h:
Soldat 1.6.4 Full
Soldat 1.6.4 Patch (for 1.6.3 only)

Server 2.7.4 Full
Server 2.7.4 Patch (for 2.7.3 only)


�V�o�[�W�����ɂ‚���soldatforums�ł��Ћc�_���Ă��������I



<<< Previous     Next >>>



Soldat & Soldat home page by Michal Marcinkowski

���T�C�g�Ɋւ��邲�ӌ��E������E���v�]����������̃y�[�W��肨�肢���܂��B

PC�p�ዾ�y�Ǘ��l���g���Ă܂����}�W�Ŕ��܂���z ���萔���O�~�y�������ł񂫁z Yahoo �y�V NTT-X Store

�����z�[���y�[�W �����̃N���W�b�g�J�[�h �C�O�i���q�� �ӂ邳�Ɣ[�� �C�O���s�ی��������I �C�O�z�e��