A downloadable game

TurAttack is a quick, top-down 2D arena game where each player controls a fixed turret on the polygon wall, facing inward. The arena is dynamic: the number of sides matches the number of living players. When someone is eliminated, the arena smoothly transitions to a smaller polygon, and wall colliders update to match.

Perspective: each client rotates the camera so your wall is always at the bottom edge of the screen—shared world, player-relative viewpoint.

Modes

  • Solo vs. AI: fill empty seats with bots; choose bot difficulty across five tiers (from slower, less accurate opponents up to high-pressure aim).
  • Online multiplayer (2–8): hosted sessions with Unity Relay (works behind typical home NAT) and lobby flow via Unity Gaming Services.

Combat & progression

  • Health-based damage, projectile hits, and an armor system that can absorb multiple hits per round (shown with clear UI cues).
  • Between rounds, pick upgrades across six categories (movement, health, reload, damage, projectile speed, armor), each with a level cap. Upgrades are time-limited—if you don’t choose, a random upgrade is applied.

Spectating: eliminated players can continue watching with a free camera inside the arena.

Tech note: built with Unity 6URPNetcode for GameObjectsRelay, and Lobby—online play depends on Unity Gaming Services configuration.

Download

Download
turattack.zip 56 MB

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