Space Journey X - Version V2.30 Public Release


Hi,

these are the Release Notes for Version 2.30. Thanks to  everyone supporting the development of Space Journey X financially and to testers and players who submitted ideas and reports. 

Note: itch.io has delisted my game for being NSFW.
So all followers on itch who can still see this post: If you considered a small donation for the game it would be great.
If you need your money for more important things you can still D/L for free of course.

 Main Features

  • Quest: The Bot Collective (Renegade Bot Hideouts in 4 Systems)
  • Quest: Khelara Racing
  • Vee: Progressive Uniforms
  • Vee Bridge Event
  • Away Mission System Crew / Crew Combat
  • Trixie Krell
  • Bot Trading Posts (Barter System)
  • The Abyssal Pit: Incremental Combat Challenge Arena
  • New Achievements
  • Turbolift Encounters
  • Galaxina
  • New Smart Space Backgrounds
  • Immersion improvements (nightstands, …)
  • Underverse Bot Frame parts
  • Upgradeable Premium Shells
  • Miscellaneous QoL
  • Loadout Auto-templates for Khelara
  • Refactoring of complete Character Attribute System
  • Refactoring of Mining and Loot code
  • Refactoring all Character Dialogue Menu Code
  • Refactoring of Shop Codes & Interface
  • Combat GUI QoL
  • Name change for MC (use Multipass on Computer ;) )
  • Botlab QoL / 100x speed up with 1000 parts
  • New Weapons: 2 x Underverse Launchers & Reflective Plating
  • New Combat Items: Armors, Weapons, Grenades, Weapon Crates
  • and many more
  • 100+ Bugfixes

Known Issues

  • Minor inconsistencies
  • Time management glitch if you slip past 23:00 (workaround: sleep to actively trigger night)

Walkthrough 2.30

Primer for some new content:

  • Vee Outfits: Chat with her after reaching a new star system to gain APP, then initiate change of outfit
  • Renegade Bot Quest: After you unlocked the Armoury when in Iltari (anywhere) yoiu might get news about things going on around Tenaris. Investigate

Files

SpaceJourneyX-230_023-mac.zip 1.6 GB
Nov 25, 2025
SpaceJourneyX-220_022-mac.zip 1.5 GB
Aug 15, 2025

Get Space Journey X (18+)

Comments

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Bit late and bit stupid but I can't seem to start Nimhe's training and the walkthrough keeps mentioning a package that I can't find anywhere on it

it is relating to a request for help she will give you. That request will only come after you have aquired an infiltrator and after you have discovered the outer fields a steroids.

Where is the Windows download option? 

it's the one which says Windows plus Linux in the link

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Great update as always. Still playing through the update, so it's possible there's still some other problems ahead, but the ground combat one seems to be a big issue, so I decided to make the post immediately.

There seems to be few problems with how the game handles girls not participating in a ground mission:
- all equipment assigned to such girl will not be returned to the armory and permanently lost
- leveling up such girl and not assigning stat point will result in this point to be lost
- leveling up such girl and assigning stat point will result in this point to be back at the start of the next ground mission, but stat increase seems to be remembered
It's possible there are more similar issues, but I just started ground missions stuff, so it's kinda hard to test different things, and not sure it will be easier later.

Another small issue - message about Nimhe reaching TEC 40 keeps popping up every few days.

And a small request - would be nice if cards of defeated/captured enemies could be viewed somewhere, like the captain's computer or something.

In case it matters, game version is SpaceJourneyX-230_023-pc.

(+1)

Thanks for the report. I am quite certain gear is sorted back into the armory but I'll check. Same for stat points. Not assigned points are kept (as far as I tested).
Noted done items for investigation in any case.

The defeated enemy art I plan to revise completely, so that's only a standing at the moment. Good idea with the computer gallery. 

As I've said, only girl left on ship has her equipment and stat points wiped - girls participating in the combat seem to behave as intended. In case it matters, I only use girls for ground missions, which means one is always left behind.
Just tested this post-quest and the only issue I wasn't able to repeat is the third one, but I'm pretty sure it happened, since Moira on level 4 has 3 stat points assigned, even though she should have only 2, since she starts at level 2.

Two more potential issues related to ground combat:
- Omega Cube resets girl's level and HP, but stats retain their higher value - dunno, could be intended considering amount of grind/luck needed to get materials for even one of them
- Heavy Armors don't seem to be accessible currently - finished whole bot quest chain and did some few combat missions on top of that, even re-rolling rewards, and never seen one

(+1)

thanks for the info. I indeed managed to reproduce the vanishing equipment. Fixed that today. 

The vanishing skill up points I still have to figure out.

Thanks for the omega cube info. That should be respec and therefore the stat should be going back to basic.

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i'm glad to hear that you enjoyed the game.

You can find the save game transfer process described at the very first page of the walk-through.

process described at the very first page of the walk-through.

Thanks for the bug report regarding the shells, registered.
EDIT: Analyzed beavior. Locked shell types produce no reaction when clicked on them in the CRAFT GUI. Could not reproduce. Is it a silent fail?

The 3-D models of the characters are done in DAZ studio including the basic animation sequences I have for some

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Till Itch resolves the payment issues for adult games, they have delisted all nsfw games that accept payment. That's paid games and pay what you want games.

Being indexed does not change how followers see your devlogs.

If payment still works for your games, you could consider uploading a new free project as a demo version, like a shortened web version. Being indexed is good for getting new players, and having a web version can also help there.

(+1)

That is a good hint with the free version. For the time being I set my other Game (Princess) to free, so users may be led to my developer page her this way.

But the character profiles etc you suggested in the rating (thanks for that!) could also be a good idea to increase the click-through appeal.

Different people find different things appealing. For me your screenshots would have worked, as they show that the game is a bit more complex.

But I already was hooked before by the princess game, so I knew what quality to expect ;-) 

The idea with the shortened web version would also mean you could have different cover images. Or think about exporting some of the minigames as a standalone side project to reach more casual players that like web games.