Special Attack!
XianGrim
Recent community posts
Dev here! Yeah that sounds accurate. The latest demo had some major refactors so you're essentially trying to combine two different versions of save data into one and then utilizing old mechanics with new variablese/data so, that would definitely bug out!
We're working every single day on pushing things forward!
But also, yes more stuff is locked behind our Patreon lol In this latest version we did a large refactor of enemies, systems and levels so we wanted to do a test of just the forest area. This is to get feedback and make sure that we're moving in the right direction, before we go ham on the rest of the project.
Older versions have the beach as well, but city is locked to Patreon.
Game dev usually takes multiple skill sets, its extremely rare that any one single individual possesses all of them AND a lot of expertise in each of them at the same time. Much easier to find individuals with specialized skill and knowledge in their own area of expertise! Art, code, sound etc.
For example, if I made the art for this game, we'd have 0 players, cause I can't draw to save my life lol
"a fuckable Mario game" is a perfect analogy for our game lol!
Can you give us any specifics about what you didn't like? Do you mean the mobile controls or on PC? Mobile controls are our biggest complaint lately so we're discussing it internally.
We don't have a submit button, BUT if you go into the horny water we do have a submit button in that scenario!
Sorry about your saves. We don't do it on purpose but the changes we've made the last few updates have broken saves (your saved position would be either in a wall or in a void for this last update for example)
As for the controls, that's our biggest complain now so we're discussing it heavily to come up with a game plan to fix our mobile controls!
Hey there, Programmer for GS here. Appreciate the post, loving the feedback and more detail is always good!
For the bugs, we've already fixed the camera zoom and that will update in the 0.2.0 update.
For mobile controls, that's probably our biggest complaint right now is the mobile controls suck. If anyone has suggestions on games that are like GS but better on mobile, I'd love to hear them so I can give it a test and see what they're doing different/better. Or any suggestions ( we know the left stick is a big issue for some)
As for your recommendations, they sound great! We have a pretty good idea on everything that will go into the early scenes like Forest, Beach and Mangrove. But we usually keep suggestions in mind for our later Acts.
3-somes are already a thing, we have the code in place right now actually! but the only art we have is with 2 conductors (you should be able to see that in the previous builds!)
And we'll add more as our artists dish them out. Personally, I'd love for us to get a combination of each type of combo but that might be a bit much for the artists at least in the short term!
A down attack and double jump don't seem like bad ideas but we'll have to discuss those internally.
Appreciate the feedback and support!
All about timing. If able, I try and stay near one of those platforms at all times. That way, you can dodge her tentacle attacks. After that its just about doing as much damage as quick as you can to each tentacle "pylon" to whittle her down.
And for those, you can just wait for the arrow to appear to show you where they are, dodge her left/right attacks as needed as you make your way towards it.
We're working on adding some customization options so that players can adjust things (like the joystick size) in the game settings. (some people said it was too big, others are saying its too small etc.)
And we're reworking how we handle level design moving forward so that we can avoid situations like that!
Programmer for GS here! We appreciate your support. Level Design is the #1 item on our list. Typically, we had just one person going through levels and designing them. Moving forward, we're going to have a sort of 'iterative' process to hopefully avoid issues like these sections (after going back and fixing the current ones!)
And yes, Steam release is the plan!
For tips on those sections with the diamonds, keep in mind that they reset BOTH your jump AND dash
Understandable. As a consumer, with all of these products going to some sort of subscription model lately, I don't have anything against piracey.
As a developer, paid copies allows us to continue working on it. That's all. If you can't support it financially, then don't obviously. Engaging in posts like this, telling others about the game (preferably through our normal sites lol) is support as well.
And if the day comes that you are able to buy a copy, do it then, that's all I'm saying.